# Patch V1.2.1 – Item Updates (Armor, Cards, Headgear)



This page contains changes to **Armor**, **Cards**, and **Headgears** updated in Patch V1.2.1.\
For weapon changes, please refer to the Weapons Update Page (to be added soon).

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### 🛡️ Armor Changes

* **Goibne Armor**
  * Slot count: `0 → 1`
  * Vit: `2 → 1`
  * Max HP: `+10% → +1%`
* **Golden Gear**
  * Max HP `+200`, MDEF `+7`
  * If refined to +9: Additional Max HP `+200`, MDEF `+7`
* **Satanic Bone Helm**
  * NEW: Dex `+1`, Vit `+2`, Neutral resistance `+5%`, 6% chance to Stun attackers
  * If refined to +9: Vit `+2`, Neutral resistance `+5% → +10%`, Stun chance `+6% → +9%`
* **Staff of Survival (INT and DEX versions, Slotted)**
  * If refined to +9: Max HP `+200`, Neutral resistance `+5%`

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### 🃏 Card Changes

* **Archer Skeleton Card**
  * Critical Chance: `9 → 6`
  * Critical Damage: `10% → 20%`
  * ASPD Reduction: `10% → 5%`
* **Eremes Guile Card**
  * Critical Damage: `25% → 30%`
  * ASPD Reduction: `3% → 2%`
* **Injustice Card**
  * Autocast: Sonic Blow level `1 → 3`
  * If weapon is refined to +9: Autocast level `3 → 5`

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### 🎩 Headgear Changes

* **Angel Blessing**
  * Max HP `+400`
  * Reduces Holy element damage by `5%`
  * If refined to +9: Additional Max HP `+400`, Holy resistance `+5%`
* **Angeling Hat**
  * If refined to +9: Vit `+2`, `+5%` resistance to Demi-Human monsters
* **Assassin Mask**
  * Critical Damage `+3%`
* **Bacsojin Hat**
  * Removed Magnificat effect
  * NEW: Enables Level 3 Sanctuary
  * If refined to +9: Enables Level 10 Sanctuary
* **Bone Helm**
  * Shadow resistance -15%  -> +10%. Max HP +300.
* **Boy’s Cap**
  * Demi-Human resistance: `5% → 6%`
  * If refined to +9: Max HP `+500`, Demi-Human resistance `3% → 6%`
* **Corsair**
  * Additional Max HP +500. If refined to +9 and above, additional Max HP +500.
* **Evil Snake Lord Hat**
  * AGI `+2`, 3% chance to autocast Level 5 Sonic Blow when attacking
  * If refined to +9: Chance to autocast is doubled
* **Ghost Bandana**
  * Flee per refine rate 2 -> 4. Enable use of Hiding Level 1.
* **Goibne Armor**
  * Slot 0 -> 1, Vit 2 -> 1, Max HP 10% -> 1%.
* **Golden Gear**
  * Max HP +200, Mdef +7. If refined to +9 and above, additional Max HP +200 and Mdef +7.
* **Gryphon Hat**
  * NEW: STR `+2`, Demi-Human resistance `+5%`
  * Adrenaline Rush cooldown reduced by `2 seconds`
  * If refined to +9: Cooldown reduced by `4 seconds`
* **Jewel Crown**
  * Bonus Hit per refine rate 3 -> 6.
* **Large Orc Hero Helm**
  * Now occupies Top slot only
  * STR: `3 → 2`
  * If refined to +9: STR `+1`, Double chance to autocast Level 3 Weapon Perfection
* **Lady Tanee Doll**
  * AGI `+2`, Blitz Beat damage `+3%`
  * If refined to +9: Additional Blitz Beat damage `+7%`
* **Majestic Goat**
  * Damage to demi humans 5% -> 7%, if refined to +9 damage, additional damage to demi humans 5% -> 8%.
* **Mask of Ifrit**
  * Now Top and Mid **only**. If refined to +9 and above, double the chance to autocast Meteor Storm and Fire Bolt and additional 5% Fire element resistance.
* **Moonlight Flower Hat**
  * 2% chance to autocast Level 3 Fire/Cold/Lightning Bolt when attacking
  * If refined to +9: Chance increased to `4%`
* **Necromancer’s Hood**
  * Now occupies Top slot only
  * If refined to +9: Double chance to autocast Level 5 Evil Land
* **Satanic Bone Helm**
  * Dex +1, Vit +2, 5% tolerance to Neutral attacks, 6% chance to stun attackers. If refined to +9 and above, additional Vit +2, +5% tolerance to Neutral attacks, 9% chance to stun attackers.
* **Sphinx Hat**
  * Now occupies Top slot only
  * Magnum Break cooldown reduced by `3 seconds`
  * If refined to +9: Cooldown reduced by `6 seconds`
* **Wanderer’s Sakkat**
  * Now occupies Top slot only (was Upper and Mid)

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✅ **Note:** All refine bonuses use the format “If refined to +9” for consistency.
