Priest

Turn Undead
Can instantly defeat Undead and Demon race monsters, as well as enemies with Undead, Shadow, or Ghost elements. Success chance and damage scale with INT, DEX, Base Level, Skill Level, and the target’s remaining HP.

Magnus Exorcismus
While standing within Magnus Exorcismus, periodic effects can generate Spirit Spheres or Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. While Divine Sync is active, cast time is reduced based on Mace Mastery.

Sanctuary
Each time Sanctuary heals an ally, the caster gains Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. [Priest Class Only]

Lex Divina
Consumes Spirit Spheres to affect additional targets. Area of effect increases with the number of spheres consumed, up to a 5×5 radius.

Lex Aeterna
Consumes Spirit Spheres to apply the effect to additional targets. Area of effect scales with the number of spheres consumed, up to a 5×5 radius.

Aspersio
Duration increases with skill level, up to 10 minutes.

Angelus
Duration is 30 minutes at all levels. Casting LV 10 Angelus grants temporary damage reduction for 6 seconds. [Priest Class Only]

Gloria
Duration and cooldown scale by skill level, up to 3 minutes duration. When cast, has a chance to Stun enemies within a 7×7 radius, scaling with skill level.

Impositio Manus
Spreads to nearby party members. Duration is 30 minutes.

Heal
Has a chance to generate Spirit Spheres when cast. Casting Heal applies a Heal-over-Time effect for 6 seconds, restoring a portion of the original heal at intervals, stacking up to 3 times per target. Healing allies below full HP grants Spirit Spheres and Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. [Acolyte / Priest Class Only]

Cure
Consumes Spirit Spheres per cast. Each sphere consumed allows the skill to affect additional party members.

Status Recovery
Consuming Spirit Spheres allows the skill to affect additional party members, up to 6 targets.

Suffragium
Each Spirit Sphere consumed buffs an additional party member, up to 6 targets.
Mace Mastery
When using a Mace or Two-Handed Mace, grants increased damage and critical chance scaling with skill level. Mace attack damage scales with Matk, Atk, and Heal power. Heal power being the highest scaling. Mace attacks have a chance to generate Spirit Spheres. At 5 Spirit Spheres, mace attacks activate Divine Sync for 3 seconds. Divine Sync reduces the cast time of Holy Light and Magnus Exorcismus, scaling with Mace Mastery level.
Holy Water
Priests can consume holy water to enchant equipped weapon with Holy element.
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