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Priest

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Turn Undead

Can instantly defeat Undead and Demon race monsters, as well as enemies with Undead, Shadow, or Ghost elements. Success chance and damage scale with INT, DEX, Base Level, Skill Level, and the target’s remaining HP.

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Magnus Exorcismus

While standing within Magnus Exorcismus, periodic effects can generate Spirit Spheres or Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. While Divine Sync is active, cast time is reduced based on Mace Mastery.

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Sanctuary

Each time Sanctuary heals an ally, the caster gains Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. [Priest Class Only]

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Lex Divina

Consumes Spirit Spheres to affect additional targets. Area of effect increases with the number of spheres consumed, up to a 5×5 radius.

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Lex Aeterna

Consumes Spirit Spheres to apply the effect to additional targets. Area of effect scales with the number of spheres consumed, up to a 5×5 radius.

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Aspersio

Duration increases with skill level, up to 10 minutes.

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Angelus

Duration is 30 minutes at all levels. Casting LV 10 Angelus grants temporary damage reduction for 6 seconds. [Priest Class Only]

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Gloria

Duration and cooldown scale by skill level, up to 3 minutes duration. When cast, has a chance to Stun enemies within a 7×7 radius, scaling with skill level.

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Impositio Manus

Spreads to nearby party members. Duration is 30 minutes.

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Heal

Has a chance to generate Spirit Spheres when cast. Casting Heal applies a Heal-over-Time effect for 6 seconds, restoring a portion of the original heal at intervals, stacking up to 3 times per target. Healing allies below full HP grants Spirit Spheres and Healing Momentum. Healing Momentum temporarily empowers the caster’s next mace attack, granting 3×3 cleave and bonus damage that scales with Heal Power and Mace Mastery. [Acolyte / Priest Class Only]

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Cure

Consumes Spirit Spheres per cast. Each sphere consumed allows the skill to affect additional party members.

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Status Recovery

Consuming Spirit Spheres allows the skill to affect additional party members, up to 6 targets.

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Suffragium

Each Spirit Sphere consumed buffs an additional party member, up to 6 targets.

Mace Mastery

When using a Mace or Two-Handed Mace, grants increased damage and critical chance scaling with skill level. Mace attack damage scales with Matk, Atk, and Heal power. Heal power being the highest scaling. Mace attacks have a chance to generate Spirit Spheres. At 5 Spirit Spheres, mace attacks activate Divine Sync for 3 seconds. Divine Sync reduces the cast time of Holy Light and Magnus Exorcismus, scaling with Mace Mastery level.

Holy Water

Priests can consume holy water to enchant equipped weapon with Holy element.

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