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Assassin

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Right-Hand Mastery

Increases right-hand weapon damage while dual-wielding. Restores the normal dual-wield damage penalty progressively with skill level, up to full effectiveness.

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Left-Hand Mastery

Increases left-hand weapon damage while dual-wielding. Restores the normal dual-wield damage penalty progressively with skill level, up to full effectiveness.

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Katar Mastery

Increases damage when using Katar weapons. Enables Double Attack with Katars. Double hits can crit.

Additional Effects

Critical hits have a chance to deal enhanced Critical Damage. Enhanced Criticals generate Combo Points.

Each Combo Point grants damage reduction when using Katars. At 5 Combo Points, gain increased movement speed for 20 seconds.

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Sonic Blow

Unleashes a rapid series of Katar strikes on a single target. Has a chance to Stun. Deals increased damage to monsters. Damage scales with Skill Level and Player Level. This skill can crit.

Combo Effect (Thief Classes)

Consumes all Combo Points. Each Combo Point increases Critical Chance. At 5 Combo Points, Sonic Blow is a guaranteed Critical Hit.

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Grimtooth

Each hit has a chance to crit. Can generate Combo Points based on Critical Rate. At 5 Combo Points, gain increased movement speed for 20 seconds.

Katar Bonus Each Combo Point grants damage reduction.

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Cloaking

While cloaked, Assassins periodically generate Combo Points, up to a cap. Combo Points expire if Cloaking is maintained for too long. At 5 Combo Points, gain increased movement speed for 20 seconds.

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Venom Splasher

Cast time scales based on Combo Points, becoming instant at 5 Combo Points. Has a fixed cooldown.

Effects

Explosion has a chance to inflict Poison. While Corrosion is active, Venom Splasher always poisons affected targets.

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Poison React

Automatically casts Envenom when hit by normal attacks. Reflects Poison-element attacks back at the attacker.

Defensive Effect

Grants short-duration damage reduction when triggered, scaling with skill level.

Weapon Bonus When using Dual Daggers or a Katar, defensive effects are further enhanced.

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Throw Venom Knife

Throws a Poisoned dagger at the target. Has a high chance to inflict Poison. Generates Combo Points on hit. Can crit. Consumes 1 equipped Dagger per use.

Combo Points

Each Combo Point reduces damage taken, with increased effectiveness while dual-wielding.

Poisoned Target Bonus (Daggers Only)

Attacking a Poisoned target reduces DEF and movement speed for 5 seconds. Deals increased damage to Poisoned targets, with additional scaling when dual-wielding Daggers. While active, the attacker gains increased ASPD and reduced damage taken for 5 seconds.

Dual-Wield Bonuses

Increases ASPD. ASPD penalties are reduced based on Base AGI, up to a cap. Forces enemies to face away when attacking.

Assassin Class Effects (at 5 Combo Points)

Corrosion – Dual Daggers Grants increased ATK, Flee, and damage reduction. Envenom always succeeds.

Blade Fury – Dual Swords Adds splash damage, grants maximum ASPD, Perfect Flee, and damage reduction.

Poison Status

Poison status changes: VIT no longer grants full immunity, MVP's can be poisoned but less damage and duration, when poison status is removed deals 5% of your HP as damage

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