Assassin

Right-Hand Mastery
Increases right-hand weapon damage while dual-wielding. Restores the normal dual-wield damage penalty progressively with skill level, up to full effectiveness.

Left-Hand Mastery
Increases left-hand weapon damage while dual-wielding. Restores the normal dual-wield damage penalty progressively with skill level, up to full effectiveness.

Katar Mastery
Increases damage when using Katar weapons. Enables Double Attack with Katars. Double hits can crit.
Additional Effects
Critical hits have a chance to deal enhanced Critical Damage. Enhanced Criticals generate Combo Points.
Each Combo Point grants damage reduction when using Katars. At 5 Combo Points, gain increased movement speed for 20 seconds.

Sonic Blow
Unleashes a rapid series of Katar strikes on a single target. Has a chance to Stun. Deals increased damage to monsters. Damage scales with Skill Level and Player Level. This skill can crit.
Combo Effect (Thief Classes)
Consumes all Combo Points. Each Combo Point increases Critical Chance. At 5 Combo Points, Sonic Blow is a guaranteed Critical Hit.

Grimtooth
Each hit has a chance to crit. Can generate Combo Points based on Critical Rate. At 5 Combo Points, gain increased movement speed for 20 seconds.
Katar Bonus Each Combo Point grants damage reduction.

Cloaking
While cloaked, Assassins periodically generate Combo Points, up to a cap. Combo Points expire if Cloaking is maintained for too long. At 5 Combo Points, gain increased movement speed for 20 seconds.

Poison React

Throw Venom Knife
Throws a Poisoned dagger at the target. Has a high chance to inflict Poison. Generates Combo Points on hit. Can crit. Consumes 1 equipped Dagger per use.
Combo Points
Each Combo Point reduces damage taken, with increased effectiveness while dual-wielding.
Poisoned Target Bonus (Daggers Only)
Attacking a Poisoned target reduces DEF and movement speed for 5 seconds. Deals increased damage to Poisoned targets, with additional scaling when dual-wielding Daggers. While active, the attacker gains increased ASPD and reduced damage taken for 5 seconds.
Dual-Wield Bonuses
Increases ASPD. ASPD penalties are reduced based on Base AGI, up to a cap. Forces enemies to face away when attacking.
Assassin Class Effects (at 5 Combo Points)
Corrosion – Dual Daggers Grants increased ATK, Flee, and damage reduction. Envenom always succeeds.
Blade Fury – Dual Swords Adds splash damage, grants maximum ASPD, Perfect Flee, and damage reduction.
Poison Status
Poison status changes: VIT no longer grants full immunity, MVP's can be poisoned but less damage and duration, when poison status is removed deals 5% of your HP as damage
Last updated

