Armor Cards
Agav Card
Vital Evasion: Perfect Dodge+5. Triggers when Perfect Dodge activates. Heals you and grats Max HP stacks. Stack Rules: Each trigger: gain 1 stack Duration: 10 seconds Duration refreshes on each trigger. +0-8: Heal: 0.2% Max HP Max HP per stack: Max HP+1.5% Max Stacks: 10 Max bonus HP: 15% +9: Heal: 0.5% Max HP Max HP per stack: Max HP+2% Max Stacks: 10 Max bonus HP: 20% +10: Heal: 1% Max HP Max HP per stack: Max HP+2% Max Stacks: 15 Max bonus HP: 30%
Alicel Card
Quick Reflex Casting: Perfect Dodge +5. Triggers when Perfect Dodge activates. Buff: Cast time reduction for a duration Effect by Refine: +0-8: 50% chance to gain 20% cast time reduction for 3 seconds +9: 50% chance to gain 40% cast time reduction for 3 seconds +10: 100% chance to gain 40% cast time reduction for 5 seconds.
Aliza Card
Lucky Surge: Perfect Dodge+5, Triggers when Perfect Dodge activates Buff: All stats increase for a duration Effect by Refine: +0-8: 50% chance to gain All stats+2 for 5 seconds. +9: 100% chance to gain All stats+3 for 5 seconds. +10: 100% chance to gain All stats+4 for 10 seconds.
Ancient Mimic Card
Adds 1 AGI for every 18 points of base LUK. Adds 1 Perfect Dodge for every 18 points of base LUK. +10: reduce base LUK required from 18 โ 9
Anolian Card
DEX+1. Ranged attack damage+7%. +9^: additional 8% ranged attack damage.
Apocalipse Card
Max HP+5%. Reduces damage taken from Demihuman monsters by 5%. +9: additional 5% damage reduction from Demihumans. +10: additional 5% damage reduction from Demihumans and Max HP+5%. +10 Total Bonus: Max HP+10%. Reduces damage taken from Demihuman monsters by 15%.
Archdam Card
Alchemist Class only. Greenhouse Aura Enhancement: Increase bonuses from Summoned Plants within 8 cells. Base Bonus (per plant): Mandragora: Max HP+0.5% Hydra: ATK+4 Flora: Critical+1 Parasite: Aspd+0.5% Geographer: Matk+10 +9: Mandragora: additional Max HP+1% Hydra: additional ATK+5 Flora: additional Critical+2 Parasite: additional Aspd+1% Geographer: additional Matk+15 +10: Mandragora: additional Max HP+1% Hydra: additional ATK+6 Flora: additional Critical+3 Parasite: additional Aspd+1.5% Geographer: additional Matk+20 +10 Total Bonus: Mandragora: Max HP+2.5% Hydra: ATK+15 Flora: Critical+6 Parasite: Aspd+3% Geographer: Matk+45
Argiope Card
DEF+1. Enchants armor with Poison element. Max HP+500. MDEF+5. +9^: additional Max HP+500 and MDEF+5
Baby Desert Wolf Card
INT+1. Gain MATK+2 per nearby party member. 1% chance to gain 10% cast time reduction for 5 seconds per nearby party member. +6^: duration increased to 7 seconds.
Baby Leopard Card
Max HP+5%. Alchemist class: When master is afflicted by any of the following statuses: Stun, Sleep, Stone, Freeze, Curse, Silence, Bleeding, Poison, Confusion, or Blind, the Homunculus becomes enraged, gaining increased damage for 10 seconds: +0-8: Physical and Magical damage+5% +9: Physical and Magical damage+10% +10: Physical and Magical damage+15% +10 Total Bonus: Max HP+5%. Alchemist class: When master is afflicted by any of the following statuses: Stun, Sleep, Stone, Freeze, Curse, Silence, Bleeding, Poison, Confusion, or Blind, the Homunculus becomes enraged, gaining 15% increased damage for 10 seconds:
Bathory Card
Enchants armor with Shadow element. Max HP+500. MDEF+5. +9^: Max HP+500 and MDEF+5
Brilight Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Silence on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Silence on the attacker.
Byorgue Card
Revenge: Triggers when taking a big hit Trigger: Single hit deals 10% Max HP or more Stack Gain: Gain stacks based on HP lost in big hit. Every 10% HP lost = 1 stack, rounded down. (25% HP loss = 2 stacks, etc) Max stacks: 10. Effect: +0-8: Increase Physical and Magical damage by 1.5% (Max 15%) for 3 seconds. +9: Increase Physical and Magical damage by 2% (Max 20%) for 3 seconds instead. +10: Increase Physical and Magical damage by 2.5% (Max 25%) for 4 seconds instead.
Chimera Card
Last Stand: Max HP+5% Gains Damage Reduction and extra Max HP at low HP. No bonus if HP is โฅ 75%. Bonus: +0-8: 50-75% HP: 5% Damage Reduction and Max HP+2% 25-49% HP: 10% Damage Reduction and Max HP+5% <25%: 15% Damage Reduction and Max HP+10% +9: 50-75% HP: 10% Damage Reduction and Max HP+5% 25-49% HP: 20% Damage Reduction and Max HP+10% <25%: 30% Damage Reduction and Max HP+15% +10: 50-75% HP: 15% Damage Reduction and Max HP+10% 25-49% HP: 25% Damage Reduction and Max HP+15% <25%: 35% Damage Reduction and Max HP+20%
Clock Card
Max HP+5%. 3% resist to All elements. Healing received+10%. +9: additional Max HP+3% and 2% resist. +10: additional Max HP+2% and 2% resist. [Clock Tower Card Set] Tower Keeper Card
Punk Card Alarm Card
Clock Card Max HP+5%, Max SP+5%. Increases healing received by 10%. +10 Total Bonus: Max HP+10%. 7% resist to All elements. Healing received+10%.
Cornutus Card
Max HP+20%. Reduces all damage received by 15%. Cast time+30%. Aspd-20%.
Creamy Fear Card
Blitz Beat Overdrive: Blitz Beat activation chance-50%. Aspd-5%. Blitz Beat Damage: +0-8: increase Blitz Beat damage by 120% +9: increase by 150% instead. +10: increase by 180% instead and get 20% chance to deal double Blitz Beat damage.
Dame of Sentinel Card
Flee+10. Gain Aspd stacks when you dodge an attack. Stack Rules: Each dodge, gain 1 stack. Stacks refresh on each dodge. +0-8: Gain Aspd+0.5% per stack for 5 seconds. (max: 10 stacks) +9: Gain Aspd+1% per stack for 8 seconds instead. (max: 10 stacks) +10: Gain Aspd+1% per stack for 10 seconds instead. (max: 15 stacks) +10 Total Bonus: Flee+10. Gain Aspd+1% per stack for 10 seconds when you dodge an attack.
Dark Frame Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Stone Curse on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Stone Curse on the attacker.
Demon Fungus Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Sleep on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Sleep on the attacker.
Dimik Card
1% chance to reflect magic damage per refine rate. MDEF+4. Max HP+5%. +10: 2% chance to reflect magic damage per refine rate instead and additional MDEF+4. +10 Total Bonus: 20% chance to reflect magic damage. MDEF+8.
Disguise Card
Soul Counter: Max HP+5%. Chance to cast Soul Strike on attacker when taking damage. +0-8: 5% chance to autocast LV3 Soul Strike on attacker (physical hits only) +9: 5% chance to autocast LV6 Soul Strike (or level learned) on attacker (physical hits only) +10: 10% chance to autocast LV6 Soul Strike (or level learned) on attacker (physical + magic hits), additional Max HP+5%. +10 Total Bonus: Max HP+10%. Chance to cast LV6 Soul Strike (or level learned) on attacker when taking physical or magic damage.
Dokkaebi Card
DEF+1. Enchants armor with Wind element. Max HP+500. MDEF+5. +9^: additional Max HP+500 and MDEF+5.
Echio Card
Dodge Power: Flee+10. Gain ATK stats when you dodge an attack. Stack Rules: Each dodge gains 1 stack. Duration refreshes on each dodge. +0-8: Gain ATK+4 per stack for 5 seconds (Max: 10 stacks, ATK+40) +9: Gain ATK+5 per stack for 8 seconds (Max: 12 stacks, ATK+60) +10: Gain ATK+6 per stack for 10 seconds (Max: 15 stacks, ATK+90)
Egnigem Cenia Card
Each kill grants Aspd+1% per 1 stack for a set duration depending on refine level. Aspd-5% without stacks. Stacks refresh with each kill +0-8: 10 seconds +9: 15 seconds +10: 20 seconds +10 Total Bonus: Each kill grants Aspd+1% per 1 stack for 20 seconds . Aspd-5% without stacks. Stacks refresh with each kill.
Evil Druid Card
INT+1. DEF+1. Max HP+500. MDEF+5. Enchant armor with Undead element. +9^: additional Max HP+500 and MDEF+5.
Frus Card
Magic Evasion: Requires base AGI โฅ 80. Flee+10 Magic Dodge: Dodge single-target magic skills: 1 Flee = 0.05% chance. (max: 30%) +0-8: 0% flat magic dodge, Flee bonus+10. +9: 5% flat magic dodge, Flee bonus+10. +10: 10% flat magic dodge, Flee bonus+20.
Geographer Card
Heal Power+10%. Max HP+3%. +9^: additional Heal Power+10%, Max HP+3%.
Giant Spider Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Poison on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Poison on the attacker. Chance increases with refine level.
Goat Card
Max HP+400 and Healing received+10%. +9: additional Max HP+300 and Healing received+10%. +10: additional Max HP+300 and Healing received+10%. Max HP+1000 and Healing received+30%.
Grizzly Card
Trap Echo: Enhances explosive traps (Land Mind, Claymore, Blast Mine). +0-8: Trap Damage+5%, Duplicate chance 15% +9: Trap Damage+10%, Duplicate chance 25% +10: Trap Damage+15%, Duplicate chance 35% Duplicate casts the same trap at the same location.
Karakasa Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Confuse on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Confuse on the attacker. Chance increases with refine level.
Killer Mantis Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Bleed on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Bleed on the attacker. Chance increases with refine level.
Kraben Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Blind on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Blind on the attacker. Chance increases with refine level.
Loli Ruri Card
Matk+25. INT+2. +9: additional Matk+15 and INT+1 +10: additional Matk+15 and INT+1 +10 Total Bonus: Matk+55 and INT+4
Majoruros Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Stun on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Stun on the attacker. Chance increases with refine level.
Mineral Card
Max HP+6%. MDEF+5. +9^: additional Max HP+6% and MDEF+5.
Mistress of Shelter Card
CritDMG+10% +9: additional CritDMG+10% +10: 3% chance to increase CritDMG by 40% for 4 seconds while attacking. +10 Total Bonus: CritDMG+20%, 3% chance to increase CritDMG by 40% for 4 seconds while attacking.
Nightmare Terror Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Curse on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Curse on the attacker. Chance increases with refine level.
Obsidian Card
Max HP+5%. Reduces damage taken from critical attacks by 5%. +9: additional 5% critical damage reduction +10: additional 10% critical damage reduction +10 Total Bonus: Max HP+5%. Reduces damage taken from critical attacks by 20%.
Pasana Card
DEF+1. Enchants armor with Fire element. Max HP+500. MDEF+5. +9^: additional Max HP+500 and MDEF+5
Pecopeco Card
Max HP+10%. VIT+3. +9^: additional Max HP+5% and VIT+3 + Grand Peco Card: additional Max HP+5% [Grand Peco Card + Pecopeco Card combo]
Pest Card
5% chance to drain 15% of damage dealt as HP. Max HP+500. +9^: additional 5% chance to drain 5% of damage dealt as HP and Max HP+200.
Picky Card
STR+2. Max HP+250. +9^: additional STR+2, Max HP+250.
Picky Egg Card
Momentum: Max HP+250. Enhances Flying Kick and Charge Attack based on distance to target. Cooldown Rule: 10+ cells: No cooldown. <10 cells: 25s cooldown Flying Kick Bonuses: +0-8: Damage+10%, restore 150 HP and 40 SP on hit +9: Damage+20%, restore 200 HP and 50 SP on hit +10: Damage+30%, restore 300 HP and 75 SP on hit Charge Attack Bonuses: +0-8: Damage+50%, restore 150 HP and 60 SP on hit +9: Damage+75%, restore 200 HP and 80 SP on hit +10: Damage+100%, restore 300 HP and 120 SP on hit
Porcellio Card
Atk+25 +9^: additional ATK+15
Poring Card
Critical+1, Perfect Dodge+1. Gain Perfect Dodge+1 per nearby party member. 1% chance to gain Critical+4 for 5 seconds per nearby party member. +6^: bonus increases to Critical+6 and duration extended to 7 seconds.
Pupa Card
Max HP+800. Restores 1% HP every 10 seconds. +9^: additional Max HP+500 and 2% HP every 10 seconds.
Red Novus Card
Max HP+500. Reduces damage taken from melee physical attacks by 5%. +9: additional 5% damage reduction from melee physical attacks +10: additional 5% damage reduction from melee physical attacks +10 Total Bonus: Max HP+500. Reduces damage taken from melee physical attacks by 15%.
Remover Card
STR+1, INT+1. Max HP-300. +0-8: Atk+15, Matk+15 +9: Atk+30, Matk+30 instead +10: Atk+45, Matk+45 instead and additional STR+1, INT+1. +10 Total Bonus: STR+2, INT+2. ATK+45, Matk+45. Max HP-300.
Rocker Card
DEX+1. For every 5 base DEX, gain Flee+1. +9^: For every 5 base DEX, gain Flee+2 instead.
Roda Frog Card
Max HP+400, Max SP+100 +9^: additional Max HP+100 and Max SP+50
Rybio Card
For every 15 base AGI, gain LUK+1. +9: For every 10 base AGI, gain LUK+1 instead +10: For every 5 base AGI, gain LUK+1 instead. +10 Total Bonus: For every 5 base AGI, gain LUK+1.
Sandman Card
DEF+1. Enchants armor with Earth element. Max HP+500. MDEF+5. +9^: additional Max HP+500 and MDEF+5
Sasquatch Card
Max HP+5%. When hit by physical or magical attacks, has a chance to inflict Freeze on the attacker. Chance increases with refine level. +0-8: 5% chance +9: 10% chance +10: 15% chance +10 Total Bonus: Max HP+5%. When hit by physical or magical attacks, has a 15% chance to inflict Freeze on the attacker. Chance increases with refine level.
Savage Card
VIT+5, Max HP+500. 3% chance to gain VIT+10 when receiving damage. +9^: additional VIT+5 and Max HP+500. Double the chance to gain VIT+20 when receiving damage.
Skel Prisoner Card
STR+1, LUK+1. CritDMG+4% +9: additional CritDMG+4% and LUK+1 +10: additional CritDMG+4% and STR+1. + Skeleton Card: Max HP+500, CritDMG+10% +10 Total Bonus: STR+2, LUK+2. CritDMG+12%
Skogul Card
Flee+10. Gain Critical stacks when you dodge an attack. Stack Rules: Each dodge gains 1 stack. Duration refreshes on each dodge. +0-8: Gain Critical+1 per stack for 5 seconds (Max: 10 stacks) +9: Gain Critical+2 per stack for 8 seconds (Max: 12 stacks) +10: Gain Critical+2 per stack for 10 seconds (Max: 15 stacks)
Solider Card
Max HP+500. Reduces damage taken from long range physical attacks by 5%. +9: additional 5% damage reduction from long range physical attacks. +10: additional 5% damage reduction from long range physical attacks. +10 Total Bonus: Max HP+500. Reduces damage taken from long range physical attacks by 15%
Steel Chonchon Card
SP Consumption-10%. Max HP+200. Max SP+50. +9^: additional SP Consumption-10%, Max HP+200 and Max SP+50
Succubus Card
For every 9 base INT, gain -1% cast delay reduction. +10: additional -5% cast delay reduction + Incubus Card: Cast delay-5%, Cast time-5% +10 Total Bonus: For every 9 base INT, gain -1% cast delay reduction. Cast delay reduction-5%. [Succubus + Incubus Card combo]
Swordfish Card
DEF+1. Enchants armor with Water element. Max HP+500. MDEF+5. +9^: Max HP+500 and MDEF+5
Thief Bug Card
AGI+2. Flee+10 +9^: additional AGI+2, Flee+10 and Max HP+400.
Venatu Card
Max HP+5% Gunslinger class only: Block and retaliate chance from Adjustment increased by 5%. (15% total) +9: chance increased further by 10%. (25% total) +10: chance increased further by 15% (40% total)
Venomous Card
INT+1. Ninja class only: Increases Ninja Invocation's Pure and Mixed buff duration. +0-8: additional 3 seconds. +9: additional 3 seconds. +10: additional 3 seconds and INT+1.
Waste Stove Card
Cast Time+10%, Max SP-100. Asura Rapid Reload: Chance to restore full SP, maximum Spirit Spheres, Fury status after casting Asura Strike. +0-8: 10% chance +9: 20% chance +10: 30% chance +10 Total Bonus: Cast Time+10%, Max SP-100. Asura Rapid Reload: 30% chance to restore full SP, maximum Spirit Spheres, Fury status after casting Asura Strike.
Wooden Golem Card
Max HP+5%. Increases healing received by 10%. +9: additional healing received by 10% +10: additional Max HP+5% and healing received by 10%. + 10 Total Bonus: Max HP+10%. Increases healing received by 30%
Wraith Dead Card
Dodge Sorcery: Flee+10. Gain Matk stacks when you dodge an attack. Stack Rules: Each dodge gains 1 stack. Duration refreshes on each dodge. +0-8: Gain Matk+4 per stack for 5 seconds (Max: 10 stacks, Matk+40) +9: Gain Matk+5 per stack for 8 seconds (Max: 12 stacks, Matk+60) +10: Gain Matk+6 per stack for 10 seconds (Max: 15 stacks, Matk+90)
Yellow Novus Card
Max HP+500. Reduces damage taken fro magic attacks by 5%. +9: additional 5% damage reduction from magic attacks. +10: additional 5% damage reduction from magic attacks. +10 Total Bonus: Max HP+500. Reduces damage taken fro magic attacks by 15%.
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