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Shield Cards

Card Name
Description

Alice Card

Receive 40% less damage from Boss monsters.

Ambernite Card

Max HP+1000. Item Heal effectiveness+50% +9^: additional Item Heal effectiveness+50% and Damage Reduction+15%.

Ancient Mummy Card

Missed Strike: Gain 1 stack when a physical attack misses. Next attack is guaranteed to Crit at 10 stacks. +0-8: Gain physical damage+5%, Aspd+1% and Damage Reduction+5% against ALL races per stack. +9: Gain physical damage+7%, Aspd+1.5% and Damage Reduction+10% against ALL races per stack. +10: Gain physical damage+10%, Aspd+2% and Damage Reduction+10% against ALL races per stack. + Mummy Card: Damage against ALL races+10% +10 Total Bonus: Gain physical damage+10%, Aspd+2% and Damage Reduction+10% against ALL races per stack when a physical attack misses. Next attack is guaranteed to Crit at 10 stacks consuming all stacks. [Ancient Mummy Card + Mummy Card combo]

Andre Egg Card

Max HP+5%. Max SP+50. HP/SP Regen+2% every 10 seconds. +9^: additional Max HP+5%, Max SP+50 and HP/SP Regen+2%.

Anubis Card

Echo Heal: Damage Reduction+10% against ALL monsters. Chance to cast an extra Heal on other injured party members when you cast Heal. +0-8: 50% chance to Heal 1 extra target +9: 75% chance to Heal 1 extra target +10: 100% chance to Heal 2 extra targets. +10 Total Bonus: Damage Reduction+10% against ALL monsters. Cast an extra Heal on 2 other injured party members when you cast Heal.

Arclouze Card

5% resistance to ALL elements. 10% chance to reduce magic damage by 20% and increase physical damage taken by 20% for 3 seconds when receiving magic damage. +9^: additional Max HP+300 and MDEF+5.

Argos Card

Hit+15. Reduce damage taken from ALL races by 5%. +9: additional Hit+15 +10: additional Hit+15 and 5% damage reduction +10 Total Bonus: Hit+45. Reduce damage taken from ALL races by 10%

Bigfoot Card

Reduce damage taken from Critical attacks based on refine rate. +0-8: 20% +9: 30% +10: 40% +10 Total Bonus: Reduce 40% damage taken from Critical attacks.

Despero of Thanatos Card

Shroud of the Rouge: [Rogue Class only] Damage reduction against ALL races+5% When using Hiding, applies Shroud to party members in a 15x15 area around the Rogue. Shroud: Allies become hidden for a duration and can move while hidden. Ally MoveSPD scales with Tunnel Drive level. +0-9: 10 seconds (at +9: allies move faster [scales by Tunnel Drive]) +10: 15 seconds (All affected allies gain MoveSPD+15% [including Rogue]). Leaving the 15x15 area cancels hiding. Allies cannot receive Shroud from any source for 1 minute after gaining Shroud.

Enchanted Peach Tree Card

INT+1 +0-8: Reduces damage taken from ALL monsters by 5%. +9: additional heal power+5% +10: additional damage reduction from ALL monsters by 5%, heal power+5%. +10 Total Bonus: INT+1. Reduces damage taken from ALL monsters by 10%. Heal power+10%.

Executioner Card

DEF+1. Receive 25% less damage from Large size monsters. Physical and magic damage against Large monster+5%. Max HP+5%.

Flame Skull Card

INT-5. INT+1 and Matk+4 per Shield refine rate. +10: additional INT+1 and Matk+40. +10 Total Bonus: INT+6 and Matk+80.

High Orc Card

DEF+1. Reflect 5% of every physical attack damage. Atk+25. +9^: additional Atk+25 and 5% reflect.

Hodremlin Card

Perfect Dodge+10. Reduces damage taken from ALL size types based on refine level. When dealing physical or magical damage, grants a temporary Perfect Dodge bonus. +0-8: 5% damage reduction from ALL sizes, 3% chance to gain Perfect Dodge+10 for 10 seconds. +9: 10% damage reduction from ALL sizes, 4% chance to gain Perfect Dodge+15 for 10 seconds. +10: 15% damage reduction from ALL sizes, 5% chance to gain Perfect Dodge+20 for 10 seconds. +10 Total Bonus: Perfect Dodge+10. Reduces 15% damage taken from ALL sizes. When dealing physical or magical damage, grants 5% chance to temporary gain Perfect Dodge+20 for 10 seconds.

Khalitzburg Card

Reduces damage taken by 40% if you are Stunned, Stone Cursed, Frozen or Sleeping.

Medusa Card

Reduces damage taken from ALL races by 5%. 5% chance to block single-target magic attacks. +9: block chance increased to 10% +10: block chance increased to 15% and damage reduction increased to 10%. +10 Total Bonus: Reduces damage taken from ALL races by 10%. 15% chance to block single-target magic attacks.

Megalodon Card

Overheal Barrier: Casting Heal on a full HP target creates a damage absorbing shield. Shield = 20% of heal amount based on heal value, not HP restored. +0-8: up to 2000 HP shield for 10 seconds +9: up to 3000 HP shield for 10 seconds +10: up to 5000 HP shield for 10 seconds +10 Total Bonus: Casting Heal on a full HP target creates a 5000 HP damage absorbing shield for 10 seconds.

Mi Gao Card

Immune to Knockback. Increases damage taken from ALL sources by 15%.

Munak Card

Reduces melee damage taken by 35%. [Tragic Trio Card Set] Munak Card Bongun Card Yao Jun Card All stats+2, Max HP+400.

Muscipular Card

Increase Grand Cross cast time by 20% and damage by 10%. 3% chance of casting LV3 Grand Cross when hit by physical or magical attacks. If user has mastered the skill at LV10, it will cast LV10 Grand Cross instead. +9: additional 10% Grand Cross damage and 3% chance to autocast Grand Cross. +10: additional 10% Grand Cross damage and 4% chance to autocast Grand Cross. +10 Total Bonus: Increase Grand Cross cast time by 20% and damage by 30%. 10% chance of casting LV3 Grand Cross when hit by physical or magical attacks. If user has mastered the skill at LV10, it will cast LV10 Grand Cross instead.

Mysteltainn Card

Protective Bond: Damage Reduction+15% +0-8: 15% of damage against you is redirected to your Homunculus instead. (within 7 cells). 30% Damage Reduction instead. +9: 20% of damage redirected instead. 35% Damage Reduction instead. +10: 25% of damage redirected instead. 40% Damage Reduction instead. Max Intimacy: 30% of damage redirected, 45% Damage Reduction Does not work with Devotion. If your homunculus dies, you take 10% Max HP damage (can be lethal). +10 Total Bonus: 25% of damage against you is redirected to your Homunculus instead. (within 7 cells). 40% Damage Reduction.

Orc Warrior Card

Pending Enhancement

Ogretooth Card

DEF+1. Receive 25% less damage from Medium size monsters. Physical and magic damage against Medium monster+5%. Max HP+5%.

Parasite Card

INT+1. Reduce cast time by 5%. +9: Reduce cast delay by 5%. +10: additional 5% cast time reduction and INT+1. +10 Total Bonus: INT+2. Reduce cast time by 10%. Reduce cast delay by 5%.

Penomena Card

DEF+1. Receive 25% less damage from Small size monsters. Physical and magic damage against Small monster+5%. Max HP+5%.

Rafflesia Card

Life Link: You take a portion of damage received by your Homunculus. Gain Max HP based on refine level. +0-8: Max HP+200, shared damage: 10% +9: Max HP+400, shared damage: 20% +10: Max HP+600, shared damage: 30% + Anopheles Card: Homunculus Atk+10%, Matk+10%. +10 Total Bonus: You take 30% of damage received by your Homunculus. Max HP+600.

Sky Petite Card

Increase Flee and AGI based on refine level. +0-8: AGI+1, Flee+10 +9: AGI+2, Flee+20 instead. +10: AGI+3, Flee+35 instead +10 Total Bonus: AGI+3. Flee+35

Sting Card

Reduce magic damage taken by 35%

Tamruan Card

Status Backfire: Stun, Freeze, Sleep resistance-10%. When afflicted by Stun, Freeze, or Sleep, gain immunity to that same status. +0-8: Immunity: 5 seconds, cooldown 20 seconds. +9: Immunity: 6 seconds, cooldown 16 seconds. +10: Immunity: 7 seconds, cooldown 12 seconds. Each status has its own cooldown. Cooldown starts when immunity activates. +10 Total Bonus: Stun, Freeze, Sleep resistance-10%. When afflicted by Stun, Freeze, or Sleep, gain 7 second immunity.

Teddy Bear Card

Reduce damage from ALL races (except players) by 30%.

Thara Frog Card

Reduce damage taken from Players by 30%.

Thiefbug Egg Card

Reduces damage taken by 4%. Max HP+500. 1% additional damage reduction per nearby party member. 1% chance to restore 200 HP and 50 SP when near allies. +6^: restores 400 HP and 50 SP instead.

Zealotus Card

Crimson Discipline: Bard / Dancer class only Enables Tempo stack bonuses and enhance Tempo while performing. +0-8: Tempo damage bonus+1% per stack, Tempo cap+1 at all charge tiers. +9: Tempo damage bonus+2% per stack, Tempo cap+1 at all charge tiers. +10: Tempo damage bonus+2% per stack, Tempo cap+1 at all charge tiers. Max Tempo: normal attacks become a 5x5 AOE. Splash targets take 50% damage.

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