Weapon Cards
Anacondaq Card
While standing on an allied Venom Dust, gain bonus damage for 3 seconds. Dagger: physical damage+5% Dual Daggers: physical damage+15% +9: Dagger: additional physical damage+5% Dual Daggers: additional physical damage+15% +10: Dagger: additional physical damage+10% Dual Daggers: additional physical damage+20% Multiple Anacondaq Cards do not stack. +10 Total Bonus: While standing on an allied Venom Dust, gain bonus damage for 3 seconds. Dagger: physical damage+20% Dual Daggers: physical damage+50%
Andre Card
Atk+5. Increases damage against ALL races by 1.5% per nearby party member. 1% chance to gain Hit+20 for 5 seconds per nearby party member. +8^: bonus increased to Hit+30 and duration increased to 7 seconds instead. Multiple Andre Cards do not stack.
Andre Larva Card
INT+2. Matk+5. +9^: additional INT+2 and Matk+5. [Double all bonuses if equipped with a Two-Handed weapon]
Archer Skeleton Card
Aspd-5%. If a Bow is equipped, grants CritDMG+10% and Critical+6. +10: additional CritDMG+15% and Critical+6. +10 Total Bonus: Aspd-5%. If a Bow is equipped, grants CritDMG+25% and Critical+12.
Assaulter Card
Increases damage against ALL races by 20% (non-players)
Aster Card
Increases damage against ALL races by 5%. 2% chance to gain 2% of the damage dealt as SP while attacking. +9: additional 2% of damage dealt as SP. +10: additional 5% damage against ALL races and 1% of damage dealt as SP. +10 Total Bonus: Increases damage against ALL races by 10%. 4% chance to gain 5% of the damage dealt as SP while attacking.
Beetle King Card
5% chance of inflicting Blind on target when dealing physical attack. Deal 30% more damage against Blinded targets. [Max 2 Cards]
Bloody Knight Card
Executioner's Edge: Deal 35% more damage against targets above 65% HP. [Does not work against players] [Max 2 cards per weapon]
Bloody Murderer Card
Silent Hunter: +0-8: Critical+10. Deal 20% more damage when there are no other enemies nearby (3x3 area) +9: Critical+15. Deal 25% more damage instead. +10: Critical+20. Deal 30% more damage instead. If 2 or more enemies are nearby: +0-8: -20% damage +9: -25% damage +10: -30% damage Multiple Bloody Murderer Cards do not stack. +10 Total Bonus: Critical+20, additional 30% damage when there are no other enemies nearby (3x3 area). -30% damage instead when 2 or more enemies are nearby.
Bow Guardian Card
When compounded to a Bow, grants 5% chance to autocast Double Strafe at the skill currently learned when performing physical attacks. +9^: increase to 10% chance instead.
Breeze Card
5% chance of inflicting Bleeding on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Bleeding.
Caramel Card
5% chance of inflicting Confuse on enemies when dealing magic damage. Deal 10% more magic damage against Confuse targets. [Max 2 Cards]
Caterpillar Card
5% chance of inflicting Curse on target when dealing physical attack. Deal 30% more damage against Cursed targets. [Max 2 Cards]
Cecil Damon Card
Focus Fire ASPD: +0-8: Gain Aspd+0.25% per stack for 3 seconds when hitting the same target. (Max: 5%) +9: Gain Aspd+0.5% instead. (Max: 10% Aspd, 20 stacks) +10: Gain Aspd+0.75% instead. (Max: 15%) [Switching targets removes all stacks] Multiple Cecil Damon Cards do not stack. +10 Total Bonus: Gain Aspd+0.75% per stack for 3 seconds when hitting the same target. (Max: 15% Aspd, 20 stacks)
Chepet Card
+0-8: INT+1, Heal power+10% +9: Heal power+15% instead. +10: INT+2, Heal power+20% instead. [Double all bonuses if equipped with a Two-Handed weapon] +10 Total Bonus: INT+2, Heal Power+20%.
Crab Card
Triple Attack chance and damage+5%. Must have learned Triple Attack. +9: additional 5% to chance and damage. +10: additional 5% to chance and damage. Multiple Crab Cards do not stack. +10 Total Bonus: Triple Attack chance and damage+15%. Must have learned Triple Attack.
Cruiser Card
Hunting Season: Gain physical damage+2.5% per stack when you get a kill. Stacks refresh with each kill (Max: 10 stacks) Physical damage without stacks: -10%. +0-8: 10 seconds +9: 15 seconds +10: 20 seconds Multiple Cruiser Cards do not stack. +10 Total Bonus: Gain physical damage+2.5% per stack for 20 seconds when you get a kill. Stacks refresh with each kill (Max: 10 stacks)
Deviace Card
5% chance of inflicting Frozen on target when dealing magic damage. Deal 20% more magic damage against Frozen targets. [Max 2 Cards]
Diabolic Card
5% chance of inflicting Curse on target when dealing magic damage. Deal 10% more magic damage against Cursed targets. [Max 2 Cards]
Dolor of Thanatos Card
45% bonus physical damage to Sleeping targets.
Drainliar Card
[Thief Class only] +0-8: additional 1% Damage Reduction per combo point (+2% if dual-weilding) During Corrosion or Blade Fury: Damage Reduction+5% (+10% if dual-weilding) +9: 2% Damage Reduction per combo point (+4% if dual-weilding) During Corrosion or Blade Fury: Damage Reduction+10% (+20% if dual-weilding) +10: 3% Damage Reduction per combo point (+6% if dual-weilding) During Corrosion or Blade Fury: Damage Reduction+15% (+30% if dual-weilding) Only the highest Damage Reduction buff applies. Multiple Drainliar Cards do not stack. +10 Total Bonus: additional 3% Damage Reduction per combo point (+6% if dual-weilding) During Corrosion or Blade Fury: Damage Reduction+15% (+30% if dual-weilding)
Driller Card
5% chance of inflicting Silence on target when dealing physical damage. Deal 30% more damage against Silenced targets. [Max 2 Cards]
Drops Card
DEX+1, VIT+1. Matk+5. +9^: additional VIT+2 and Matk+5. [Double all bonuses if equipped with a Two-Handed weapon]
Dullahan Card
Finisher's Edge: 35% more damage against targets below 40% HP. [Max 2 Cards per weapon]
Earth Petite Card
Linked Assault: Build stacks when you or your Homunculus deal physical damage. Homunculus gains stacks for 5 seconds when you attack. You gain stacks for 5 seconds when Homunculus attacks. (Max stacks: 10. Max Intimacy: 15 stacks instead) +0-8: Master: Atk+4, Matk+4 per stack; Homunculus: STR+4, INT+4 per stack. +9: Master: Atk+5, Matk+5 per stack; Homunculus: STR+5, INT+5 per stack. +10: Master: Atk+6, Matk+6 per stack; Homunculus: STR+6, INT+6 per stack. + Leaf Cat Card: Each Linked Assault stack: Critical+0.5 [Earth Petite Card + Leaf Cat Card combo]
Elder Card
Boss MDEF Piercer: Max SP-30% +0-8: INT+1, Ignore Boss MDEF+5% +9: INT+2, Ignore Boss MDEF+10% +10: INT+3, Ignore Boss MDEF+15% [Double all bonuses if equipped with a Two-Handed weapon] +10 Total Bonus: INT+3, Ignore Boss MDEF+15%. Max SP-30%.
Eremes Guile Card
CritDMG+15%. +9: additional CritDMG+5% +10: additional CritDMG+5% +10 Total Bonus: CritDMG+25%
Fabre Card
VIT+2. Max HP+100. +9^: additional VIT+1, Max HP+200.
False Angel Card
Magnus Exorcismus damage+10%. INT+1 +9: additional 10% Magnus Exorcismus damage +10: additional 10% Magnus Exorcismus damage +10: Magnus Exorcismus damage+30%. INT+1
Familiar Card
5% chance of inflicting Blind on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Blind.
Female Thiefbug Card
5% chance of inflicting Poison on target while attacking. Deal 30% more damage against Poisoned targets. [Max 2 Cards per weapon]
Flora Card
Backstab Amplifier: Backstab gains bonus damage per Combo Point. +0-8: +3% bonus damage per Combo Point. +9: +6% bonus damage per Combo Point. +10: +9% bonus damage per Combo Point. When Intimidate or Raid consumes Combo Points, each Combo Point consumed adds same bonus to your next Backstab. Multiple Flora Cards do not stack. +10 Total Bonus: Backstab gains 9% bonus damage per Combo Point.
Fur Seal Card
[Acolyte Class only] For every 9 base STR, gain Aspd+1% For every 9 base INT, gain Max HP+40. +5 damage to ALL races.
Gig Card
VIT+1. 1% damage reduction against Large size monsters. +9^: additional 2% damage reduction and VIT+1
Goblin Archer Card
Pierce damages enemies in a straight line behind the main target and deals double damage to them. (Default: 2 cells behind) +9: additional 2 cells behind and Pierce damage+5%. +10: additional 2 cells behind and Pierce damage+5%. +10 Total Bonus: Pierce damages enemies in a straight line, 6 cells behind the main target and deals double damage to them. Pierce damage+10%
Goblin Leader Card
VIT+1. 1% damage reduction against Medium size monsters. +9^: additional 2% damage reduction and VIT+1
Goblin Card
Goblin Mode: Gain magic damage+1% per stack with each kill. (Max: 10 stacks) Magic damage-5% if without stacks. +0-8: 10 second duration +9: 15 second duration instead +10: 20 second duration instead Multiple Goblin Cards do not stack. +10 Total Bonus: Gain magic damage+1% per stack for 20 seconds with each kill. (Max: 10 stacks)
Golem Card
Atk+15. Gain 5 SP after killing a monster. Drains 100 SP when the weapon is unequipped. +9^: additional 3 SP gained after killing a monster.
Gryphon Card
Boss Slayer Magic: +0-8: INT+1, magic damage against Boss+15% +9: INT+2, magic damage against Boss+20% instead +10: INT+3, magic damage against Boss+30% instead. [Double all bonuses if equipped with a Two-Handed weapon] +10 Total Bonus: INT+3, magic damage against Boss+30% .
Hill Wind Card
Each stack of Tempo increases Musical Strike and Throw Arrow damage. Bonus scales with refine level. +0-8: additional 0.5% damage per Tempo stack. +9: additional 1% damage per Tempo stack. +10: additional 1.5% damage per Tempo stack. Multiple Hill Wind Cards do not stack. +10 Total Bonus: Musical Strike and Throw Arrow damage increased by 1.5% per Tempo stack.
Hornet Card
Reduces cast time by 5%. Matk+1 per nearby party member. 1% chance, per nearby party member, to cast LV1 Suffragium on yourself. Multiple Hornet Cards do not stack.
Howard Alt-Eisen Card
5% chance of inflicting Stun on target when dealing physical attack. Deal 30% more damage against Stunned targets. [Max 2 cards per weapon]
Hydra Card
Increase physical damage inflicted on Players by 20%.
Injustice Card
Chance to autocast LV3 Sonic Blow on target when doing physical attack. +9^: autocast LV5 Sonic Blow instead. Damage to ALL races+10%.
Kobold Leader Card
Neutral Specialist: INT+1. Neutral element magic damage+10%, other element magic damage-10%. +9: INT+2, Neutral element magic damage+15% instead. +10: INT+3, Neutral element magic damage+25% instead. [Double all bonuses if equipped with a Two-Handed weapon] +10 Total Bonus: INT+3. Neutral element magic damage+25%, other element magic damage-10%.
Lady Solace Card
INT+1. Grand Cross has a 10% chance to autocast Magnus Exorcismus. +9^: increase chance to 20%.
Laurell Weinder Card
Soul Strike Echo: When casting Soul Strike, chance to cast a second random LV Soul Strike (learned level). +0-8: 50% chance +9: 100% chance +10: second cast uses your max learned level. Autocast Soul Strike can also trigger Soul Strike Echo. Multiple Laurell Weinder Cards do not stack. +10 Total Bonus: When casting Soul Strike, cast a second learned LV Soul Strike. Autocast Soul Strike can also trigger Soul Strike Echo.
Lava Golem Card
5% chance of inflicting Silence on target when dealing magic damage. Deal 10% more magic damage against Silenced targets. [Max 2 Cards]
Lunatic Card
Critical+1. Critical+1 per nearby party member. 1% chance, per nearby party member, to gain CritDMG+10% for 5 seconds. Multiple Lunatic Cards do not stack.
Maero of Thanatos Card
+0-8: Critical+10, increase damage by 20% for 3 seconds when at least 3 enemies are within 3x3 cells. +9: Critical+15, increase damage by 25% instead. +10: Critical+20, increase damage by 30% instead. If fewer than 3 enemies are nearby: +0-8: damage-20% +9: damage-25% +10: damage-30% Multiple Maero of Thanatos Cards do not stack. +10 Total Bonus: Critical+20, increase damage by 30% for 3 seconds when at least 3 enemies are within 3x3 cells. Damage-30% if fewer than 3 enemies are nearby.
Magnolia Card
5% chance of inflicting Curse on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Curse.
Mandragora Card
30% bonus physical damage to Confused targets.
Marina Card
5% chance of inflicting Frozen on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Frozen.
Metaling Card
ATK+15. Gain 50 HP after killing a monster. Drains 100 HP when the weapon is unequipped. +9^: additional 50 HP after killing a monster.
Metaller Card
5% chance of inflicting Silence on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Silence.
Mobster Card
5% chance of inflicting Bleed on target when dealing physical attack. Deal 30% more damage against Bleeding targets. [Max 2 Cards]
Mummy Card
Hit+20. Damage to ALL races+10%. +9^: additional Hit+25
Mutant Dragonoid Card
SP Critical Surge: Critical hits can deal bonus CritDMG based on your current SP%. Higher SP% = higher bonus. Disabled below 20% SP. +0-8: 10% chance to gain CritDMG+0.5% per 1% SP remaining. SP cost on proc: 20. +9: 15% chance to gain CritDMG+1.5% per 1% SP remaining. SP cost on proc: 40. +10: 20% chance to gain CritDMG+3% per 1% SP remaining. SP cost on proc: 60. Multiple Mutant Dragonoid Cards do not stack. +10 Total Bonus: Critical hits have a 20% chance to gain CritDMG+3% per 1% SP remaining. 60 SP cost on proc.
Necromancer Card
5% chance of inflicting Stone on target when dealing magic damage. Deal 10% more magic damage against Stoned targets. [Max 2 Cards]
Nereid Card
VIT+1. 1% damage reduction against Small size monsters. +9^: additional 2% damage reduction and VIT+1
Orc Lady Card
Increase Bowling Bash damage by 10%. +9: additional Bowling Bash damage by 5% +10: additional Bowling Bash damage by 5%. +10 Total Bonus: Increase Bowling Bash damage by 20%.
Panzer Goblin Card
Auto Counter Stack Booster: +0-8: increases Auto Counter damage by 1% per stack. +9: increase by 2% instead. +10: increase by 3% instead. Multiple Panzer Goblin Cards do not stack. +10 Total Bonus: Increase Auto Counter damage by 3% per Auto Counter stack.
Pecopeco Egg Card
Bash deals bonus damage to targets below 40% HP instead. +9: deals bonus damage to targets below 55% HP instead. +10: deals bonus damage to targets below 75% HP instead. Multiple Pecopeco Egg Cards do not stack. +10 Total Bonus: Bash deals bonus damage to targets below 75% HP instead.
Phendark Card
5% chance of inflicting Poison on target when dealing magic damage. Deal 10% more magic damage against Poisoned targets. [Max 2 Cards]
Pitman Card
Aspd-5%. Increases Combo skill (Chain Combo, Combo Finish) damage and damage against ALL races. +0-8: Chain Combo and Combo Finish damage+10%, damage against ALL races +5%. +9: Chain Combo and Combo Finish damage+15%, damage against ALL races+10%. +10: Chain Combo and Combo Finish damage+20%, damage against ALL races+10%. +10 Total Bonus: Aspd-5%. Increases Combo skill (Chain Combo, Combo Finish) damage by 20% and damage against ALL races by 10%.
Plankton Card
5% chance of inflicting Sleep on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Sleep.
Rotar Zairo Card
[Blade Fury Assassins] If you have 1 base AGI: Aspd+15% for 3 seconds after Blade Fury ends. +9: additional Aspd+15% for 3 seconds after Blade Fury ends. +10: additional Aspd+15% for 4 seconds after Blade Fury ends instead. Multiple Rotar Zairo Cards do not stack. +10 Total Bonus: If you have 1 base AGI: Aspd+45% for 4 seconds after Blade Fury ends.
Red Ferus Card
Arcane Conversion: Cast Time+15%. +0-8: convert 10% Atk to Matk. Atk-20%. Physical damage-20%. +9: convert 15% Atk to Matk. Atk-25%. Physical damage-25%. +10: convert 20% Atk to Matk. Atk-30%. Physical damage--30%. Multiple Red Ferus cards do not stack. +10 Total Bonus: Convert 20% Atk to Matk. Atk-30%. Physical damage-30%. Cast Time+15%.
Requiem Card
5% chance of inflicting Blind on target when dealing magic damage. Deal 10% more magic damage against Blinded targets. [Max 2 Cards]
Santa Poring Card
5% chance of inflicting Sleep on target when dealing magic damage. Deal 10% more magic damage against Sleeping targets. [Max 2 Cards]
Savage Bebe Card
5% chance of inflicting Stun on enemy when dealing or receiving physical attacks. +9^: double chance to inflict Stun.
Scorpion Card
LUK+5. Critical-2 +9^: additional LUK+4.
Shell Fish Card
[Acolyte Class only] Atk-10. 10% chance to generate a Spirit Sphere while attacking. +9^: increase chance to 20% instead. Multiple Shell Fish Cards do not stack.
Skeggiold Card
5% chance of inflicting Stun on target when dealing magic damage. Deal 10% more magic damage against Stunned targets. [Max 2 Cards]
Skeleton Card
Critical+4. CritDMG+4%.| +9^: additional Critical+3, CritDMG+4%.
Snake Card
Physical damage+10%. Hit+3 for every nearby party member. 1% chance, per nearby ally, to gain 2% Lifesteal for 5 seconds. Multiple Snake Cards do not stack.
Soldier Skeleton Card
Critical+9. +9: additional Critical+2 +10: additional Critical+2 +10 Total Bonus: Critical+13
Stone Shooter Card
Grand Cross damage increased by 5%. +9: additional 5% damage. +10: additional 5% damage. +10 Total Bonus: Grand Cross damage increased by 15%.
Strouf Card
Pending Enhancement
Sword Guardian Card
Increases damage against ALL races (monster and players) by 30%. Drains a percentage of your HP on each attack base on refine level. +0-8: 3% HP drain per attack +9: 2% HP drain per attack instead. +10: 1% HP drain per attacks instead. +10 Total Bonus: Increases damage against ALL races (monster and players) by 30%. Drains 1% of your HP on each attack.
The Paper Card
Critical Rate Scaling: Increase Critical based on your SP%. +0-8: Critical+0.2 per 1% SP (Critical+20 at 100% SP) +9: Critical+0.22 per 1% SP (Critical+22 at 100% SP) +10: Critical+0.25 per 1% SP (Critical+25 at 100% SP) Consumes 3 SP on crit. Disabled below 20% SP.
Tri Joint Card
Blitz Beat damage+5%. Aspd-5%. +9: Blitz Beat damage+5% +10: Blitz Beat damage+5% +10 Total Bonus: Blitz Beat damage+15%. Aspd-5%.
Vadon Card
1% chance to deal 15% Bowling Bash bonus damage per 1 Critical. +9: additional 15% bonus damage +10: additional 30% bonus damage and Critical+5 Multiple Vadon Cards do not stack. +10 Total Bonus: Critical+5. 1% chance to deal 60% Bowling Bash bonus damage per 1 Critical.
Wolf Card
Critical+4. Flee+6 +9^: additional Critical+4, Flee+6.
Zenorc Card
Soul Strike Amplifier: +0-8: Increase Soul Strike damage by 10% +9: additional 5% damage +10: additional 5% damage [Double all bonuses if equipped with a Two-Handed weapon] +10 Total Bonus: Increase Soul Strike damage by 20%.
Zombie Master Card
5% chance of inflicting Bleed on target when dealing magic damage. Deal 10% more magic damage against Bleeding targets. [Max 2 Cards]
Last updated
