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Garment Cards

Card Name
Description

Aliot Card

Invigorating Heal: Successful healing invigorates the caster. Trigger: When Heal or Sanctuary actually restores HP or grants Overheal Shield. Effect: Grants Aspd buff to caster. Buff refreshes on each trigger. Base Aspd: 5% +0-8: additional Aspd+1% per Mace Mastery level for 3 seconds. (Max: Aspd+15% at LV 10 Mace Mastery) +9: additional Aspd+1.5% per Mace Mastery level for 4 seconds. (Max: Aspd+20% at LV 10 Mace Mastery) +10: additional Aspd+2.5% per Mace Mastery level for 5 seconds. (Max: Aspd+30% at LV 10 Mace Mastery) Works for all classes. Bonus if with Mace Mastery.

Baphomet Junior Card

Critical+4. 2% chance to gain 1-cell splash damage for 4 seconds. +9: additional Critical+3 and 2% chance. +10: additional Critical+3 and 2% chance. +10 Total Bonus: Critical+10. 6% chance to gain 1-cell splash damage for 4 seconds.

Choco Card

LUK+5, AGI+1 +9^: additional LUK+5 and AGI+1

Condor Card

Atk+10. Atk+3 for each nearby party member within 6 cells. Chance to trigger physical damage bonus. Chance and bonus scale with number of nearby party members. Chance: +1% per nearby member. Bonus: Atk+3 per nearby member Duration: 5 seconds +6^: Duration increased to 10 seconds.

Dragonfly Card

Flee+20. Aspd+5% +9: additional Flee+10 and Aspd+5%. +10: 1% chance to gain Aspd+50% for 2 seconds while attacking. +10 Total Bonus: Flee+30. Aspd+10%. 1% chance to gain Aspd+50% for 2 seconds while attacking.

Dragon Tail Card

AGI+1. Flee+10. Ranged Attack Damage+7%. Inflict 5% more damage with Double Strafe and Arrow Shower.

Dustiness Card

AGI+1. 2% chance to gain MoveSPD+10% and Aspd+10% for 5 seconds while attacking. Reduces damage taken from Wind elemental attacks by 30%. +9: additional 2% chance +10: additional AGI+1 and 2% chance. +10 Total Bonus: AGI+2. 6% chance to gain MoveSPD+10% and Aspd+10% for 5 seconds while attacking. Reduces damage taken from Wind elemental attacks by 30%.

Eclipse Card

Shadow Crit: Critical+5, Flee+10 Proc Effect: Chance to gain CritDMG buff for 4 seconds while attacking: +0-8: 3% chance to gain CritDMG+20% +9: additional Critical+10, Flee+10 and 6% chance to gain CritDMG+25% instead. +10: additional Critical+15, Flee+15 and 6% chance to gain CritDMG+30% instead. +10 Total Bonus: Critical+20, Flee+25 and 6% chance to gain CritDMG+30% for 4 seconds.

Giant Whisper Card

Flee+15. Gain stacks when you dodge an attack. Stack Effect: Gain 1 stack every time you dodge. Each stack adds Flee for a duration. +0-8: Flee+3 per stack for 5 seconds (Max: 5 stacks) +9: Flee+4 per stack for 8 seconds (Max: 6 stacks) +10: Flee+5 per stack for 10 seconds (Max: 7 stacks)

Green Maiden Card

Max HP+200. Increase Healing done by 10%. +9: additional Max HP+200 and healing done by 5% +10: additional Max HP+200 and healing done by 5% +10 Total Bonus: Max HP+600. Increase Healing done by 20%.

Harpy Card

Reduce chance of receiving critical attacks and increase Max HP based on refine level: +0-8: reduction chance+10% and Max HP+200 +9: reduction chance+15% and Max HP+400 instead +10: reduction chance+20% and Max HP+600 instead. +10 Total Bonus: Reduce chance of receiving critical attacks by 20% and Max HP+600

Hode Card

Max HP+400. Reduces damage taken from Earth element attacks by 30%. 2% chance of gaining 30% damage resistance to ALL elements for 5 seconds when receiving damage. +9: additional Max HP+300 and 2% chance +10: additional Max HP+300 and 2% chance. +10 Total Bonus: Max HP+1000. Reduces damage taken from Earth element attacks by 30%. 6% chance of gaining 30% damage resistance to ALL elements for 5 seconds when receiving damage.

Isis Card

Atk+15. Reduces damage taken from Shadow element attacks by 30%. 2% chance to ignore 30% of enemy's defense for 6 seconds. +9: additional Atk+15 and 2% chance. +10: additional Atk+15 and 2% chance. +10 Total Bonus: Atk+45. Reduces damage taken from Shadow elemental attacks by 30%. 6% chance to ignore 30% of enemy's defense for 6 seconds

Jakk Card

Max HP+5%. Reduces damage taken from Fire element attacks by 30%. 2% chance to gain HP Recovery+5% every seconds for 5 seconds when receiving damage. +9: additional Max HP+2% and 4% chance to gain 7% HP recovery instead. +10: additional Max HP+3% and 6% chance to gain 10% HP recovery instead. +10 Total Bonus: Max HP+10%. Reduces damage taken from Fire element attacks by 30%. 6% chance to gain HP Recovery+10% every seconds for 5 seconds when receiving damage.

Kapha Card

Reduces magic damage received by 15%. Increases damage received from Melee and Ranged attacks by 5%.

Kasa Card

Max HP+100. When losing HP, gain 1 stack of Pain (Max: 10 stacks) Each stack increases Matk and lasts 3 seconds. Stacks refresh when HP is lost again. +0-8: Matk+4 per stack (Max: Matk+40) +9: Matk+6 per stack (Max: Matk+60) +10: Matk+8 per stack (Max: Matk+80)

Kavach Icarus

Triple Bonus: Hit, Flee and ATK bonus. Chance to triple these bonuses while attacking. +0-8: Hit+6, Flee+6, Atk+6. 2% chance to triple bonus. +9: Hit+9, Flee+9, Atk+9. 4% chance to triple bonus. +10: Hit+12, Flee+12, Atk+12. 6% chance to triple bonus. +10 Total Bonus: Hit+12, Flee+12, Atk+12 and a 6% chance to triple these bonuses while attacking.

Magmaring Card

10% chance to autocast LV3 Firebolt on enemy while attacking. +9^: additional 15% Firebolt damage.

Marionette Card

MDEF+7. Reduces damage taken from Ghost element attacks by 30%. 2% chance to activate 40% chance to reflect all single target magic damage for 6 seconds. +9^: additional MDEF+5 and 4% chance to activate 40% chance to reflect instead.

Marse Card

Matk+10. Matk+3 for each nearby party member within 6 cells. 1% chance to trigger Matk+3 for every nearby party member for 5 seconds. +6^: duration is increased to 10 seconds

Mastering Card

AGI+1. Perfect Dodge+10. 3% chance to gain Perfect Dodge+15 for 5 seconds when dealing physical or magical damage. +9: AGI+2, Perfect Dodge+10. Chance increased to 6% to gain Perfect Dodge+20 instead. +10: AGI+3, Perfect Dodge+15. Chance increased to 8% to gain Perfect Dodge+25 for 8 seconds instead. +10 Total Bonus: AGI+3, Perfect Dodge+25. 8% chance to gain Perfect Dodge+25 for 8 seconds.

Myst Card

8% chance to Poison enemies while attacking and being attacked. Reduce damage taken from Poison element attacks by 30%. +9^: additional 7% chance to Poison enemies.

Nine Tail Card

AGI+3 +9: additional AGI+2 and Flee+5 +10: 3% chance to gain AGI+5 for 5 seconds while attacking. +10 Total Bonus: AGI+5, Flee+5. 3% chance to gain AGI+5 for 5 seconds while attacking.

Noxius Card

Reduces ranged damage received by 15%. Increases damage received fro Melee and magic attacks by 5%.

Orc Baby Card

Max HP+600. DEF-5. 2% chance to reflect Melee damage. 2% chance to reflect 25% melee damage for 5 seconds when receiving physical damage. +9: additional Max HP+400. 2% reflect melee damage and 2% chance. +10: additional Max HP+400. 2% reflect melee damage and 2% chance. +10 Total Bonus Max HP+600. DEF-5. 2% chance to reflect Melee damage. 6% chance to reflect 29% melee damage for 5 seconds when receiving physical damage.

Orc Zombie Card

ATK+15. DEF-5. Reduces damage taken from Undead element attacks by 30%. 2% chance to gain Lifesteal+5% when attacking for 5 seconds. +9: additional ATK+15 and 2% chance. +10: additional ATK+15 and 2% chance to gain 10% instead. +10 Total Bonus: ATK+45. DEF-5. Reduces damage taken from Undead element attacks by 30%. 6% chance to gain Lifesteal+10% when attacking for 5 seconds.

Punk Card

Max HP+300. 4% resistance to ALL elements. +9: additional Max HP+250 and 2% resistance. +10: additional Max HP+250 and 2% resistance. Healing received+10% +10 Total Bonus: Max HP+800. 8% resistance to ALL elements. Healing received+10%

Roween Card

Matk+10. Reduces damage taken from Water element attacks by 30%. 2% chance to gain Matk+50 for 5 seconds when dealing physical or magical damage. +9: additional Matk+10. Chance increased to 4% and duration to 7 seconds. +10: additional Matk+10. Chance increased to 6% and grants Matk+100 for 9 seconds instead. +10 Total Bonus: Matk+30. Reduces damage taken from Water element attacks by 30%. 6% chance to gain Matk+100 for 9 seconds when dealing physical or magical damage.

Salamander Card

Inferno Conductor: Boosts Fire Pillar and Meteor Storm damage. +0-8: Fire Pillar damage+25%, Meteor Storm damage+25% +9: additional Fire Pillar damage+25%, Meteor Storm damage+15% +10: chance to autocast LV3 Meteor Storm on attacker when taking physical damage. +10 Total Bonus: Fire Pillar damage increased by 50% and Meteor Storm damage increased by 35%. Chance to autocast LV3 Meteor Storm on attacker when taking physical damage.

Toad Card

Max HP+500. Max SP+6%. +9: additional Max HP+500 and Max SP+6%. +10: additional Max HP+500 and Max SP+8%. + Roda Frog Card: Max HP+300, Max SP+100. Reduces damage taken from ALL elements by 5%. +10 Total Bonus: Max HP+1500. Max SP+20%. [Toad Card + Roda Frog Card combo]

Wandering Wolf Card

Pain Stack: Max HP+100. Gain 1 stack for 3 seconds when you lose HP. Duration refreshes when HP is lost again. (Max: 10 stacks) +0-8: physical damage+1.5% per stack (Max: 15%) +9: physical damage+2% per stack (Max: 20%) +10: physical damage+2.5% per stack (Max: 25%) +10 Total Bonus: Max HP+100. Gain physical damage+2.5% per stack for 3 seconds when you lose HP. Duration refreshes when HP is lost again. (Max: 10 stacks)

Vocal Card

Ranged attack damage+10%. Flee+10. 3% chance to gain Ranged attack damage+15% for 3 seconds when attacking. +9: Ranged attack damage+10%, Flee+20. Chance increased to 6% to gain ranged attack damage+25% instead. +10: Ranged attack damage+15%. Flee+20. Chance increased to 6% to gain ranged attack damage+35% for 5 seconds instead. +10 Total Bonus: Ranged attack damage+15%. Flee+20. 6% chance to gain ranged attack damage+35% for 5 seconds.

Wanderer Card

Stackable MoveSPD+4%. AGI+1, CritDMG+4%. +9: additional stackable MoveSPD+4%, AGI+1 and CritDMG+4%. +10: additional stackable MoveSPD+4%, AGI+1 and CritDMG+4%. +10 Total Bonus: Stackable MoveSPD+4%. AGI+3, CritDMG+12%.

Whisper Card

CritDMG+5%. Flee+10. +9: additional CritDMG+5% and Flee+5 +10: additional CritDMG+5% and Flee+5 +10 Total Bonus: CritDMG+15% and Flee+20

Yao Jun Card

Reduces melee damage received by 15%. Increases damage received from ranged and magic attacks by 5%. [Tragic Trio Card Set] Munak Card Bongun Card Yao Jun Card All stats+2 Max HP+400

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