Footgear Cards
Alarm Card
Max HP+400. Max HP+8%. +9^: additional Max HP+400. Max HP+4% [Clock Tower Card Set] Tower Keeper Card
Punk Card Alarm Card
Clock Card Max HP+5%, Max SP+5%. Increases healing received by 10%.
Am Mut Card
CritDMG-10%. Bonus only works if you have 1 base LUK: add Critical+1 for every 6 base VIT. +9^: add Critical+1 for every 3 base VIT
Ancient Worm Card
Atk-10, Matk-10. Bonus only works if you have 1 base AGI: add Flee+1 for every 2 base VIT. +9^: add Flee+1 for every 1 base VIT instead.
Cat O' Nine Tails Card
Blood for Mana: Max HP+5%, Max SP+5%. Cast Time-10%, After Cast Delay-10%. HP Drain on Skill Cast: Lose HP based on spell's SP cost. HP cost can be lethal. +0-8: 150% of SP cost as HP drained. +9: 100% of SP cost as HP drained, additional Max SP+5%. +10: 50% of SP cost as HP drained, additional Max SP+5%. +10 Total Bonus: Max HP+5%, Max SP+15%. Cast Time-10%, After Cast Delay-10%. 50% of SP used = HP drain.
Chonchon Card
MoveSPD+4%. Max HP+8%, Max SP+8%. Additional 1% MoveSPD per nearby party member. 1% chance, per nearby ally, to gain STR+3, AGI+3, and INT+3 for 5 seconds. +6^: STR, AGI and INT+4 for 7 seconds instead.
Christmas Cookie Card
Max HP+5%. Reduce reflected damage by 20%. +9^: additional Max HP+5% and 20% reflected damage reduction.
Eggyra Card
SP recovery+15%. Max HP+5%, Max SP+5%. Gain 20 SP every 10 seconds. +9^: additional Max HP+5% and Max SP+5% and 20 SP every 10 seconds.
Explosion Card
Combo Saver: Max HP-5%. Chance to keep combo points after use of Sonic Blow, Raid or Intimidate. +0-8: 15% +9^: 30%
Freezer Card
Max HP+10%. DEF+3, MDEF+3. Max SP-5%. +9^: additional Max HP+5% and DEF+2, MDEF+2
Gajomart Card
Max HP+5%. Allies protected by your Devotion gain Atk+20, Matk+20 and Critical+4. +9^: additional Atk+20, Matk+20, and Critical+4
Gold Acidus Card
Critical+5. Perfect Dodge+5. +9^: additional Critical+5 and Perfect Dodge+5
Gullinbursti Card
Max HP+4%. Allies protected by your Devotion gain DEF+4, MDEF+4, Perfect Dodge+5, and Flee+10. +9^: additional Max HP+4% for the Crusader, DEF+4, MDEF+4, Perfect Dodge+5, and Flee+10 for Devotion targets.
Ice Titan Card
VIT+1. DEF+6. Max HP+6%. +9^: additional DEF+6 and Max HP+6%.
Iron Fist Card
Atk-10, Matk-10. Bonus only works if you have 1 base DEX. Add Hit+1 for every 2 base VIT. +9^: Hit+1 for every 1 base VIT instead.
Male Thiefbug Card
AGI+2. Flee+10. +9: additional Flee+20 +10: additional AGI+2
Megalith Card
MDEF+4. 3% chance of reflecting magic damage. Max HP+5%. +9^: additional 3% reflect chance, MDEF+4 and Max HP+5%.
Merman Card
Ranged attack damage+7%. Max HP+5%. +9^: additional 8% ranged attack damage.
Mini Demon Card
Max HP+500. SP Consumption+60%. Energy Coat damage reduction increased by 100%. +9^: additional Max HP+500 and reduce SP consumption by 30%.
Miyabi Doll Card
Auto Spell Chain Enhancer: Improves Sage's Auto Spell chaining. Chain 1: chance to cast again Chain 2: chance to cast again Chain 3: unlocked at +9^ +0-8: Base Auto Spell Chance+10% Chain 1: 45%, Chain 2: 30%. Max HP+5%, Max SP+5%. +9: Chain 3: 10%. Max HP+10%, Max SP+10% instead. +10: Base Auto Spell Chance+25% Chain 1: 60%, Chain 2: 45%. Chain 3: 25% +10 Total Bonus: Max HP+10%, Max SP+10%. Base Auto Spell chance+25%, Chain 1: 60% chance to proc, Chain 2: 45% chance to proc. Chain 3: 25% chance to proc.
Odium of Thanatos Card
Max HP+3%. [Priest Class only] 3% chance to cast Steel Body for 3 seconds when being damaged. +9: additional 3% chance +10: additional 3% chance and 2 seconds duration. Max HP+3%
Raggler Card
Max HP+6%. Hit+10. +9^: additional Max HP+6%, Hit+10.
Skeleton General Card
DEF-20, MDEF-20. Reduce DEF/MDEF penalty for every refine level and increase Max HP+2%.
Sohee Card
MaxSP+15%. Increase natural SP regenration by 3%. +9^: additional Max SP+5%.
Verit Card
Healer's Momentum: Healing injured players build speed. Gain 1 stack for 5 seconds when you heal a damaged target. (Max: 5 stacks) +0-8: MoveSPD+3%, Max HP+5%, Max SP+5% per stack. +9: MoveSPD+5%, additional Max SP+5% per stack. +10: MoveSPD+6%, additional Max HP+5% per stack. +10 Total Bonus: Gain 1 stack for 5 seconds when you heal a damaged target. (Max: 5 stacks). MoveSPD+6%, Max HP+10%, Max SP+10% per stack.
Wild Rose Card
Combo Speed: [Thief Classes only] AGI+2. +0-8: MoveSPD+30% for 5 seconds. +9^: additional AGI+2 and MoveSPD+10%.
Zombie Card
Vital Recovery: Natural HP regeneration+20%. +0-8: Max HP+2% regen every 10 seconds. 5% chance to heal 5% of damage dealt. +9^: Max HP+4% regen every 10 seconds. 5% chance to heal 10% of damage dealt.
Zombie Prisoner Card
AGI-5, STR-5. Max HP+5%. Adds an amount of AGI and STR equal to footgear's refine level.
Zombie Slaughter Card
INT+1. Matk+35 when standing inside Safety Wall. +9: additional INT+1 and Matk+35 when standing inside Safety Wall +10: 2% chance to cast LV1 Safety Wall on yourself while using magical attacks. + Ragged Zombie Card: 8% chance of autocasting LV1 Safety Wall each time the wearer is physically attacked. +10 Total Bonus: INT+2. Matk+70. 2% chance to cast LV1 Safety Wall on yourself while using magical attacks. [Zombie Slaughter Card + Ragged Zombie Card combo]
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