Ragnarok Plus Whitepaper
  • Welcome to RO Plus!
  • Server Philosophy
  • Getting Started and Everything You Need to Know
  • Gameplay Enhancements.
    • Class Overhauls/Enhancements
    • Quality of Life Upgrades
  • Card Revamp Overview
  • Player-Driven Economy
  • RO Plus Infinity instance
  • Server Rules
  • Roadmap
  • Card Database
    • Weapons
    • Armor
    • Accessory
    • Garment
    • Footgear
    • Shield
    • Headgear
  • Patch Notes
    • 📜 Patch v1.1 – The Archive Begins
      • Patch v1.1 – Full Card & Item Changes
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  1. Card Database

Weapons

Card Name

Main Stat 1

Main Stat 2

Stat Description

Set Effect 1

Set Effect 2

Andre

ATK+10

5% Chance to gain 2% of the damage dealt as SP while attacking

Andre Larva

INT+2

MATK+5

If this is upgraded to +9 or higher, grants an additional INT+2, MATK+5. [Double all bonuses if equipped with a 2H staff]

Archer Skeleton

ASPD-10%

Bow: Crit DMG+10%, Crit+5. If this is upgraded to +9 or higher, grants an additional Crit DMG+15%, Crit+5

Aster

ATK+5 per base LUK

Baphomet

ATK+10%

Splash 9 cells around character

Beetle King

ATK+5

Deal 30% more damage against Blinded targets (max 2 cards per weapon)

Bloody Knight

Deal 35% more damage to targets with HP > 70%. (max 2 per weapon, does not work against players)

Bow Guardian

Bow: Grants 5% chance to autocast Double Strafe at the skill level currently learned when performing physical attacks. If upgraded to +9 or higher, grants an additional 10% chance.

Caterpillar

ATK+5

Deal 30% more damage VS Cursed (max 2 cards per weapon)

Chepet

15% increase in healing done. If this is upgraded to +9 or higher, grants an additional 10% increase in healing done. [double bonus for 2H staff]

Crab

Flee+9

INT+1

ATK-15. If this is upgraded to +9 or higher, grants an additional Flee +6, INT+1

Death Word

VIT+1

Resistance to Silence and Sleep +5%, If this is upgraded to +9 or higher, grants an additional resistance to silence +5% and VIT+1

Deviace

Deal 15% more magic damage against Fire element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Fire element.[Double bonus for 2H staff]

Diabolic

Deal 15% more magic damage against Holy element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Holy element.[Double bonus for 2H staff]

Doppelganger

ASPD+50%

Dracula

ATK+10%

10% chance to gain 10% of the damage inflicted as hp and sp with each attack.

Drake

20% chance to autocast lvl 1-3 waterball while attacking.

Driller

ATK+5

Deal 30% more damage against Silenced targets (max 2)

Drops

DEX+1

VIT+1

MATK+5. If upgraded to +9 or higher, grants an additional VIT+2, MATK+5 [double bonus for 2H staff]

Eremes Guile

Crit DMG+25%

ASPD-3%

Fabre

VIT+2

Max HP+100

If upgraded to +9 or higher, grants an additional VIT+1 and Max HP+200

False Angel

INT+1

Deal 15% more magic damage against Shadow element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Shadow element.[Double bonus for 2H staff]

Female Thiefbug

ATK+5

Deal 30% more damage against Poisoned targets (max 2 cards per weapon)

Fur Seal

[Acolyte Class] Every 9 STR = +1% ASPD, Every 9 INT = +40HP, Damage +5% to other races

[ Acolyte set ]

[ Monk set ]

Gig

VIT+1

1% Damage reduction against Large-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Large-sized monsters and VIT+1

Goblin Leader

VIT+1

1% Damage reduction against Medium-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Medium-sized monsters and VIT+1

Golem

ATK+15

Gain 5SP after killing a monster. Drains 100SP when unequipped. If upgraded to +9 or higher, grants and additional 3 SP after killing a monster.

Gryphon

INT+1

Deal 20% more magic damage against Bosses. If upgraded to +9 or higher, grants an additional 10% damage against Boss and INT+1. [double bonus for 2H staff]

Hill Wind

VIT+1

Resistance against Curse and Bleeding +5%, If upgraded to +9 or higher, grants an additional 5% resistance to curse and bleeding and VIT+1

Hornet

INT+1

Deal 15% more magic damage against Water element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Water element.[Double bonus for 2H staff]

Howard Alt-Eisen

ATK+5

Deal 30% more damage against stunned targets (max 2 cards per weapon)

Hunter Fly

ATK+10

Adds 5% chance of gaining 15% of damage inflicted as HP with each attack.

Injustice

Adds the chance to autocast LVL1 Sonic Blow when doing physical attack. If upgraded to +9 or higher, autocasts LVL3 Sonic Blow instead. If the user is equipped with an item compounded with Zealotus Card, damage to all races +10%.

Kobold Leader

INT+1

Deal 15% more magic damage against Neutral element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Neutral element.[Double bonus for 2H staff]

Lady Solace

INT+1

Grand Cross has 10% chance to cast Magnus Exorcismus. If upgraded to +9 or higher, increases the chance to 20%.

Laurell Weinder

Soul Strike casts a second time using a random level depending on user's learned Soul Strike.

Lava Golem

Deal 15% more magic damage against Earth element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Earth element.[Double bonus for 2H staff]

Lord of the Dead

Adds the chance to autocast Coma on an enemy. Adds the chance to autocast Stun, Curse, Silence, Poison, or Bleeding in random when attacking enemy. Deals +25% damage on stunned, blinded, cursed, bleeding, poisoned targets. Damage bonus stacks with multiple statuses. (max 2 cards per weapon)

Lunatic

LUK+3

CRIT+3

If upgraded to +9 or higher, grants an additional LUK+3, CRIT+3

Metaling

ATK+15

Gain 50HP after killing a monster. Drains 100HP when unequipped. If refined to +9 or higher, grants an additional 50 HP after killing a monster.

Mummy

HIT+40

ATK+10

Mutant Dragonoid

Deal 35% more damage against targets whose HP is below 30%. (max 2 cards per weapon, does not work against players)

Necromancer

VIT+1

Resistance against Stone+5%. If refined to +9, grants an additional resistance against Stone and Frozen +5% and VIT+1

Nereid

VIT+1

1% Damage reduction against Small-sized monsters, if refined to +9 or higher, grants an additional 2% damage reduction against Small-sized monsters and VIT+1

Orc Lady

VIT+1

Resistance against Stun and Posion +5%. If refined to +9 or higher, grants an additional resistance against Stun and Poison+5% and VIT+1

Phendark

INT+1

Deal 15% more magic damage against Undead element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Undead element.[Double bonus for 2H staff]

Phreeoni

HIT+150

Nullify reduction in damage inflicted on monsters resulting from monster's size.

Pitman

ASPD-10%

Chain Combo and Combo Finish damage+20%. +10% damage against all races. If refined to +9 or higher, grants an additional 20% damage for Chain Combo and Combo Finish damage.

Red Ferus

LUK+5

CRIT-2

If refined to +9 or higher, grants an additional LUK+4

Requiem

INT+1

Deal 15% more magic damage against Ghost element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Ghost element.[Double bonus for 2H staff]

Shellfish

SP Cost+100%

Each attack drains 10 HP and generates 2 SP. Lose 300 SP when unequipped.

[Mage Only]

Skeggiold

SP Cost+15%

Magnus Exorcismus damage+15%. If refined to +9 or higher, grants an additional 15% Magnus Exorcismus damage

Skeleton

CRIT+4

CRIT DMG+4%

If refined to +9 or higher, grants an additional CRIT+3 and CRIT DMG+4%

Snake

INT+1

Deal 15% more magic damage against Poison element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Poison element.[Double bonus for 2H staff]

Soldier Skeleton

CRIT+9

If refined to +9 or higher, grants an additonal CRIT+9

Stone Shooter

INT+1

Deal 15% more magic damage against Wind element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Wind element.[Double bonus for 2H staff]

Stormy Knight

Add the chance to autocast LVL1 Storm Gust when doing physical attack. Has 20% chance of freezing enemy when attacking, Bonus+60% physical damage against frozen targets.

Tri Joint

ASPD-2%

Blitz Beat damage+10%. If refined to +9 or higher, grants an additional 5% Blitz Beat damage

Rangdris

ATK+20%

Adds a 5% chance to autocast LVL1 Dispell when doing physical attack. Weapon becomes Indestructible but can still be destroyed by failed refine attempts.

Wolf

CRIT+4

Flee+6

If refined to +9 or higher, grants an additional CRIT+4 and Flee+6

Zombie Master

Grand Cross damage increased by 10%. If refined to +9 or higher, grants an additional 5% Grand Cross damage.

Zenorc

Soul Strike damage+25%. If refined to +9 or higher, grants an additional 25% Soul Strike damage. [double bonus for 2H staff]

Zipper Bear

ATK+35

DEF-5

[ Merchant set ]

[ Merchant Set ]

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Last updated 10 days ago