Weapons

Card Name

Main Stat 1

Main Stat 2

Stat Description

Set Effect 1

Set Effect 2

Andre

ATK+10

5% Chance to gain 2% of the damage dealt as SP while attacking. If refined to +9 or higher, gain an additional 1% of the damage dealt as SP while attacking.

Andre Larva

INT+2

MATK+5

If this is upgraded to +9 or higher, grants an additional INT+2, MATK+5. [Double all bonuses if equipped with a 2H staff]

Archer Skeleton

ASPD-5%

Bow: Crit DMG+20%, Crit+6. If this is upgraded to +9 or higher, grants an additional Crit DMG+20%, Crit+6

Aster

ATK+5 per base LUK

Atroce

ASPD+10%

10% additional physical damage to all races. Grants a small chance to increase ATK+100 and reduce after attack delay-100% for 10 seconds.

Baphomet

ATK+10%

Crit DMG+50%

Splash 9 cells around character

Beetle King

ATK+5

Deal 30% more damage against Blinded targets (max 2 cards per weapon)

Bloody Knight

Deal 35% more damage to targets with HP > 70%. (max 2 per weapon, does not work against players)

Bow Guardian

Bow: Grants 5% chance to autocast Double Strafe at the skill level currently learned when performing physical attacks. If upgraded to +9 or higher, grants an additional 10% chance.

Caterpillar

ATK+5

Deal 30% more damage VS Cursed (max 2 cards per weapon)

Chepet

15% increase in healing done. If this is upgraded to +9 or higher, grants an additional 10% increase in healing done. [double bonus for 2H staff]

Crab

Flee+9

INT+1

ATK-15. If this is upgraded to +9 or higher, grants an additional Flee +6, INT+1

Death Word

VIT+1

Resistance to Silence and Sleep +5%, If this is upgraded to +9 or higher, grants an additional resistance to silence +5% and VIT+1

Deviace

Deal 15% more magic damage against Fire element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Fire element.[Double bonus for 2H staff]

Diabolic

Deal 15% more magic damage against Holy element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Holy element.[Double bonus for 2H staff]

Doppelganger

ASPD+50%

Dracula

ATK+20%

ASPD+10%

10% chance to gain 10% of the damage inflicted as HP and SP with each attack.

Drake

ASPD+10%

15% chance to autocast lvl 2-4 waterball while attacking.

Driller

ATK+5

Deal 30% more damage against Silenced targets (max 2)

Drops

DEX+1

VIT+1

MATK+5. If upgraded to +9 or higher, grants an additional VIT+2, MATK+5 [double bonus for 2H staff]

Dullahan

ATK-10

Triple attack chance+10%. If refined to +9 or higher, grants an additional Triple attack chance+10%. Multiple cards do not stack.

Eremes Guile

Crit DMG+30%

ASPD-2%

Fabre

VIT+2

Max HP+100

If upgraded to +9 or higher, grants an additional VIT+1 and Max HP+200

False Angel

INT+1

Deal 15% more magic damage against Shadow element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Shadow element.[Double bonus for 2H staff]

Female Thiefbug

ATK+5

Deal 30% more damage against Poisoned targets (max 2 cards per weapon)

Fur Seal

[Acolyte Class] Every 9 STR = +1% ASPD, Every 9 INT = +40HP, Damage +5% to other races

[ Acolyte set ]

[ Monk set ]

Gig

VIT+1

1% Damage reduction against Large-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Large-sized monsters and VIT+1

Goblin Leader

VIT+1

1% Damage reduction against Medium-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Medium-sized monsters and VIT+1

Golem

ATK+15

Gain 5SP after killing a monster. Drains 100SP when unequipped. If upgraded to +9 or higher, grants and additional 3 SP after killing a monster.

Gryphon

INT+1

Deal 20% more magic damage against Bosses. If upgraded to +9 or higher, grants an additional 10% damage against Boss and INT+1. [double bonus for 2H staff]

Hatii Babe

Add the chance of autocasting LV3 Frost Driver on an enemy when doing physical attack. If the user is equipped with the Garm Card, chance is greatly increased and casts LV10 Frost Driver instead.

Hill Wind

VIT+1

Resistance against Curse and Bleeding +5%, If upgraded to +9 or higher, grants an additional 5% resistance to curse and bleeding and VIT+1

Hornet

INT+1

Deal 15% more magic damage against Water element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Water element.[Double bonus for 2H staff]

Howard Alt-Eisen

ATK+5

Deal 30% more damage against stunned targets (max 2 cards per weapon)

Hunter Fly

ATK+10

Adds 5% chance of gaining 15% of damage inflicted as HP with each attack. If refined to +9 or higher, grants an additional 5% of damage inflicted as HP with each attack.

Incantation Samurai

Ignores normal monster's defense when attacking.

Injustice

Adds the chance to autocast LVL3 Sonic Blow when doing physical attack. If upgraded to +9 or higher, autocasts LVL5 Sonic Blow instead. If the user is equipped with an item compounded with Zealotus Card, damage to all races +10%.

Kobold Leader

INT+1

Deal 15% more magic damage against Neutral element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Neutral element.[Double bonus for 2H staff]

Lady Solace

INT+1

Grand Cross has 10% chance to cast Magnus Exorcismus. If upgraded to +9 or higher, increases the chance to 20%.

Laurell Weinder

Soul Strike casts a second time using a random level depending on user's learned Soul Strike.

Lava Golem

Deal 15% more magic damage against Earth element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Earth element.[Double bonus for 2H staff]

Lord of the Dead

ASPD+10%

Adds the chance to autocast Coma on an enemy. Adds the chance to autocast Stun, Curse, Silence, Poison, or Bleeding in random when attacking enemy. Deals +25% damage on stunned, blinded, cursed, bleeding, poisoned targets. Damage bonus stacks with multiple statuses. (max 2 cards per weapon)

Lunatic

LUK+3

CRIT+3

If upgraded to +9 or higher, grants an additional LUK+3, CRIT+3

Metaling

ATK+15

Gain 50HP after killing a monster. Drains 100HP when unequipped. If refined to +9 or higher, grants an additional 50 HP after killing a monster.

Mummy

HIT+40

ATK+10

If refined to +9 or higher, grants an additional HIT+15.

Mutant Dragonoid

Deal 35% more damage against targets whose HP is below 30%. (max 2 cards per weapon, does not work against players)

Necromancer

VIT+1

Resistance against Stone+5%. If refined to +9, grants an additional resistance against Stone and Frozen +5% and VIT+1

Nereid

VIT+1

1% Damage reduction against Small-sized monsters, if refined to +9 or higher, grants an additional 2% damage reduction against Small-sized monsters and VIT+1

Orc Lady

VIT+1

Resistance against Stun and Poison+5%. If refined to +9 or higher, grants an additional resistance against Stun and Poison+5% and VIT+1

Phendark

INT+1

Deal 15% more magic damage against Undead element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Undead element.[Double bonus for 2H staff]

Phreeoni

HIT+250

ASPD+10%

Nullify reduction in damage inflicted on monsters resulting from monster's size.

Pitman

ASPD-10%

Chain Combo and Combo Finish damage+20%. +10% damage against all races. If refined to +9 or higher, grants an additional 20% damage for Chain Combo and Combo Finish damage.

Red Ferus

LUK+5

CRIT-2

If refined to +9 or higher, grants an additional LUK+4

Requiem

INT+1

Deal 15% more magic damage against Ghost element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Ghost element.[Double bonus for 2H staff]

Shellfish

ATK-10

[ Acolyte Class Only ] Additional 10% chance to generate a Spirit Sphere when attacking. If refined to +9 or higher, chance increases to 20%. Multiple cards do not stack.

[Mage Only]

Skeggiold

SP Cost+15%

Magnus Exorcismus damage+15%. If refined to +9 or higher, grants an additional 15% Magnus Exorcismus damage

Skeleton

CRIT+4

CRIT DMG+4%

If refined to +9 or higher, grants an additional CRIT+3 and CRIT DMG+4%

Snake

INT+1

Deal 15% more magic damage against Poison element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Poison element.[Double bonus for 2H staff]

Soldier Skeleton

CRIT+9

If refined to +9 or higher, grants an additional CRIT+9

Stone Shooter

INT+1

Deal 15% more magic damage against Wind element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Wind element.[Double bonus for 2H staff]

Stormy Knight

ASPD+10%

Add the chance to autocast LVL1 Storm Gust when doing physical attack. Has 20% chance of freezing enemy when attacking, Bonus+60% physical damage against frozen targets.

Tri Joint

ASPD-2%

Blitz Beat damage+10%. If refined to +9 or higher, grants an additional 5% Blitz Beat damage

Turtle General

Increases damage on all enemies by 35%.

Rangdris

ATK+20%

Adds a 5% chance to autocast LVL1 Dispell when doing physical attack. Weapon becomes Indestructible but can still be destroyed by failed refine attempts.

Wolf

CRIT+4

Flee+6

If refined to +9 or higher, grants an additional CRIT+4 and Flee+6

Zombie Master

Grand Cross damage increased by 10%. If refined to +9 or higher, grants an additional 5% Grand Cross damage.

Zenorc

Soul Strike damage+25%. If refined to +9 or higher, grants an additional 25% Soul Strike damage. [double bonus for 2H staff]

Zipper Bear

ATK+35

DEF-5

[ Merchant set ]

[ Merchant Set ]

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