Weapons
Card Name
Main Stat 1
Main Stat 2
Stat Description
Set Effect 1
Set Effect 2
Andre
ATK+10
5% Chance to gain 2% of the damage dealt as SP while attacking
Andre Larva
INT+2
MATK+5
If this is upgraded to +9 or higher, grants an additional INT+2, MATK+5. [Double all bonuses if equipped with a 2H staff]
Archer Skeleton
ASPD-10%
Bow: Crit DMG+10%, Crit+5. If this is upgraded to +9 or higher, grants an additional Crit DMG+15%, Crit+5
Aster
ATK+5 per base LUK
Baphomet
ATK+10%
Splash 9 cells around character
Beetle King
ATK+5
Deal 30% more damage against Blinded targets (max 2 cards per weapon)
Bloody Knight
Deal 35% more damage to targets with HP > 70%. (max 2 per weapon, does not work against players)
Bow Guardian
Bow: Grants 5% chance to autocast Double Strafe at the skill level currently learned when performing physical attacks. If upgraded to +9 or higher, grants an additional 10% chance.
Caterpillar
ATK+5
Deal 30% more damage VS Cursed (max 2 cards per weapon)
Chepet
15% increase in healing done. If this is upgraded to +9 or higher, grants an additional 10% increase in healing done. [double bonus for 2H staff]
Crab
Flee+9
INT+1
ATK-15. If this is upgraded to +9 or higher, grants an additional Flee +6, INT+1
Death Word
VIT+1
Resistance to Silence and Sleep +5%, If this is upgraded to +9 or higher, grants an additional resistance to silence +5% and VIT+1
Deviace
Deal 15% more magic damage against Fire element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Fire element.[Double bonus for 2H staff]
Diabolic
Deal 15% more magic damage against Holy element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Holy element.[Double bonus for 2H staff]
Doppelganger
ASPD+50%
Dracula
ATK+10%
10% chance to gain 10% of the damage inflicted as hp and sp with each attack.
Drake
20% chance to autocast lvl 1-3 waterball while attacking.
Driller
ATK+5
Deal 30% more damage against Silenced targets (max 2)
Drops
DEX+1
VIT+1
MATK+5. If upgraded to +9 or higher, grants an additional VIT+2, MATK+5 [double bonus for 2H staff]
Eremes Guile
Crit DMG+25%
ASPD-3%
Fabre
VIT+2
Max HP+100
If upgraded to +9 or higher, grants an additional VIT+1 and Max HP+200
False Angel
INT+1
Deal 15% more magic damage against Shadow element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Shadow element.[Double bonus for 2H staff]
Female Thiefbug
ATK+5
Deal 30% more damage against Poisoned targets (max 2 cards per weapon)
Fur Seal
[Acolyte Class] Every 9 STR = +1% ASPD, Every 9 INT = +40HP, Damage +5% to other races
[ Acolyte set ]
[ Monk set ]
Gig
VIT+1
1% Damage reduction against Large-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Large-sized monsters and VIT+1
Goblin Leader
VIT+1
1% Damage reduction against Medium-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Medium-sized monsters and VIT+1
Golem
ATK+15
Gain 5SP after killing a monster. Drains 100SP when unequipped. If upgraded to +9 or higher, grants and additional 3 SP after killing a monster.
Gryphon
INT+1
Deal 20% more magic damage against Bosses. If upgraded to +9 or higher, grants an additional 10% damage against Boss and INT+1. [double bonus for 2H staff]
Hill Wind
VIT+1
Resistance against Curse and Bleeding +5%, If upgraded to +9 or higher, grants an additional 5% resistance to curse and bleeding and VIT+1
Hornet
INT+1
Deal 15% more magic damage against Water element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Water element.[Double bonus for 2H staff]
Howard Alt-Eisen
ATK+5
Deal 30% more damage against stunned targets (max 2 cards per weapon)
Hunter Fly
ATK+10
Adds 5% chance of gaining 15% of damage inflicted as HP with each attack.
Injustice
Adds the chance to autocast LVL1 Sonic Blow when doing physical attack. If upgraded to +9 or higher, autocasts LVL3 Sonic Blow instead. If the user is equipped with an item compounded with Zealotus Card, damage to all races +10%.
Kobold Leader
INT+1
Deal 15% more magic damage against Neutral element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Neutral element.[Double bonus for 2H staff]
Lady Solace
INT+1
Grand Cross has 10% chance to cast Magnus Exorcismus. If upgraded to +9 or higher, increases the chance to 20%.
Laurell Weinder
Soul Strike casts a second time using a random level depending on user's learned Soul Strike.
Lava Golem
Deal 15% more magic damage against Earth element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Earth element.[Double bonus for 2H staff]
Lord of the Dead
Adds the chance to autocast Coma on an enemy. Adds the chance to autocast Stun, Curse, Silence, Poison, or Bleeding in random when attacking enemy. Deals +25% damage on stunned, blinded, cursed, bleeding, poisoned targets. Damage bonus stacks with multiple statuses. (max 2 cards per weapon)
Lunatic
LUK+3
CRIT+3
If upgraded to +9 or higher, grants an additional LUK+3, CRIT+3
Metaling
ATK+15
Gain 50HP after killing a monster. Drains 100HP when unequipped. If refined to +9 or higher, grants an additional 50 HP after killing a monster.
Mummy
HIT+40
ATK+10
Mutant Dragonoid
Deal 35% more damage against targets whose HP is below 30%. (max 2 cards per weapon, does not work against players)
Necromancer
VIT+1
Resistance against Stone+5%. If refined to +9, grants an additional resistance against Stone and Frozen +5% and VIT+1
Nereid
VIT+1
1% Damage reduction against Small-sized monsters, if refined to +9 or higher, grants an additional 2% damage reduction against Small-sized monsters and VIT+1
Orc Lady
VIT+1
Resistance against Stun and Posion +5%. If refined to +9 or higher, grants an additional resistance against Stun and Poison+5% and VIT+1
Phendark
INT+1
Deal 15% more magic damage against Undead element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Undead element.[Double bonus for 2H staff]
Phreeoni
HIT+150
Nullify reduction in damage inflicted on monsters resulting from monster's size.
Pitman
ASPD-10%
Chain Combo and Combo Finish damage+20%. +10% damage against all races. If refined to +9 or higher, grants an additional 20% damage for Chain Combo and Combo Finish damage.
Red Ferus
LUK+5
CRIT-2
If refined to +9 or higher, grants an additional LUK+4
Requiem
INT+1
Deal 15% more magic damage against Ghost element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Ghost element.[Double bonus for 2H staff]
Shellfish
SP Cost+100%
Each attack drains 10 HP and generates 2 SP. Lose 300 SP when unequipped.
[Mage Only]
Skeggiold
SP Cost+15%
Magnus Exorcismus damage+15%. If refined to +9 or higher, grants an additional 15% Magnus Exorcismus damage
Skeleton
CRIT+4
CRIT DMG+4%
If refined to +9 or higher, grants an additional CRIT+3 and CRIT DMG+4%
Snake
INT+1
Deal 15% more magic damage against Poison element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Poison element.[Double bonus for 2H staff]
Soldier Skeleton
CRIT+9
If refined to +9 or higher, grants an additonal CRIT+9
Stone Shooter
INT+1
Deal 15% more magic damage against Wind element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Wind element.[Double bonus for 2H staff]
Stormy Knight
Add the chance to autocast LVL1 Storm Gust when doing physical attack. Has 20% chance of freezing enemy when attacking, Bonus+60% physical damage against frozen targets.
Tri Joint
ASPD-2%
Blitz Beat damage+10%. If refined to +9 or higher, grants an additional 5% Blitz Beat damage
Rangdris
ATK+20%
Adds a 5% chance to autocast LVL1 Dispell when doing physical attack. Weapon becomes Indestructible but can still be destroyed by failed refine attempts.
Wolf
CRIT+4
Flee+6
If refined to +9 or higher, grants an additional CRIT+4 and Flee+6
Zombie Master
Grand Cross damage increased by 10%. If refined to +9 or higher, grants an additional 5% Grand Cross damage.
Zenorc
Soul Strike damage+25%. If refined to +9 or higher, grants an additional 25% Soul Strike damage. [double bonus for 2H staff]
Zipper Bear
ATK+35
DEF-5
[ Merchant set ]
[ Merchant Set ]
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