Weapons
Card Name
Main Stat 1
Main Stat 2
Stat Description
Set Effect 1
Set Effect 2
Andre
ATK+10
5% Chance to gain 2% of the damage dealt as SP while attacking. If refined to +9 or higher, gain an additional 1% of the damage dealt as SP while attacking.
Andre Larva
INT+2
MATK+5
If this is upgraded to +9 or higher, grants an additional INT+2, MATK+5. [Double all bonuses if equipped with a 2H staff]
Archer Skeleton
ASPD-5%
Bow: Crit DMG+20%, Crit+6. If this is upgraded to +9 or higher, grants an additional Crit DMG+20%, Crit+6
Aster
ATK+5 per base LUK
Atroce
ASPD+10%
10% additional physical damage to all races. Grants a small chance to increase ATK+100 and reduce after attack delay-100% for 10 seconds.
Baphomet
ATK+10%
Crit DMG+50%
Splash 9 cells around character
Beetle King
ATK+5
Deal 30% more damage against Blinded targets (max 2 cards per weapon)
Bloody Knight
Deal 35% more damage to targets with HP > 70%. (max 2 per weapon, does not work against players)
Bow Guardian
Bow: Grants 5% chance to autocast Double Strafe at the skill level currently learned when performing physical attacks. If upgraded to +9 or higher, grants an additional 10% chance.
Caterpillar
ATK+5
Deal 30% more damage VS Cursed (max 2 cards per weapon)
Chepet
15% increase in healing done. If this is upgraded to +9 or higher, grants an additional 10% increase in healing done. [double bonus for 2H staff]
Crab
Flee+9
INT+1
ATK-15. If this is upgraded to +9 or higher, grants an additional Flee +6, INT+1
Death Word
VIT+1
Resistance to Silence and Sleep +5%, If this is upgraded to +9 or higher, grants an additional resistance to silence +5% and VIT+1
Deviace
Deal 15% more magic damage against Fire element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Fire element.[Double bonus for 2H staff]
Diabolic
Deal 15% more magic damage against Holy element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Holy element.[Double bonus for 2H staff]
Doppelganger
ASPD+50%
Dracula
ATK+20%
ASPD+10%
10% chance to gain 10% of the damage inflicted as HP and SP with each attack.
Drake
ASPD+10%
15% chance to autocast lvl 2-4 waterball while attacking.
Driller
ATK+5
Deal 30% more damage against Silenced targets (max 2)
Drops
DEX+1
VIT+1
MATK+5. If upgraded to +9 or higher, grants an additional VIT+2, MATK+5 [double bonus for 2H staff]
Dullahan
ATK-10
Triple attack chance+10%. If refined to +9 or higher, grants an additional Triple attack chance+10%. Multiple cards do not stack.
Eremes Guile
Crit DMG+30%
ASPD-2%
Fabre
VIT+2
Max HP+100
If upgraded to +9 or higher, grants an additional VIT+1 and Max HP+200
False Angel
INT+1
Deal 15% more magic damage against Shadow element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Shadow element.[Double bonus for 2H staff]
Female Thiefbug
ATK+5
Deal 30% more damage against Poisoned targets (max 2 cards per weapon)
Fur Seal
[Acolyte Class] Every 9 STR = +1% ASPD, Every 9 INT = +40HP, Damage +5% to other races
[ Acolyte set ]
[ Monk set ]
Gig
VIT+1
1% Damage reduction against Large-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Large-sized monsters and VIT+1
Goblin Leader
VIT+1
1% Damage reduction against Medium-sized monsters, if upgraded to +9 or higher, grants an additional 2% damage reduction against Medium-sized monsters and VIT+1
Golem
ATK+15
Gain 5SP after killing a monster. Drains 100SP when unequipped. If upgraded to +9 or higher, grants and additional 3 SP after killing a monster.
Gryphon
INT+1
Deal 20% more magic damage against Bosses. If upgraded to +9 or higher, grants an additional 10% damage against Boss and INT+1. [double bonus for 2H staff]
Hatii Babe
Add the chance of autocasting LV3 Frost Driver on an enemy when doing physical attack. If the user is equipped with the Garm Card, chance is greatly increased and casts LV10 Frost Driver instead.
Hill Wind
VIT+1
Resistance against Curse and Bleeding +5%, If upgraded to +9 or higher, grants an additional 5% resistance to curse and bleeding and VIT+1
Hornet
INT+1
Deal 15% more magic damage against Water element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Water element.[Double bonus for 2H staff]
Howard Alt-Eisen
ATK+5
Deal 30% more damage against stunned targets (max 2 cards per weapon)
Hunter Fly
ATK+10
Adds 5% chance of gaining 15% of damage inflicted as HP with each attack. If refined to +9 or higher, grants an additional 5% of damage inflicted as HP with each attack.
Incantation Samurai
Ignores normal monster's defense when attacking.
Injustice
Adds the chance to autocast LVL3 Sonic Blow when doing physical attack. If upgraded to +9 or higher, autocasts LVL5 Sonic Blow instead. If the user is equipped with an item compounded with Zealotus Card, damage to all races +10%.
Kobold Leader
INT+1
Deal 15% more magic damage against Neutral element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Neutral element.[Double bonus for 2H staff]
Lady Solace
INT+1
Grand Cross has 10% chance to cast Magnus Exorcismus. If upgraded to +9 or higher, increases the chance to 20%.
Laurell Weinder
Soul Strike casts a second time using a random level depending on user's learned Soul Strike.
Lava Golem
Deal 15% more magic damage against Earth element. Deal -15% magic damage against other elements. If this is upgraded to +9 or higher, grants an additional 10% damage against Earth element.[Double bonus for 2H staff]
Lord of the Dead
ASPD+10%
Adds the chance to autocast Coma on an enemy. Adds the chance to autocast Stun, Curse, Silence, Poison, or Bleeding in random when attacking enemy. Deals +25% damage on stunned, blinded, cursed, bleeding, poisoned targets. Damage bonus stacks with multiple statuses. (max 2 cards per weapon)
Lunatic
LUK+3
CRIT+3
If upgraded to +9 or higher, grants an additional LUK+3, CRIT+3
Metaling
ATK+15
Gain 50HP after killing a monster. Drains 100HP when unequipped. If refined to +9 or higher, grants an additional 50 HP after killing a monster.
Mummy
HIT+40
ATK+10
If refined to +9 or higher, grants an additional HIT+15.
Mutant Dragonoid
Deal 35% more damage against targets whose HP is below 30%. (max 2 cards per weapon, does not work against players)
Necromancer
VIT+1
Resistance against Stone+5%. If refined to +9, grants an additional resistance against Stone and Frozen +5% and VIT+1
Nereid
VIT+1
1% Damage reduction against Small-sized monsters, if refined to +9 or higher, grants an additional 2% damage reduction against Small-sized monsters and VIT+1
Orc Lady
VIT+1
Resistance against Stun and Poison+5%. If refined to +9 or higher, grants an additional resistance against Stun and Poison+5% and VIT+1
Phendark
INT+1
Deal 15% more magic damage against Undead element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Undead element.[Double bonus for 2H staff]
Phreeoni
HIT+250
ASPD+10%
Nullify reduction in damage inflicted on monsters resulting from monster's size.
Pitman
ASPD-10%
Chain Combo and Combo Finish damage+20%. +10% damage against all races. If refined to +9 or higher, grants an additional 20% damage for Chain Combo and Combo Finish damage.
Red Ferus
LUK+5
CRIT-2
If refined to +9 or higher, grants an additional LUK+4
Requiem
INT+1
Deal 15% more magic damage against Ghost element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Ghost element.[Double bonus for 2H staff]
Shellfish
ATK-10
[ Acolyte Class Only ] Additional 10% chance to generate a Spirit Sphere when attacking. If refined to +9 or higher, chance increases to 20%. Multiple cards do not stack.
[Mage Only]
Skeggiold
SP Cost+15%
Magnus Exorcismus damage+15%. If refined to +9 or higher, grants an additional 15% Magnus Exorcismus damage
Skeleton
CRIT+4
CRIT DMG+4%
If refined to +9 or higher, grants an additional CRIT+3 and CRIT DMG+4%
Snake
INT+1
Deal 15% more magic damage against Poison element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Poison element.[Double bonus for 2H staff]
Soldier Skeleton
CRIT+9
If refined to +9 or higher, grants an additional CRIT+9
Stone Shooter
INT+1
Deal 15% more magic damage against Wind element. Deal -15% magic damage against other elements. If this is refined to +9 or higher, grants an additional 10% damage against Wind element.[Double bonus for 2H staff]
Stormy Knight
ASPD+10%
Add the chance to autocast LVL1 Storm Gust when doing physical attack. Has 20% chance of freezing enemy when attacking, Bonus+60% physical damage against frozen targets.
Tri Joint
ASPD-2%
Blitz Beat damage+10%. If refined to +9 or higher, grants an additional 5% Blitz Beat damage
Turtle General
Increases damage on all enemies by 35%.
Rangdris
ATK+20%
Adds a 5% chance to autocast LVL1 Dispell when doing physical attack. Weapon becomes Indestructible but can still be destroyed by failed refine attempts.
Wolf
CRIT+4
Flee+6
If refined to +9 or higher, grants an additional CRIT+4 and Flee+6
Zombie Master
Grand Cross damage increased by 10%. If refined to +9 or higher, grants an additional 5% Grand Cross damage.
Zenorc
Soul Strike damage+25%. If refined to +9 or higher, grants an additional 25% Soul Strike damage. [double bonus for 2H staff]
Zipper Bear
ATK+35
DEF-5
[ Merchant set ]
[ Merchant Set ]
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