Patch v1.1.5 - Card Tweaks, Autospell Buffs & Infinity Loot!

📦 Patch v1.1.5– Card Tweaks, Autospell Buffs & Infinity Loot

🗓️ Goes Live: June 17


🔥 Monster AI Adjustments

  • Mobs that previously cast excessive levels of Fireball have been rebalanced. They will now cast a maximum of Level 10. Examples: Eddga, Golden Thief Bug, Imp, Kasa, Mutant Dragonoid, and similar mobs.

  • Golden Thief Bug no longer casts Assumptio.


🧠 System Mechanics

  • Item Autospell Delay Removed: Skills triggered via autocast (from cards/items) no longer add delay to the player’s actions. → This opens up smoother combat and more creative builds across all classes.

  • Sonic Blow Animation now scales properly with ASPD, improving fluidity when autocast by cards/items.

  • Magnum Break will now try to refresh the client when casting it to improve player/enemy positioning.


🃏 Accessory Card Rebalancing

The following cards were rebalanced to improve underused options and create more build diversity:

Card
Changes

Cookie Card

Holy Light Damage: 25% → 35% Holy Light Cast Time Reduction: -10%

Anopheles Card

Lightning Bolt Autocast: Lv 2 → Lv 4

Blazzer Card

DEF Penalty: -10 → -5

Dragon Egg Card

Removed cast/move speed penalty

Dumpling Kid Card

Now autocasts Lv 6 Soul Strike (was random Lv 1–6)

Gazeti Card

Cold Bolt Autocast: Lv 2 → Lv 4

Heater Card

Max HP Bonus: 2% → 3%

Hell Poodle Card

5% chance to inflict Bleeding while attacking

Marine Sphere Card

Removed bonus damage +5% chance to autocast Lv 3 Magnum Break

Owl Duke Card

Impositio Manus Autocast: Lv 2 → Lv 5

Pirate Skel Card

DEF Penalty: -3 → -1

Sage Worm Card

Max HP: -450 → -350 Max SP: -75 → -55

Spore Card

Bonus: +3 Vit, +200 Max HP

Stapo Card

Earth Spike Autocast: Lv 2 → Lv 4

Wickebine Tres Card

Strip Armor Autocast: Lv 1 → Lv 4

Wind Ghost Card

Autocast Chance: 2% → 5% for Lv 3 Jupitel Thunder


🛡️ Equipment Changes

All changes below will be live when Patch 1.1.5 is up.


🎯 New Effects or Major Additions

  • Ancient Cape [0] / [1] 3% chance to Curse and/or Silence an enemy while attacking. If refined to +9 or above: additional 3% chance to Curse/Silence.

  • Black Leather Boots + Crest of the Rider [Combo] If both are refined to +9 or above: 3% chance to gain +10 AGI and +20 Flee for 7 seconds while attacking.

  • Crescent Scythe New Bonus: If refined to +9 or above: +20% Critical Damage


⚙️ Stat Adjustments / Fixes

  • Coronet Max SP per refine: 10 → 15

  • Falcon Muffler Slot added Removed: Perfect Dodge Base Flee: 15 → 10 At +9 refine: +5 Flee, +1 AGI

  • Fricca’s Circlet Slot added MDEF: 10 → 5

  • Goibne's Helmet Slot added

  • Goibne's Spaulders Slot added Removed: VIT, MDEF Ranged Damage Reduction: 10% → 5% At +9 refine: Additional +5% Ranged Resist

  • Goibne Set Max HP: 15% → 5% MDEF: 15 → 5 Elemental Resist: 10% → 5% VIT bonus removed

  • Heavenly Maiden Wings INT +1 At +9 refine: Additional INT +1

  • Masamune DEF Reduction Rate: 2/3 → 1/4

  • Magestic Goat [0]/[1] Tooltip fixed: +5% damage to Demi-Humans At +9 refine: Additional +5% Demi-Human damage

  • Magic Bible Vol1 INT: 2 → 1 Now usable by all jobs except Novice

  • Memory Book Added: +1 AGI All jobs except Novice

  • Mithril Magic Cape MDEF: 3 → 10 All jobs except Novice

  • Morpheus Headband Slot added

  • Morpheus Shawl Removed: MDEF Slot added Max SP: 10% → 5% At +9 refine: Additional +5% Max SP

  • Morpheus Ring & Bracelet Max SP: 5% → 2% Added: +100 Max SP

  • Morpheus Set Max SP Bonus: 20% → 10%

  • Pauldron Melee Damage Reduction: +1% At +9 refine: Additional +2% All jobs except Novice

  • Sacred Mission [0] / [1] At +9 refine: Additional +1 INT and +2 VIT All jobs except Novice

  • Survivor’s Manteau Slot added Base VIT: 10 → 5 At +9 refine: Additional +5 VIT All jobs except Novice

  • Survivor’s Manteau + Rod [Combo] Neutral Resist changed to +1% per refine rate

  • Ulfhedinn DEF: 3 → 6 All jobs except Novice

  • Vali’s Manteau Slot added Neutral Resist: 15% → 5%

  • Valkyrian Manteau Class restriction on bonuses removed Max HP: +200 Elemental Resist: +1% At +9 refine: Additional +200 Max HP and +2% resist

  • Wool Scarf Max HP: +1% At +9 refine: Additional +1% Max HP


✅ Job Usability Updates

  • Cursed Dagger – Now usable by: Swordsman, Merchant, Mage, Archer, Thief

  • Divine Cross – Now usable by: Wizard, Priest, Monk

  • Grand Cross – Now usable by: Acolyte, Merchant

  • Greaves – Now usable by: All jobs except Novice

  • Holy Robe – Now usable by: All jobs except Novice

  • Iron Driver – Now usable by: Acolyte, Merchant

  • Legion Plate Armor – Now usable by: Swordsman, Merchant, Thief

  • Long Mace – Now usable by: Acolyte, Merchant

  • Meteo Plate Armor – Now usable by: Swordsman, Thief, Merchant

  • Padded Armor – Now usable by: All jobs except Novice

  • Scapulare – Now usable by: All jobs except Novice

  • Thorn Staff of Darkness – Slot added, now usable by: 2nd Jobs

  • Twin Edge of Naght Sieger – Now usable by: 2nd Jobs

  • Violet Fear – Now usable by: 2nd Jobs

  • Wrench – Now usable by: Acolyte, Merchant

  • Flame Manteau of Naght Sieger – Now usable by: All jobs except Novice


🧭 Infinity Instance Update

  • Bloody Branch now added as a rare drop for all Infinity Instances Level 10 and above


⏳ Coming Soon: July 1 – Infinity Season 3

🍇 Grape Juice Removal

Originally added to help early-game players who lacked zeny for Blue Potions. Now that the economy is more stable and crafting Light Blues is viable, we will remove Grape Juice from the Tool Dealer.

🪙 Golden Key Price Reversion

Infinity rewards have stabilized. As intended from the beginning, the price of Golden Keys will return to 200,000 zeny.


🛠️ Dev Note

This patch focuses on expanding viable builds, modernizing old gear, and prepping for Infinity Season 3. Class feedback, build variety, and mid/end-game balance remain top priorities moving forward.

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