Patch v1.1.5 - Card Tweaks, Autospell Buffs & Infinity Loot!
📦 Patch v1.1.5– Card Tweaks, Autospell Buffs & Infinity Loot
🗓️ Goes Live: June 17
🔥 Monster AI Adjustments
Mobs that previously cast excessive levels of Fireball have been rebalanced. They will now cast a maximum of Level 10. Examples: Eddga, Golden Thief Bug, Imp, Kasa, Mutant Dragonoid, and similar mobs.
Golden Thief Bug no longer casts Assumptio.
🧠 System Mechanics
Item Autospell Delay Removed: Skills triggered via autocast (from cards/items) no longer add delay to the player’s actions. → This opens up smoother combat and more creative builds across all classes.
Sonic Blow Animation now scales properly with ASPD, improving fluidity when autocast by cards/items.
Magnum Break will now try to refresh the client when casting it to improve player/enemy positioning.
🃏 Accessory Card Rebalancing
The following cards were rebalanced to improve underused options and create more build diversity:
Cookie Card
Holy Light Damage: 25% → 35%
Holy Light Cast Time Reduction: -10%
Anopheles Card
Lightning Bolt Autocast: Lv 2 → Lv 4
Blazzer Card
DEF Penalty: -10 → -5
Dragon Egg Card
Removed cast/move speed penalty
Dumpling Kid Card
Now autocasts Lv 6 Soul Strike (was random Lv 1–6)
Gazeti Card
Cold Bolt Autocast: Lv 2 → Lv 4
Heater Card
Max HP Bonus: 2% → 3%
Hell Poodle Card
5% chance to inflict Bleeding while attacking
Marine Sphere Card
Removed bonus damage +5% chance to autocast Lv 3 Magnum Break
Owl Duke Card
Impositio Manus Autocast: Lv 2 → Lv 5
Pirate Skel Card
DEF Penalty: -3 → -1
Sage Worm Card
Max HP: -450 → -350
Max SP: -75 → -55
Spore Card
Bonus: +3 Vit
, +200 Max HP
Stapo Card
Earth Spike Autocast: Lv 2 → Lv 4
Wickebine Tres Card
Strip Armor Autocast: Lv 1 → Lv 4
Wind Ghost Card
Autocast Chance: 2% → 5%
for Lv 3 Jupitel Thunder
🛡️ Equipment Changes
All changes below will be live when Patch 1.1.5 is up.
🎯 New Effects or Major Additions
Ancient Cape [0] / [1] 3% chance to Curse and/or Silence an enemy while attacking. If refined to +9 or above: additional 3% chance to Curse/Silence.
Black Leather Boots + Crest of the Rider [Combo] If both are refined to +9 or above: 3% chance to gain +10 AGI and +20 Flee for 7 seconds while attacking.
Crescent Scythe New Bonus: If refined to +9 or above: +20% Critical Damage
⚙️ Stat Adjustments / Fixes
Coronet Max SP per refine:
10 → 15
Falcon Muffler Slot added Removed: Perfect Dodge Base Flee:
15 → 10
At +9 refine: +5 Flee, +1 AGIFricca’s Circlet Slot added MDEF:
10 → 5
Goibne's Helmet Slot added
Goibne's Spaulders Slot added Removed: VIT, MDEF Ranged Damage Reduction:
10% → 5%
At +9 refine: Additional+5%
Ranged ResistGoibne Set Max HP:
15% → 5%
MDEF:15 → 5
Elemental Resist:10% → 5%
VIT bonus removedHeavenly Maiden Wings INT +1 At +9 refine: Additional INT +1
Masamune DEF Reduction Rate:
2/3 → 1/4
Magestic Goat [0]/[1] Tooltip fixed: +5% damage to Demi-Humans At +9 refine: Additional +5% Demi-Human damage
Magic Bible Vol1 INT:
2 → 1
Now usable by all jobs except NoviceMemory Book Added: +1 AGI All jobs except Novice
Mithril Magic Cape MDEF:
3 → 10
All jobs except NoviceMorpheus Headband Slot added
Morpheus Shawl Removed: MDEF Slot added Max SP:
10% → 5%
At +9 refine: Additional+5%
Max SPMorpheus Ring & Bracelet Max SP:
5% → 2%
Added: +100 Max SPMorpheus Set Max SP Bonus:
20% → 10%
Pauldron Melee Damage Reduction:
+1%
At +9 refine: Additional+2%
All jobs except NoviceSacred Mission [0] / [1] At +9 refine: Additional +1 INT and +2 VIT All jobs except Novice
Survivor’s Manteau Slot added Base VIT:
10 → 5
At +9 refine: Additional+5 VIT
All jobs except NoviceSurvivor’s Manteau + Rod [Combo] Neutral Resist changed to +1% per refine rate
Ulfhedinn DEF:
3 → 6
All jobs except NoviceVali’s Manteau Slot added Neutral Resist:
15% → 5%
Valkyrian Manteau Class restriction on bonuses removed Max HP: +200 Elemental Resist: +1% At +9 refine: Additional +200 Max HP and +2% resist
Wool Scarf Max HP: +1% At +9 refine: Additional +1% Max HP
✅ Job Usability Updates
Cursed Dagger – Now usable by: Swordsman, Merchant, Mage, Archer, Thief
Divine Cross – Now usable by: Wizard, Priest, Monk
Grand Cross – Now usable by: Acolyte, Merchant
Greaves – Now usable by: All jobs except Novice
Holy Robe – Now usable by: All jobs except Novice
Iron Driver – Now usable by: Acolyte, Merchant
Legion Plate Armor – Now usable by: Swordsman, Merchant, Thief
Long Mace – Now usable by: Acolyte, Merchant
Meteo Plate Armor – Now usable by: Swordsman, Thief, Merchant
Padded Armor – Now usable by: All jobs except Novice
Scapulare – Now usable by: All jobs except Novice
Thorn Staff of Darkness – Slot added, now usable by: 2nd Jobs
Twin Edge of Naght Sieger – Now usable by: 2nd Jobs
Violet Fear – Now usable by: 2nd Jobs
Wrench – Now usable by: Acolyte, Merchant
Flame Manteau of Naght Sieger – Now usable by: All jobs except Novice
🧭 Infinity Instance Update
Bloody Branch now added as a rare drop for all Infinity Instances Level 10 and above
⏳ Coming Soon: July 1 – Infinity Season 3
🍇 Grape Juice Removal
Originally added to help early-game players who lacked zeny for Blue Potions. Now that the economy is more stable and crafting Light Blues is viable, we will remove Grape Juice from the Tool Dealer.
🪙 Golden Key Price Reversion
Infinity rewards have stabilized. As intended from the beginning, the price of Golden Keys will return to 200,000 zeny.
🛠️ Dev Note
This patch focuses on expanding viable builds, modernizing old gear, and prepping for Infinity Season 3. Class feedback, build variety, and mid/end-game balance remain top priorities moving forward.
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