Patch v1.1.4 – Tactical Tweaks & Utility Uplift
📅 June 11 Patch Notes
Second Monthsary Clean-up, Class Adjustments, and Quality-of-Life Updates
🎁 General Changes
[REMOVED] Second Monthsary Gift Box from the Cash Shop.
[ADDED] Repair NPCs to all major town hubs for convenient gear maintenance.
[ADDED] Healer NPC in Alberta main hub.
[UPDATED] Guild Tax can now be set up to 99%, giving guild leaders more zeny funneling flexibility.
[CHANGED] Shiny Asgard Costumes have been moved from Middle to Upper Headgear slot.
[UPDATED] Several headgears now include the source from where they came from.
🗡️ Assassin
Grimtooth SP Cost reduced from
12 → 8
.Grimtooth Critical Chance is now 33% of your total Critical stat (increased from 25%).
🔨 Blacksmith
Hammer Fall Cooldown has been removed.
Skill can now be used without cooldown delay.
The Grip effect still retains a 1-second delay for control balance.
🕵️ Rogue
Raid and Intimidate now gain +20% chance to hit per Combo Point used.
Raid SP Cost: Now a flat 10 SP across all levels.
Intimidate SP Cost: Now scales as follows:
Level 1 → 2 SP
Level 2 → 4 SP
Level 3 → 6 SP
Level 4 → 8 SP
Level 5 → 10 SP
Sprinkle Sand now ignores Flee, similar to the behavior of Throw Stone.
🔥 Mage
Firewall base cast time has been reduced to 0.5 seconds at all levels.
❄️ Wizard
Storm Gust no longer knocks back enemies in PvE content. (PvP knockback remains the same)
🏹 Hunter
Phantasmic Arrow logic has been improved.
The skill now consistently slides the user away from the target, ensuring cleaner disengage mechanics.
🛡️ Swordsman
Magnum Break now features improved Grip logic.
Enemies affected are reliably repositioned in front of the Knight, making the combo smoother and more tactical.
🔧 Developer Note
We are continuously analyzing class performance and player feedback to improve balance and promote greater class diversity in end-game content. Further tweaks are coming — stay sharp and stay creative with your builds!
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