โ๏ธ๐น๐ธ Patch V1.2.1 โ Knight, Hunter, Bard & Dancer
Focus: Combat Quality-of-Life Enhancements & Mechanic Buffs
This update introduces targeted improvements for mid-game physical jobs to increase viability, fluidity, and gameplay satisfaction in both PvE and PvP scenarios.
โ๏ธ Knight โ Impact and Mobility Boosts
Bowling Bash Now has a chance to deal double damage based on your Critical Chance. โค Example: If you have 60% Crit Chance, you have a 60% chance to double the damage of Bowling Bash.
This gives crit-based Knight builds more value and encourages hybrid tank-DPS styles.
Charge Attack
Cast time removed
Aftercast delay removed
Now has a flat 10-second cooldown
Charge Attack is now more responsive and viable for initiating, repositioning, or closing gaps during combat.
๐น Hunter โ Melee Utility Buff
When equipping a Dagger-class weapon, the Hunter gains +3 Attack Range
Enables melee Hunter builds and opens up creative pathing, especially for hybrid Blitzers/melee or auto-attack builds.
๐ถ Bard & Dancer โ Range Flexibility for Support DPS
When wielding a Musical Instrument (Bard) or Whip (Dancer), gain +3 Attack Range
This improvement helps Bards and Dancers contribute damage more safely while positioning for songs or duets, especially in team-based PvP or boss fights.
These changes aim to support alternative builds and unlock new playstyles by smoothing out class-specific combat friction and range limitations.
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