โš”๏ธ๐Ÿน๐ŸŽธ Patch V1.2.1 โ€“ Knight, Hunter, Bard & Dancer

Focus: Combat Quality-of-Life Enhancements & Mechanic Buffs


This update introduces targeted improvements for mid-game physical jobs to increase viability, fluidity, and gameplay satisfaction in both PvE and PvP scenarios.


โš”๏ธ Knight โ€“ Impact and Mobility Boosts

  • Bowling Bash Now has a chance to deal double damage based on your Critical Chance. โžค Example: If you have 60% Crit Chance, you have a 60% chance to double the damage of Bowling Bash.

This gives crit-based Knight builds more value and encourages hybrid tank-DPS styles.

  • Charge Attack

    • Cast time removed

    • Aftercast delay removed

    • Now has a flat 10-second cooldown

Charge Attack is now more responsive and viable for initiating, repositioning, or closing gaps during combat.


๐Ÿน Hunter โ€“ Melee Utility Buff

  • When equipping a Dagger-class weapon, the Hunter gains +3 Attack Range

Enables melee Hunter builds and opens up creative pathing, especially for hybrid Blitzers/melee or auto-attack builds.


๐ŸŽถ Bard & Dancer โ€“ Range Flexibility for Support DPS

  • When wielding a Musical Instrument (Bard) or Whip (Dancer), gain +3 Attack Range

This improvement helps Bards and Dancers contribute damage more safely while positioning for songs or duets, especially in team-based PvP or boss fights.


These changes aim to support alternative builds and unlock new playstyles by smoothing out class-specific combat friction and range limitations.

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