Patch V1.2.1 – Item Updates (Armor, Cards, Headgear)

This page contains changes to Armor, Cards, and Headgears updated in Patch V1.2.1. For weapon changes, please refer to the Weapons Update Page (to be added soon).


🛡️ Armor Changes

  • Goibne Armor

    • Slot count: 0 → 1

    • Vit: 2 → 1

    • Max HP: +10% → +1%

  • Golden Gear

    • Max HP +200, MDEF +7

    • If refined to +9: Additional Max HP +200, MDEF +7

  • Satanic Bone Helm

    • NEW: Dex +1, Vit +2, Neutral resistance +5%, 6% chance to Stun attackers

    • If refined to +9: Vit +2, Neutral resistance +5% → +10%, Stun chance +6% → +9%

  • Staff of Survival (INT and DEX versions, Slotted)

    • If refined to +9: Max HP +200, Neutral resistance +5%


🃏 Card Changes

  • Archer Skeleton Card

    • Critical Chance: 9 → 6

    • Critical Damage: 10% → 20%

    • ASPD Reduction: 10% → 5%

  • Eremes Guile Card

    • Critical Damage: 25% → 30%

    • ASPD Reduction: 3% → 2%

  • Injustice Card

    • Autocast: Sonic Blow level 1 → 3

    • If weapon is refined to +9: Autocast level 3 → 5


🎩 Headgear Changes

  • Angel Blessing

    • Max HP +400

    • Reduces Holy element damage by 5%

    • If refined to +9: Additional Max HP +400, Holy resistance +5%

  • Angeling Hat

    • If refined to +9: Vit +2, +5% resistance to Demi-Human monsters

  • Assassin Mask

    • Critical Damage +3%

  • Bacsojin Hat

    • Removed Magnificat effect

    • NEW: Enables Level 3 Sanctuary

    • If refined to +9: Enables Level 10 Sanctuary

  • Bone Helm

    • Shadow resistance -15% -> +10%. Max HP +300.

  • Boy’s Cap

    • Demi-Human resistance: 5% → 6%

    • If refined to +9: Max HP +500, Demi-Human resistance 3% → 6%

  • Corsair

    • Additional Max HP +500. If refined to +9 and above, additional Max HP +500.

  • Evil Snake Lord Hat

    • AGI +2, 3% chance to autocast Level 5 Sonic Blow when attacking

    • If refined to +9: Chance to autocast is doubled

  • Ghost Bandana

    • Flee per refine rate 2 -> 4. Enable use of Hiding Level 1.

  • Goibne Armor

    • Slot 0 -> 1, Vit 2 -> 1, Max HP 10% -> 1%.

  • Golden Gear

    • Max HP +200, Mdef +7. If refined to +9 and above, additional Max HP +200 and Mdef +7.

  • Gryphon Hat

    • NEW: STR +2, Demi-Human resistance +5%

    • Adrenaline Rush cooldown reduced by 2 seconds

    • If refined to +9: Cooldown reduced by 4 seconds

  • Jewel Crown

    • Bonus Hit per refine rate 3 -> 6.

  • Large Orc Hero Helm

    • Now occupies Top slot only

    • STR: 3 → 2

    • If refined to +9: STR +1, Double chance to autocast Level 3 Weapon Perfection

  • Lady Tanee Doll

    • AGI +2, Blitz Beat damage +3%

    • If refined to +9: Additional Blitz Beat damage +7%

  • Majestic Goat

    • Damage to demi humans 5% -> 7%, if refined to +9 damage, additional damage to demi humans 5% -> 8%.

  • Mask of Ifrit

    • Now Top and Mid only. If refined to +9 and above, double the chance to autocast Meteor Storm and Fire Bolt and additional 5% Fire element resistance.

  • Moonlight Flower Hat

    • 2% chance to autocast Level 3 Fire/Cold/Lightning Bolt when attacking

    • If refined to +9: Chance increased to 4%

  • Necromancer’s Hood

    • Now occupies Top slot only

    • If refined to +9: Double chance to autocast Level 5 Evil Land

  • Satanic Bone Helm

    • Dex +1, Vit +2, 5% tolerance to Neutral attacks, 6% chance to stun attackers. If refined to +9 and above, additional Vit +2, +5% tolerance to Neutral attacks, 9% chance to stun attackers.

  • Sphinx Hat

    • Now occupies Top slot only

    • Magnum Break cooldown reduced by 3 seconds

    • If refined to +9: Cooldown reduced by 6 seconds

  • Wanderer’s Sakkat

    • Now occupies Top slot only (was Upper and Mid)


Note: All refine bonuses use the format “If refined to +9” for consistency.

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