📜 Patch v1.1 – The Archive Begins
May 25, 2025
Welcome to the first officially documented patch of Ragnarok Plus.
While countless changes have already shaped the world behind the scenes, this marks the beginning of our permanent changelog archive. From here on, every buff, nerf, feature, and fix will be written in stone—so future adventurers may look back and see how far we've come.
🛠️ General Changes
Zeny Trading/Vending Tax reduced from 20% ➜ 10%
@refresh cooldown reduced from 5s ➜ 2s
Training Dummy no longer spams the chat window
Warp NPCs updated with new direct warps:
Kiel Dungeon 1->2 (portal added at kh_dun01 35,198)
Juperos Entrance
Ayothaya Dungeon Level 1 (plus portal to Level 2 at ayo_dun01 24,282)
Gonryun Dungeon (gon_dun01)
Thor Volcano Floor 1 (thor_v01)
🧘♂️ Sitting Bonus Update
Increased bonus HP/SP regeneration every 10 seconds when sitting near others:
2 Players
3%
5%
3 Players
4%
10%
4+ Players
5%
15%
🧪 Upgrade System Adjustments
HD Oridecon / HD Elunium:
No longer required to slot Class A & S Weapons/Equipment
Now grant +5% success chance when given to the NPC
Card Remover NPC:
Now only requires 1 HD Bradium or 1 HD Carnium for insurance
🧙 Class Adjustments
🔥 Sage
Autospell only activates when a weapon is equipped
Converter crafting now requires:
1 Blank Scroll + Red Blood / Crystal Blue / Green Live / Wind of Verdure
✝️ Priest
Angelus Barrier damage reduction increased: 20% ➜ 40%
Gloria: 20% chance per skill level to stun enemies in a 7×7 radius
🥋 Monk
Combo Finish pulls enemies only when Steel Body is active
Asura Strike no longer removes Critical Explosion when part of a combo
Combo Rush: Grants 15% damage reduction vs monsters (does not work during Steel Body)
⚔️ Knight
Bowling Bash: Gains +1% hit chance per 1 Crit Rate → 100% hit chance at 100 Crit
Auto-Counter (Passive Stacks): Each stack now also provides:
+4 DEF / +4 MDEF per stack
Bonus damage resistance depending on weapon type:
🔸 Two-Handed Weapons
Lv 1–2: +2% damage resistance per stack
Lv 3–4: +5% damage resistance per stack
🔸 One-Handed Weapons
Lv 1–2: +1% damage resistance per stack
Lv 3–4: +2% damage resistance per stack
🛡️ Swordsman (Knight & Crusader)
Endure: Grants 20% monster damage reduction for 2 seconds
Bash: Sub-30% HP bonus damage now works for all users of the skill
🎵 Bard / Dancer
Musical Strike / Throw Arrow: Increased damage per performance charge
Adaptation now instantly casts Musical Strike/Throw Arrow per use on enemies in a 7x7 radius around the Bard/Dancer
SP Cost for Songs/Dances: Reduced to 30 SP at all levels
🕵️ Rogue
Raid / Intimidate: Slightly increased PvE damage at max combo points
Reproduce now learned and scales for each Plagiarism level
Strip Skills gain bonus success chance per Combo Point:
1 Point
+1%
+5%
2 Points
+3%
+15%
3 Points
+6%
+30%
4 Points
+10%
+50%
5 Points
+20%
+100%
At 5 Points: 25% chance to strip 1 additional random gear
⚔️ Crusader
Spear Quicken now works with 1H Spears
Shield Boomerang now always cleaves in melee
Shield Charge + Auto Guard now activates Holy Bulwark:
+1% Max HP per Shield refine
+5% Damage reduction
+5% HP regen per second (also applied to party)
Shield Boomerang after enhanced Shield Charge:
Deals double damage
Doubles and refreshes Holy Bulwark bonuses
Grand Cross Changes
Now uses your weapon's element
Cast time reduced based on Faith Level and HP%:
≤ 75% HP
1.5% × Faith Level
≤ 50% HP
3% × Faith Level
≤ 25% HP
4.5% × Faith Level
Holy Cross Changes
Now uses weapon's element
Adds 50% of MATK to Holy Cross' skill ratio
Generates more Fury
In Fury Status:
Stack bonus damage reduced: 20% ➜ 5%
No longer damages the user
Each stack:
Reduces Grand Cross self-damage by 5%
Increases Grand Cross damage (up to 25% total)
Casting Grand Cross consumes all Holy Cross stacks
🗡️ Assassin
Combo Point DR:
+2% per Combo Point (all)
+7% per Combo Point IF Dual-Wielding or using Katars
Blade Fury / Corrosion additional buff:
+10% monster DR
+45% if Dual-Wielding
Does not stack with Combo Point DR – highest value applies
Blade Fury Rework
Blade Fury automatically grants +190 ASPD
Gain +16% ASPD (if dual-wielding 1H Swords) for each Combo Point
ASPD Bonus is reduced per Base AGI. Note: In order to obtain the full ASPD bonus, you must stay at 1 Base AGI.
On Blade Fury expiration:
Grants +45% ASPD for 3s
ASPD Bonus also reduced the higher your Base AGI is
💀 Infinity Instance: Boss & Mechanic Adjustments
Several MVPs within the Infinity Instance have received balance changes to improve difficulty scaling and encounter pacing:
Baphomet
Increased cooldown skills cooldown to reduce spam bursts
Dark Lord
Now casts Wide Curse
Orc Lord
Now uses Dragon Fear
Evil Snake Lord
Moved to the third boss room
Beelzebub
Reduced slave count to 3
Reduced slave HP to 250,000
Thanatos
Slave respawn time has been reduced
Kiel
Increased slave HP
Ktullanux
Increased slave HP
🧠 These changes are part of ongoing tweaks to make scaling MVP fights in the Infinity Instance more tactical and manageable without removing the challenge. More boss refinements coming in v1.2!
📦 Cards & Items
This patch includes over 50+ rebalanced cards and items, including:
Reworked +9 refine bonuses
More Devotion synergy
Enhanced PvE utility
New combo mechanics
Bonus effects when on Safety Wall, with Energy Coat, and more
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