Ragnarok Plus Whitepaper
  • Welcome to RO Plus!
  • Server Philosophy
  • Getting Started and Everything You Need to Know
  • Gameplay Enhancements.
    • Class Overhauls/Enhancements
    • Quality of Life Upgrades
  • Card Revamp Overview
  • Player-Driven Economy
  • RO Plus Infinity instance
  • Server Rules
  • Roadmap
  • Card Database
    • Weapons
    • Armor
    • Accessory
    • Garment
    • Footgear
    • Shield
    • Headgear
  • Patch Notes
    • 📜 Patch v1.1 – The Archive Begins
      • Patch v1.1 – Full Card & Item Changes
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On this page
  • 🛠️ General Changes
  • 🧘‍♂️ Sitting Bonus Update
  • 🧪 Upgrade System Adjustments
  • 🧙 Class Adjustments
  • 💀 Infinity Instance: Boss & Mechanic Adjustments
  • 📦 Cards & Items
  1. Patch Notes

📜 Patch v1.1 – The Archive Begins

May 25, 2025

Welcome to the first officially documented patch of Ragnarok Plus.

While countless changes have already shaped the world behind the scenes, this marks the beginning of our permanent changelog archive. From here on, every buff, nerf, feature, and fix will be written in stone—so future adventurers may look back and see how far we've come.


🛠️ General Changes

  • Zeny Trading/Vending Tax reduced from 20% ➜ 10%

  • @refresh cooldown reduced from 5s ➜ 2s

  • Training Dummy no longer spams the chat window

  • Warp NPCs updated with new direct warps:

    • Kiel Dungeon 1->2 (portal added at kh_dun01 35,198)

    • Juperos Entrance

    • Ayothaya Dungeon Level 1 (plus portal to Level 2 at ayo_dun01 24,282)

    • Gonryun Dungeon (gon_dun01)

    • Thor Volcano Floor 1 (thor_v01)


🧘‍♂️ Sitting Bonus Update

Increased bonus HP/SP regeneration every 10 seconds when sitting near others:

Nearby Players
Old Regen
New Regen

2 Players

3%

5%

3 Players

4%

10%

4+ Players

5%

15%


🧪 Upgrade System Adjustments

  • HD Oridecon / HD Elunium:

    • No longer required to slot Class A & S Weapons/Equipment

    • Now grant +5% success chance when given to the NPC

  • Card Remover NPC:

    • Now only requires 1 HD Bradium or 1 HD Carnium for insurance


🧙 Class Adjustments

🔥 Sage

  • Autospell only activates when a weapon is equipped

  • Converter crafting now requires:

    • 1 Blank Scroll + Red Blood / Crystal Blue / Green Live / Wind of Verdure


✝️ Priest

  • Angelus Barrier damage reduction increased: 20% ➜ 40%

  • Gloria: 20% chance per skill level to stun enemies in a 7×7 radius


🥋 Monk

  • Combo Finish pulls enemies only when Steel Body is active

  • Asura Strike no longer removes Critical Explosion when part of a combo

  • Combo Rush: Grants 15% damage reduction vs monsters (does not work during Steel Body)


⚔️ Knight

  • Bowling Bash: Gains +1% hit chance per 1 Crit Rate → 100% hit chance at 100 Crit

  • Auto-Counter (Passive Stacks): Each stack now also provides:

    • +4 DEF / +4 MDEF per stack

    • Bonus damage resistance depending on weapon type:

    🔸 Two-Handed Weapons

    • Lv 1–2: +2% damage resistance per stack

    • Lv 3–4: +5% damage resistance per stack

    🔸 One-Handed Weapons

    • Lv 1–2: +1% damage resistance per stack

    • Lv 3–4: +2% damage resistance per stack


🛡️ Swordsman (Knight & Crusader)

  • Endure: Grants 20% monster damage reduction for 2 seconds

  • Bash: Sub-30% HP bonus damage now works for all users of the skill


🎵 Bard / Dancer

  • Musical Strike / Throw Arrow: Increased damage per performance charge

  • Adaptation now instantly casts Musical Strike/Throw Arrow per use on enemies in a 7x7 radius around the Bard/Dancer

  • SP Cost for Songs/Dances: Reduced to 30 SP at all levels


🕵️ Rogue

  • Raid / Intimidate: Slightly increased PvE damage at max combo points

  • Reproduce now learned and scales for each Plagiarism level

  • Strip Skills gain bonus success chance per Combo Point:

Combo Points
Bonus per Skill Level
Max Bonus

1 Point

+1%

+5%

2 Points

+3%

+15%

3 Points

+6%

+30%

4 Points

+10%

+50%

5 Points

+20%

+100%

  • At 5 Points: 25% chance to strip 1 additional random gear


⚔️ Crusader

  • Spear Quicken now works with 1H Spears

  • Shield Boomerang now always cleaves in melee

  • Shield Charge + Auto Guard now activates Holy Bulwark:

    • +1% Max HP per Shield refine

    • +5% Damage reduction

    • +5% HP regen per second (also applied to party)

  • Shield Boomerang after enhanced Shield Charge:

    • Deals double damage

    • Doubles and refreshes Holy Bulwark bonuses

Grand Cross Changes

  • Now uses your weapon's element

  • Cast time reduced based on Faith Level and HP%:

HP Threshold
Cast Time Reduction

≤ 75% HP

1.5% × Faith Level

≤ 50% HP

3% × Faith Level

≤ 25% HP

4.5% × Faith Level

Holy Cross Changes

  • Now uses weapon's element

  • Adds 50% of MATK to Holy Cross' skill ratio

  • Generates more Fury

  • In Fury Status:

    • Stack bonus damage reduced: 20% ➜ 5%

    • No longer damages the user

    • Each stack:

      • Reduces Grand Cross self-damage by 5%

      • Increases Grand Cross damage (up to 25% total)

  • Casting Grand Cross consumes all Holy Cross stacks


🗡️ Assassin

  • Combo Point DR:

    • +2% per Combo Point (all)

    • +7% per Combo Point IF Dual-Wielding or using Katars

  • Blade Fury / Corrosion additional buff:

    • +10% monster DR

    • +45% if Dual-Wielding

    • Does not stack with Combo Point DR – highest value applies

Blade Fury Rework

  • Blade Fury automatically grants +190 ASPD

  • Gain +16% ASPD (if dual-wielding 1H Swords) for each Combo Point

    • ASPD Bonus is reduced per Base AGI. Note: In order to obtain the full ASPD bonus, you must stay at 1 Base AGI.

  • On Blade Fury expiration:

    • Grants +45% ASPD for 3s

    • ASPD Bonus also reduced the higher your Base AGI is


💀 Infinity Instance: Boss & Mechanic Adjustments

Several MVPs within the Infinity Instance have received balance changes to improve difficulty scaling and encounter pacing:

  • Baphomet

    • Increased cooldown skills cooldown to reduce spam bursts

  • Dark Lord

    • Now casts Wide Curse

  • Orc Lord

    • Now uses Dragon Fear

  • Evil Snake Lord

    • Moved to the third boss room

  • Beelzebub

    • Reduced slave count to 3

    • Reduced slave HP to 250,000

  • Thanatos

    • Slave respawn time has been reduced

  • Kiel

    • Increased slave HP

  • Ktullanux

    • Increased slave HP

🧠 These changes are part of ongoing tweaks to make scaling MVP fights in the Infinity Instance more tactical and manageable without removing the challenge. More boss refinements coming in v1.2!

📦 Cards & Items

This patch includes over 50+ rebalanced cards and items, including:

  • Reworked +9 refine bonuses

  • More Devotion synergy

  • Enhanced PvE utility

  • New combo mechanics

  • Bonus effects when on Safety Wall, with Energy Coat, and more

PreviousPatch NotesNextPatch v1.1 – Full Card & Item Changes

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📖 The full alphabetical list of changes has been moved to a separate subpage for easier browsing. 👉

Click here for Full Patch v1.1 Item & Card Details