General Mechanics & Items
This section covers the system-wide changes and all item/card adjustments introduced in Patch v1.3 – The War Ahead.
Poison Status Overhaul
Boss monsters are no longer fully immune to poison.
They now have increased resistance to poison tick damage, application, defense reduction, and duration instead.
VIT-based resistance reduced to 30% effectiveness.
Players and mobs can now still be poisoned even at high VIT (previously immune at 80+ VIT).
Poison now ticks until the target reaches 1% HP (previously stopped at 25%).
When poison is removed, it deals a non-lethal burst of 2% of the target’s HP.
Melee Weapon Range
All melee weapons gain +2 attack range, except Spears which gain +1.
Classes that previously had bonus attack range are unchanged (Sage, Melee Hunter, Bard, Dancer, Dual 1-Hand Sword Assassins).
Most melee skills adapt to this new weapon range.
Exception: manually casted (non-combo) Asura Strike does not scale with the new range.
Equipment Changes
Morrigane’s Manteau
At +9 refine and above: Perfect Dodge +4 → +16
Valkyrie Manteau
Base Perfect Dodge 5 → 2
Perfect Dodge per refine +2 → +1
Iron Driver & Long Mace
Bonus attack range reduced by 1
Little Angel Doll
INT +1
3% chance of autocasting Grand Cross Lv3 when physically attacked
If the user has learned Grand Cross Lv10, it casts Lv10 instead
At +9 refine and above: INT +2 and double the autocast chance
Magni’s Cap
Now has 1 slot
Staff of Destruction
At +9 refine and above: enables use of Mystical Amplification Lv5 (was Lv2)
Card Changes
Agav: At +9 refine, MATK +2%
Amon Ra: Max HP 10% → 20%, Additional Max SP +20%, Str/Agi/Int +1
Ancient Mummy: At +9 refine, HIT +20
Andre: At +9 refine, recover +1% SP on proc
Arc Angeling: (original effect unchanged)
All stats +1 (moved to base effect)
Max HP +500
At +9 refine, additional Max HP +500
Atroce:
ATK +25 → +10% physical vs all races
ASPD +10%
Small chance for 100% ASPD and ATK +100 for 10s
Baphomet: (original effect unchanged) Crit Damage +50%
Cookie: Holy Light bonus damage 35% → 25%
Dark Lord: (original effect unchanged)
Additional Str/Agi/Int +1
Max HP/SP +5% → +20%
If paired with Dark Illusion: bonus Max HP/SP reduced (20% → 10%)
Detale: Max HP +10% → +20%, chance to autocast Land Protector Lv3 and Dragon Fear Lv3 when hit
Dracula: (original effect unchanged) Damage vs all races +10% → +20%, additional ASPD +10%
Drake: (original effect unchanged)
Autocast Waterball chance reduced 20% → 15%
Autocast Waterball levels 2–4 (was 1–3)
Additional ASPD +10%
Echio: At +9 refine, ATK +20
Eddga: (original effect unchanged) Max HP +20%, Additional Max SP +20%, DEF/MDEF +10, Str/Agi/Int +1
Egnigem Cenia: At +9 refine, ASPD +2%
Evil Snake Lord: (original effect unchanged) Additional ASPD +5%
Fallen Bishop: (original effect unchanged) Max SP penalty removed, Additional Max HP +20%
Garm: (original effect unchanged) Additional Max HP +20% and Frozen immunity
Garm Baby: If paired with Garm, higher chance to autocast Frost Diver Lv10
General Egnigem Cenia: (original effect unchanged) Max HP/SP +15% → 20%, Additional DEF/MDEF +10, Str/Agi/Int +1
Gloom Under Night: (original effect unchanged) Additional ATK +100, Max HP +20%
Hunter Fly: At +9 refine, lifesteal +5% on proc
Ifrit: (original effect unchanged) Additional ATK/MATK/Crit/HIT +20, All stats +3
Incantation Samurai: (original effect unchanged) HP Drain Penalties removed
Isilla: At +9 refine, double chance to gain Flee+30 and -50% cast time buff
Kiel-D-01: (original effect unchanged) Additional All stats +1
Ktullanux: (original effect unchanged) Additional +50% magic vs Fire, DEF/MDEF +10, Max HP +20%
Lady Tanee: (original effect unchanged) Additional Max HP +20%, Str/Agi/Int +1, doubles item healing effectiveness
Lord of the Dead: (original effect unchanged) Additional ASPD +10%
Mistress: (original effect unchanged) Additional INT +3, DEX +1
Mistress of Shelter: At +9 refine, Crit Damage +8%
Moonlight Flower: (original effect unchanged) Max HP +10%->20%, Additional Max SP +20%, Flee +20->60, Str/Agi/Int +1
Mummy: At +9 refine, HIT +15
Orc Lord: (original effect unchanged) Additional +5% chance to autocast Auto Guard on hit (Lv3 if not learned, Lv10 if mastered)
Osiris: (original effect unchanged) Additional All stats +3, Max HP +300, Max SP +100
Pharaoh: (original effect unchanged)
All stats +1 (moved to base effect)
Max HP +500
At +9 refine, additional Max HP +500
Phreeoni: (original effect unchanged) HIT +150 → +250, Additional ASPD +10%
RSX: (original effect unchanged) Max HP +10%->20%
Salamander: At +9 refine, Meteor Storm bonus reduced 20% → 10%
Stormy Knight: (original effect unchanged) Additional ASPD +10%
Tao Gunka: (original effect unchanged) DEF/MDEF penalty reduced from -50 → -10
Turtle General: Removed Magnum Break autocast, damage to all races +30% → +35%
Vanberk: At +9 refine, double chance for Crit+100 buff
Vesper: (original effect unchanged) Additional INT +3, -10% cast time, Silence immunity
White Lady: (original effect unchanged) Additional VIT +2, Max HP +500; at +9 refine, +500 more HP
Mob Adjustments
Biolabs, Thanatos, Abyss Lake, Odin’s Temple, Rachel Dungeon and other high-end mobs now use more of their official skill lists.
Infinity Adjustments
Beelzebub: Base HP reduced 4.5m → 3.8m
Thanatos: Base HP increased 2.4m → 3.1m
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