Class Updates

This section covers all job-specific adjustments introduced in Patch v1.3 – The War Ahead.


Mage Class

  • Grand Arcana cast delay reduction decreased from 20% → 10%.

  • Energy Coat now also reduces magic damage received.

  • Sight range increased by +1 (monitored for balance, may be reverted).


Sage

  • Elemental Endow can now be used on non-party and non-guild members.


Wizard

  • Meteor Storm now has a 1-second cooldown.


Merchant Class

Cart Revolution

  • First cast during Pay2Win deals scaling damage based on nearby targets (caps at 20).

  • Knockback removed when used inside an Instance.


Alchemist

  • Acid Terror PvP formula reworked with smoother VIT scaling.

    • Results in lower overall damage for lower VIT targets but keeps effectiveness against high-VIT builds.

    • PvE calculation remains unchanged.

  • Acid Terror extra hit DEX requirement reduced from 10 → 9 (still max of 9 hits).

  • White Herb Buff updated:

    • Max HP bonus increased from 15% → 20%.

    • Damage resistance +10% (previously not working).


Blacksmith

  • Power Maximize:

    • Grants 4% damage reduction per skill level for 3s.

    • Additional 4% if using a 2H Axe.

  • Hammerfall:

    • Cast range increased 1 → 4.

    • 15% chance to destroy land units in a 3x3 radius.

    • Moves the Blacksmith to the target during Pay2Win.

    • Pull increased from 1 → 2 cells during Pay2Win.


Swordsman Classes

Killing Spree

  • Now triggers when hitting enemies below 30% HP.

  • Reduced chance to gain stacks when holding more than 3 (killing blows not affected).

  • Each stack now also increases magic damage by 10%.


Crusader

  • Charge Attack can now be learned via Platinum Skills NPC.

  • Grand Cross hit range slightly increased to match the cross visual.


Knight

  • Counter Stacks:

    • Maximum stacks increased 7 → 30.

    • Critical damage per stack reduced 30% → 2% (max 60%).

    • Defensive bonuses (Damage Reduction, DEF, MDEF) still cap at 7 stacks.

  • Bowling Bash no longer causes knockback inside an Instance.


Archer Class

  • Arrow Shower counts as melee if cast within 4 cells.

  • Arrow Shower knockback removed inside an Instance.


Bard / Dancer

  • Improve Concentration and Charge Arrow can now be used while performing.

  • Song/Dance effects remain 10s after leaving AoE (was 20s).

  • Song/Dance effects are now removed on death.


Hunter

  • Double Strafe can now proc Blitz Beat (same formula).

  • Melee Hunters can proc Blitz Beat on multiple targets if they have splash damage modifiers.

  • Ankle Snare immediately stops movement in WoE/GvG.


Acolyte Class

  • Ruwach range increased by +1 (monitored for balance, may be reverted).

  • Holy Light base damage reduced (previously 450% at max -> 250%). Now scales with Heal Power.


Monk

  • Combo Rush grants 15% damage reduction for 10s (previously mobs only).

  • Chain Combo and Combo Finish can now critically hit.


Priest

  • Magnus Exorcimus: target type limitations removed.

    • Priests standing on Magnus have a 20% chance per instance to gain a Spirit Sphere.

  • Mace Mastery:

    • Adds bonus damage scaling with Attack + Magic Attack + Heal Power when a mace is equipped.

    • Reduces Attack Speed by 10% per skill level.

    • Each level grants +5% chance to gain Spirit Spheres while attacking with a mace.

  • Heal on allies with 80% HP or less:

    • Grants 1 Spirit Sphere.

    • Activates Healing Momentum for 5s.

    • Next mace attack deals 3x3 splash damage with bonus scaling from Heal Power and Mace Mastery level.

  • Mace attacks at 5 spheres trigger Divine Sync for 3s.

    • Divine Sync: Holy Light and Magnus Exorcimus cast time reduction scales with Mace Mastery.

      • Lv5 = 25%

      • Lv7 = 49%

      • Lv10 = 100%


Thief Class

  • 50% chance to gain a combo point when receiving damage.


Rogue

  • Gain 1 combo point every 3s while hiding (max 3).

  • Each point increases movement speed while hiding by 5%.

  • Reproduce Lv10 now permanently granted via Platinum Skills NPC. (previously required Plagiarism level 10)


Assassin

Poison React

  • Cooldown set to 40s (was 0).

  • Grants 2% damage reduction per skill level for 3s.

  • Additional 2% per skill level (max 40%) if dual wielding daggers/swords or using a katar.

Dual Daggers

  • Bonus damage vs poisoned targets moved from Corrosion → Venom Dust.

  • Envenom poison chance always succeeds while Corrosion is active (still applies double poison effect).

  • Attacking poisoned targets:

    • Makes poison tick 2x faster.

    • Applies a 5s slow.

  • Double Attack chance +2% per level against poisoned targets.

Venom Dust

  • Standing on Venom Dust increases attack damage by 30% while dual wielding daggers.

Venom Splasher

  • Cooldown reduced 10s → 6s.

  • Cast time removed.

  • Detonation is instant while Corrosion is active.

  • Explosion now has a chance to poison all enemies hit.

  • If Corrosion is active, all enemies hit are poisoned.

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