Class Overhauls/Enhancements
Last updated
Last updated
Explore the exciting changes we’ve made to every class in Ragnarok Plus. Each class now boasts unique mechanics and improved playstyles to keep the game fresh and dynamic.
Mages are no longer just fragile glass cannons—they have evolved into arcane powerhouses with versatility, mobility, and raw destructive force.
Casting Thunderstorm (now has a cooldown) now teleports the Mage to a new position, making them nimble and unpredictable.
This change allows Mages to evade enemies, reposition quickly, and keep their foes guessing.
📌 Thunderstorm Blink Demonstration
Every Bolt spell generates Arcane Charges, fueling the Mage’s growing power.
When fully charged, Mages gains Grand Arcana that significantly increases spellcasting speed and damage, letting them unleash devastating magic with unprecedented force.
📌 Arcane Charge Mechanic in Action
Fireball has been revamped, dealing significantly more damage at the cost of a longer cast time.
With the right card combos, Fireball can become instant-cast and deal double damage for 10 seconds when alternated with Firewall, unlocking a new, high-risk, high-reward playstyle.
Sages can now unleash bolts at an unprecedented rate with an enhanced Autospell system.
The buffed version of Autospell increases proc chance, has a chance to multicast on up to 3 targets nearby, and grants defensive stats, allowing them to thrive in melee combat.
Autospell Multicast bolts converge on a single target if there are no other targets nearby (PVE only).
Autospell bolts also interact with Arcane Charges, turning every hit into an electrifying spectacle.
With their reimagined mechanics, Mages now wield both mobility and overwhelming spellpower, making them one of the most dynamic and adaptable classes in Ragnarok Plus.
The Fury system is now the defining trait of the Swordsman lineage, evolving from their earliest days as a Swordsman into their ascension as a Knight or Crusader.
Fury System (Swordsman)
The Fury mechanic begins at the Swordsman stage, serving as a foundation for both advanced classes.
Activating Fury Buff grants damage bonuses and enhances Endure, allowing it to heal the user for 30% of their max HP over 10 seconds.
Fury Mechanics for Knights & Crusaders
Knights: During Fury, Spear Boomerang gains a powerful effect, pulling enemies toward the Knight.
Crusaders: While Fury Buff is active, Holy Cross sacrifices HP to deal devastating damage, embracing a high-risk, high-reward playstyle.
Skill Demonstrations
Counter Attack has undergone a complete transformation, bringing both offensive and defensive power to Knights.
New Counter Attack Mechanics
Splash Damage: Successfully countering now deals damage in a 3x3 radius, punishing nearby enemies.
Critical Strike Bonus: Consecutive counters grant +30% crit damage, stacking up to +150%, as long as the Knight counters within 3 seconds of the last block.
Melee Skill Counter: Counter Attack now blocks melee physical skills such as Asura Strike and Sonic Blow, making it a defensive tool against burst damage.
Positioning & Skill-Based Play: The Knight must still face their attacker to successfully counter, rewarding precise positioning and timing.
Skill Demonstrations
Magnum Break has been enhanced to provide better battlefield control, making it a powerful tool for tanking and setting up combos.
New Magnum Break Mechanics
Enemy Grip: At level 10, Magnum Break pulls all nearby enemies within a 5x5 area to the front of the Swordsman.
Tank Utility: Helps Knights and Crusaders reposition mobs, keeping control of the fight.
Combo Setup: Creates opportunities for follow-up attacks or AOE skills after grouping enemies.
Cooldown Adjustment: Due to its increased tactical value, Magnum Break now has a 30-second cooldown.
Crusaders now excel in reactive support and frontline control, combining tanking, healing, and AOE pressure.
Shield Charge now splashes damage and heals the Crusader and nearby party members every time Auto Guard activates.
Heal scales with Base VIT:
Self: Base VIT × 10
Party: Base VIT × 2 (up to 100 VIT max)
Fury Unleashed empowers Shield Boomerang to deal AOE damage when used in melee range (3-cell radius).
Crusaders become powerful reactive tanks—protecting allies, healing them through blocks, and striking back with force.
Once known for their utility and opportunistic playstyle, Rogues have been reimagined as dynamic and versatile damage dealers. With the introduction of Combo Points, Rogues now balance building and spending points for devastating finishers that can dominate both PvE and PvP.
Core Mechanics
Combo Points: Generated through Double Attack and various skills like Sprinkle Sand, Throw Stone, and Backstab.
Maximum Points: Store and strategically manage Combo Points to maximize your damage potential.
Backstab Synergy: Double Attack, Raid, Sprinkle Sand, and Throw Stone forces enemies to turn away from the Rogue.
Intimidate: A single-target finisher capable of delivering a devastating burst of damage. Perfect for taking down high-value targets with precision.
Raid: An area-of-effect finisher that disrupts enemies while opening them up for further attacks.
Forces enemies to face away, giving Rogues the opportunity to chain devastating Backstabs.
Strategic Gameplay
Point Management: Decide when to build and spend Combo Points for maximum effectiveness.
Backstab: A versatile damage-dealing skill that also fuels your Combo Point generation.
Finisher Choice: Adapt your strategy to the situation by choosing between powerful single-target bursts or tactical AoE control.
This rework transforms Rogues into calculated solo fighters and precision damage dealers, rewarding players who master combo point management and skill timing.
With new mechanics that force enemies to turn their backs, Rogues can seamlessly chain Backstab into powerful finishers, making the class smoother and more satisfying to play.
Balancing raw burst with tactical utility, Rogues are now a force to be reckoned with—whether in a party or fighting alone.
Assassins redefine versatility with Combo Points and mastery of dual-wielding techniques. Whether wielding daggers or swords, Assassins are now more lethal and strategic than ever before.
Casting Envenom or Venom Splasher at 4 or 5 Combo Points activates Corrosion which significantly increases damage against poisoned enemies for 7 seconds, making every strike deadlier.
Casting Envenom or Venom Splasher at 4 or 5 Combo Points activates Blade Fury which grants immense attack speed and cleaving capabilities for 5 seconds, transforming Assassins into true Swordmasters.
Assassins now have multiple ways to build Combo Points, each reinforcing different playstyles—from stealthy setups to aggressive burst rotations.
Critical Attacks with a Katar have a 30% chance to deal triple critical damage and generate a Combo Point.
When this triggers on skills like Throw Venom Knife, 2 Combo Points are generated instead (1 for skill use, 1 from crit proc).
Throw Venom Knife can now critically hit and always generates 1 Combo Point per use—ideal for safe, ranged buildup.
Cloaking now generates 1 Combo Point every 3 seconds while active (up to a max of 3), rewarding patient ambush setups.
These tools provide flexible and thematic ways for Assassins to build resources—whether weaving through combat or striking from the shadows.
Double Attack
A chance-based generator for Combo Points, shared between both Rogues and Assassins, ensuring a steady flow of resources for their finishers.
Envenom now acts as a Combo Point finisher, applying poison with deadly efficiency:
At 4 or 5 Combo Points, Envenom guarantees poison (unless the target is immune).
Poison can stack twice, inflicting devastating damage over time.
This makes Envenom a perfect softener for extended fights, giving Assassins the edge through attrition and pressure.
Venom Splasher no longer requires a Red Gemstone and now synergizes with Combo Points, reducing its explosion delay based on how many points are consumed:
1 CP: 7s delay
2 CP: 6s delay
3 CP: 5s delay
4 CP: 3s delay
5 CP: Instant explosion
With a 10-second cooldown, this skill becomes a tactical finisher—perfect for assassins who know when to strike and detonate.
Sonic Blow, the signature skill of Assassins, now allows critical hits, elevating it to new heights of lethality. Critical attacks with a Katar have a 30% chance to deal triple critical damage and generate a Combo Point, creating seamless synergy between basic attacks and finishers.
Sonic Blow can consume Combo Points for additional benefits:
Each Combo Point increases its critical hit chance by 10%.
At 5 Combo Points, Sonic Blow guarantees a critical strike, turning it into an unstoppable burst of power.
With their refined mechanics and iconic abilities, Assassins deliver a blend of precision and destruction, making them a force to be reckoned with in PvE and PvP.
Grimtooth now benefits from critical strike mechanics, bringing new depth to this classic stealth attack.
Since its damage is treated as a regular attack, Grimtooth can now critically hit and trigger the 30% chance to deal triple critical damage when wielding a Katar.
When this effect occurs, Grimtooth also generates a Combo Point, reinforcing its synergy with the Assassin’s new finisher system.
This update cements Grimtooth as a tactical assassination tool—perfect for building combo points through flanking strikes and critical bursts.
Combo Monks are making a glorious comeback, blending relentless offense with combat-enhancing buffs that make every strike more impactful.
Empowered Combos
Chaining combos now grants powerful combat buffs, including:
Increased Hit, allowing for more reliable attacks.
Defensive boosts, making Monks sturdier in battle.
Movement speed buffs for agile repositioning.
Healing per combo hit, improving sustain during combat.
Versatile Finishing Moves
Combo Finish now strikes multiple enemies, turning single-target combos into AoE devastation.
Looking for variety? Finger Offensive can now serve as an alternate combo finisher, adding flexibility to your playstyle.
Steel Body: Indomitable Defense
Monks can now cast skills while Steel Body is active, but with severe trade-offs to balance its defensive power.
75% reduction in all outgoing damage (Physical & Magic).
Asura Strike deals 95% less damage.
Casting time increased by 75%.
Monks now have a devastating follow-up attack, turning Asura Strike into an AOE burst finisher when used in a combo chain.
New Asura Strike Mechanics
Combo-Enhanced AOE: When Asura Strike is used after Combo Finish, it deals 40% splash damage in a 3x3 radius around the main target.
High-Impact Burst: Ideal for clearing groups of enemies or maximizing damage output in close-quarters combat.
Maintains Precision: The main target still takes full damage, ensuring focused burst potential while punishing nearby enemies.
Fist vs. Mace Specialization
Fist weapons now outshine maces in combo-based damage, making them the go-to choice for Agi builds.
Skill Demonstration
Priests now wield divine power in both offense and support, blending healing, buffs, and holy wrath into a seamless playstyle.
Empowered Blessings & Recovery
30-minute AoE buffs make party prep effortless, keeping allies blessed for longer.
Healing Over Time (HoT) effects are now applied with Heal, ensuring sustained recovery beyond instant healing.
Divine Intervention & Protection
Gloria isn't just for boosting LUK—it now stuns nearby enemies, turning defense into offense.
Angelus grants 6 seconds of party-wide damage reduction, giving allies a critical window to withstand deadly attacks.
Holy Wrath & Spirit Infusion
Priests can now generate Spirit Spheres, much like Monks.
These spheres empower Holy Light, turning it into a powerful cleaving attack, ensuring Priests remain a force to be reckoned with.
Expanded Divine Reach
Suffragium and Status Recovery can now consume Spirit Spheres to spread their effects to additional nearby party members—one target per sphere.
Lex Divina, Lex Aeterna, and Decrease Agi can also consume Spirit Spheres to affect more enemies in range, turning single-target utility into divine crowd control.
Skill Demonstrations
Priests are no longer just backline healers—they’re now spiritual tacticians, channeling faith into both salvation and smiting.
The Merchant lineage now blends raw combat prowess with economic dominance, making wealth a weapon in its own right.
Damage Scaling: The more Zeny a Merchant carries, the stronger their Mammonite and Cart Revolution become. True wealth isn’t just status—it’s firepower.
Refund Mechanic: If Mammonite lands the killing blow, the Zeny cost is refunded, rewarding precision and calculated aggression.
Activating Crazy Uproar now grants two charges of an empowered Mammonite.
These Pay2Win-enhanced Mammonite strikes cost 10x more Zeny but unleash 3x the damage—perfect for when you need to secure a decisive kill.
Forging and crafting are now vital for progression:
Forged weapons are required for obtaining Enriched Elunium/Oridecon, essential for refining gear.
Blacksmith-crafted weapons are also used in NPC services like increased refining chance, card removal and socket creation, ensuring a player-driven economy.
Blacksmiths are no longer just damage dealers—they now serve as powerful party-wide enhancers and frontline disruptors.
Adrenaline Rush, Overthrust, and Weapon Perfection now affect all party members and grants a 3-second speed boost when cast , turning Blacksmiths into valuable team boosters in both PvE and PvP.
Maximize Power now grants all party members a 15-second defensive boost to HP, Def/Mdef, and Flee.
Hammerfall now pulls enemies closer to the center of impact with each cast, allowing Blacksmiths to disrupt formations and group enemies for follow-up skills or AoEs.
These changes give Blacksmiths a unique edge on the battlefield—blending raw strength with strategic crowd control and team synergy.
Alchemists have learned to ingest different herbs, granting them unique offensive and defensive buffs:
Red Herbs: Increases offensive stats for a short duration.
Blue Herbs: Enhances MATK and reduces cast time/delay.
White Herbs: Temporarily boosts defensive stats and Max HP.
Yellow Herbs: Increases crafting success rate and movement speed.
Green Herbs: Improves healing done and reduces SP consumption.
This mechanic adds depth and versatility to Alchemists, letting them adapt their buffs on the fly.
Acid Terror has evolved into a powerful MATK-based offensive tool with unique scaling and multi-hit potential—designed to empower Dex/Luk/Int Crafter builds.
Adds bonus damage based on the caster’s MATK and the target’s VIT.
Ignores DEF and always deals Neutral element damage.
Affected by Race and Size cards, allowing for precise gearing.
Applies splash damage (30%) in a 3x3 area while Pay2Win is active.
Can damage armor or inflict Bleeding, retaining its utility.
🧬 Chain Reaction Mechanic
Each point of LUK increases the chance to trigger additional hits, up to 100%.
Every 10 points of DEX adds 1 extra hit, up to 9 total bonus hits.
Consumes 1 Acid Bottle per cast — extra hits do not consume more.
Alchemists now enjoy quality-of-life upgrades to potion creation:
Slim Red Potions now require only 2 Red Potions + 1 Test Tube, reducing Zeny and material costs.
A new recipe allows crafting of Light Blue Potions by mixing 2 Blue Potions + 1 Test Tube.
These changes make potion crafting more efficient and flexible, encouraging Alchemists to support themselves and their parties with ease.
The Merchant lineage is no longer just about trade—it’s about power, wealth, and strategic combat choices. Whether you're an unstoppable Pay2Win warrior or a master craftsman shaping the economy, Merchants now have a true place in battle.
The stage is set for these performers!
Bards and Dancers can now use each other’s Songs and Dances, creating harmonious combos that support, surprise, and scale with any party setup.
Each time they perform, their Musical Strike/Throw Arrow deal increasing damage with splash, keeping the rhythm alive and dangerous.
They now benefit from their own Songs and Dances, making them true solo and party performers.
A new twist to Adaptation to Circumstances turns it into a powerful finisher:
Every 3rd cast of Adaptation triggers a musical burst, unleashing Musical Strike or Throw Arrow on all nearby enemies.
This consumes the buildup from their performances, turning rhythm into raw damage.
These changes reward performers who keep the beat going, unleashing stylish combos and controlling the battlefield with every step.
Why should Double Strafe have all the fun? Blitz Beat has been reimagined as a powerful alternative, letting Hunters command their falcon, arrows, and even melee attacks in perfect harmony.
⚡ Blitz Beat Rework
No longer splits damage — Blitz Beat now hits full power on all targets.
Inherits the element of your equipped arrow, allowing for elemental versatility.
Can trigger on melee attacks, making it viable even without a bow.
Scales with AGI and DEX, rewarding fast, precision-based builds.
Rivals Double Strafe as a main damage skill—perfect for both bursting single targets and cleaving mobs.
🗡️ The Rise of Melee Blitzers
Hunters can now equip daggers, opening up close-range builds.
Blitz Beat still triggers passively on melee attacks, creating a rapid, relentless melee playstyle alongside your falcon.
Ideal for players who want to fight up close, rather than staying in the backline.
🏹 Phantasmic Arrow: Tactical Retreat
Phantasmic Arrow now pushes the Hunter 6 cells away from the target on cast.
Allows you to create space, escape pressure, or reposition during combat—perfect for kiting or surprise retreat setups.
Blitz Beat is no longer just a passive utility—it’s a core part of the Hunter arsenal, whether you're raining elemental bursts from afar or slashing through enemies with your falcon in tow.
📌 Endure Healing Effect
📌 Spear Boomerang Pull Effect
📌 Holy Cross Fury Enhancement
📌 Counter Attack Splash Damage
📌 Countering Melee Skills
📌 Combo Chain Buffs in Action
📌 Empowered Holy Light
📌 Gloria Stunning Enemies
📌 Mammonite Refund in Action
📌 Pay2Win Mammonite Strike
📌 Blitz Beat Demonstration