🗡️🕵️♂️🧘 Patch V1.2.1 – Assassin, Rogue & Monk Updates
Focus: Combo Point Scaling, Skill Tree Simplification, and Copy Logic Fixes
🗡️ Assassin / Rogue – Combo Scaling & Defensive Upgrades
This patch improves the combo point damage reduction, buffs copied skill logic, and simplifies tree progression for all Thief-based classes.
🎯 Combo Point Damage Reduction (PvM)
Each Combo Point now grants:
+4% Damage Reduction vs mobs (was 2%)
+9% if dual wielding or using Katars or Daggers (was 7%)
Max 5 stacks, only the highest applicable bonus takes effect
Assassins and Rogues now have meaningful defensive scaling when maintaining full combo chains.
💀 Corrosion & Blade Fury Buff Scaling
When consuming 5 Combo Points:
Corrosion (triggered by Dual Daggers)
Blade Fury (triggered by Dual 1-Hand Swords)
➡️ Both buffs now grant: +55% Damage Reduction vs mobs (was 45%)
Only the highest applicable damage reduction will apply at any given time.
These buffs allow Rogues and Assassins to take on group PvM content with better sustain options when rotating properly.
☄️ Throw Stone / Sprinkle Sand
Combo Point generation chance increased: 50% per cast (was 20%)
🕵️ Rogue – Tree Cleanup & Copy Logic Fix
🔁 Skill Tree Changes
Backstab Required: Steal Coin Lv 1 (was 4)
Strip Weapon Required: Strip Armor Lv 1 (was 5)
Strip Shield Required: Strip Helm Lv 1 (was 5)
Strip Armor Required: Strip Shield Lv 1 (was 5)
Strip Helm Required: Steal Coin Lv 1 (was 2)
Plagiarism Required: Intimidate Lv 1 (was 5)
Intimidate Required: Backstab Lv 1, Raid Lv 1 (was 4 and 5)
🔁 Copied Skill Logic – Fixed!
Rogues can now fully utilize:
Magnum Break’s Grip mechanic
Thunderstorm’s Teleport knockback
Previously, Thunderstorm's teleport effect only worked for Mages. Rogues can now trigger the full displacement behavior when copied.
🧘 Monk – Flow-Friendly Combo Improvements
The Monk skill tree has been adjusted for faster access to core mechanics and smoother combo execution.
🔁 Skill Tree Changes
Call Spirits Required: Iron Hand Lv 1 (was 2)
Spirits Recovery Required: Blade Stop Lv 1 (was 2)
Dodge Required: Iron Hand Lv 1 (was 5)
Blade Stop Required: Dodge Lv 1 (was 5)
Triple Attack Required: Dodge Lv 1 (was 5)
Finger Offensive Required: Investigate Lv 1 (was 3)
Steel Body Required: Combo Finish Lv 1 (was 3)
Body Relocation Required: Steel Body Lv 1, Spirits Recovery Lv 1 (was 3 and 2)
This update empowers Assassins, Rogues, and Monks with more fluid skill progression, enhanced combat sustain, and true utility scaling based on combat mastery.
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