📜Patch v1.3 – The War Ahead
Release Date: August 29
This update is more than balance tweaks. Patch v1.3 reshapes the battlefield with new class reworks, mechanical overhauls, item adjustments, and fresh PvP content.
Highlights
Dual Dagger Assassins get the long-awaited rework. Poison is faster, smarter, and more punishing.
Battle Priests become a real path, weaving spheres, healing, and holy damage into mace gameplay.
Blacksmiths rise as battlefield utility juggernauts with disruption and presence beyond raw damage.
Poison system overhaul affects everyone. High VIT no longer means immunity.
Melee weapon range extended, changing PvP spacing and Infinity strategies.
Hunters gain new Blitz synergy for both ranged and melee styles.
Killing Spree stacks easier for Swordsman classes, rewarding pressure in longer fights.
Events and systems: KOE barricades, Infinity Soul crafting, Battle Royale beta, and new PvP currency.
⚠️ A few heavy favorites have been toned down in the name of balance.
Patch Contents
Timing and What to Expect
King of Emperium arrives with barricade mechanics.
Infinity Soul crafting begins the night after patch.
Battle Royale beta will be manually activated during stress testing.
Monitored Changes
Some changes are under close watch and may be reverted or adjusted:
Sight and Ruwach range +1
Global melee weapon range extension
Follow-up patches (v1.3.1 and onwards) will address balance as needed.
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