📜Patch v1.3 – The War Ahead

Release Date: August 29

This update is more than balance tweaks. Patch v1.3 reshapes the battlefield with new class reworks, mechanical overhauls, item adjustments, and fresh PvP content.


Highlights

  • Dual Dagger Assassins get the long-awaited rework. Poison is faster, smarter, and more punishing.

  • Battle Priests become a real path, weaving spheres, healing, and holy damage into mace gameplay.

  • Blacksmiths rise as battlefield utility juggernauts with disruption and presence beyond raw damage.

  • Poison system overhaul affects everyone. High VIT no longer means immunity.

  • Melee weapon range extended, changing PvP spacing and Infinity strategies.

  • Hunters gain new Blitz synergy for both ranged and melee styles.

  • Killing Spree stacks easier for Swordsman classes, rewarding pressure in longer fights.

  • Events and systems: KOE barricades, Infinity Soul crafting, Battle Royale beta, and new PvP currency.

⚠️ A few heavy favorites have been toned down in the name of balance.


Patch Contents


Timing and What to Expect

  • King of Emperium arrives with barricade mechanics.

  • Infinity Soul crafting begins the night after patch.

  • Battle Royale beta will be manually activated during stress testing.


Monitored Changes

Some changes are under close watch and may be reverted or adjusted:

  • Sight and Ruwach range +1

  • Global melee weapon range extension

Follow-up patches (v1.3.1 and onwards) will address balance as needed.

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