1-Hand Rod
Croce Staff [3]
Element: Holy. INT+4. Matk+15%. When using Heal, randomly autocast LV1 Blessing to self. (Blessing skill will be cast with the player's learned skill level.) +9^: healing skill effectiveness +10%
Evil Bone Wand [3]
Element: Undead. INT+4. Matk+10%. 3% chance of inflicting Blind when being hit by physical attacks. +9: additional Matk+5% and 3% chance to Blind. +10: additional Matk+5% and 3% chance to Blind. +10 Total Bonus: INT+4, Matk+20%. 9% chance of inflicting Blind when being hit by physical attacks. [Evil Bone Wand + Skull Cap combo]
Gentleman Staff [1]
Matk+15%. DEX+1. +9^: INT+2, additional Matk+10% + Magician Hat: DEX+2, INT+2. SP Recovery Rate+5%. Each refine increases Matk. [Gentleman Staff + Magician Hat combo]
Healing Staff [3]
Element: Holy. Matk+15%. Healing Power+15%. +10: Healing Power+15% +10 Bonus Total: Matk+15%, Healing Power+30%.
Holy Stick [2]
Element: Holy. Matk+15%. Cast Time RED for Holy Light, Turn Undead, and Magnus Exorcismus by 25%. +9^: additional Matk+10% and 5% Cast Time RED for Holy Light, Turn Undead, Magnus Exorcismus.
La'cryma Stick [3]
Matk+15%. INT+4. MDEF+1. Storm Gust damage increases by 1% and MDEF+1 for each refine level. +10: Storm Gust cast speed -8%, Storm Gust damage increased by 10%. +10 Bonus Total: INT+4, MATK+15%. Storm Gust Damage +20%. Storm Gust cast speed -8%. MDEF+11.
Lich's Bone Wand [3]
Element: Undead. Matk+20%. INT+1. DEX+1. +10: additional Matk+5% Max SP+300, and 2% chance to inflict Curse on all enemies while attacking. +10 Bonus Total: INT+1, DEX+1, Matk+25%. Max SP+300, and 2% chance to inflict Curse on all enemies while attacking.
Piercing Staff [2]
INT+4. Matk+10%. Ignores 5% of enemy MDEF when performing magic attacks. +9: additional Matk+5% and 5% ignore enemy MDEF. +10: additional Matk+5% and 5% ignore enemy MDEF. +10 Bonus Total: INT+4, Matk+20%, and 15% ignore enemy MDEF.
Staff of Bordeaux [2]
INT+2. DEX+1. Matk+15%. Reduce Land Protector cast time by 5%. +9: INT+1, additionally reduce Land Protector cast time by 5%. +10: DEX+1, additionally reduce Land Protector cast time by 10%. +10 Bonus Total: INT+3, DEX+2. Reduce Land Protector cast time by 20%.
Staff of Survival - DEX [2]
DEX+2. Matk+15%. Max HP+400. +9: additional Max HP+200 and Neutral element resist +5%. +10: additional Max HP+200 and Neutral element resist +5% + Manteau of Survival: Max HP+300, Matk-5%, Matk+1% per refine level of Staff of Survival. Resist Neutral element by 1% per refine level of Manteau of Survival. +10 Bonus Total: DEX+2, Matk+15%, Max HP+800. Neutral Element resist +10%. [Staff of Survival + Manteau of Survival combo]
Staff of Survival - INT [2]
INT+2. Matk+15%. Max HP+400. +9: additional Max HP+200 and Neutral element resist +5%. +10: additional Max HP+200 and Neutral element resist +5% + Manteau of Survival: Max HP+300, Matk-5%, Matk+1% per refine level of Staff of Survival. Resist Neutral element by 1% per refine level of Manteau of Survival. +10 Bonus Total: DEX+2, Matk+15%, Max HP+800. Neutral Element resist +10%. [Staff of Survival + Manteau of Survival combo]
Thorn Staff of Darkness [2]
Element: Shadow. Matk+20%. INT+3, DEX+2. Ignores 10% of target's MDEF. +9: additional 5% ignore enemy MDEF and Aspd+5%. +10: Cast delay-5%, additional 5% ignore enemy MDEF and Aspd+5%. +10 Bonus Total: Matk+20% INT+3, DEX+2. Ignores 20% of target's MDEF. Aspd+10%. [Thorn Staff of Darkness + Skull Cap combo]
Wing Staff [1]
Element: Wind. Matk+15%. Reduce cast time by 5%. +10: additional Matk+5% and reduce cast time by 5%. +10 Bonus Total: Matk+20%. Reduce cast time by 10%. [Wing Staff + Eagle Wing combo]
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