2-Hand Spear
Ahlspiess [1]
Ignores physical defense of target. Increases physical damage against Demihuman monsters by 5%. Adds 3% chance of autocasting LV3 Pierce on target when dealing physical attack. +9: chance is doubled and will autocast LV6 Pierce instead. Additional 5% physical damage against Demihuman monsters. +10: autocast LV10 Pierce instead and additional 5% physical damage against Demihuman monsters. +10 Total Bonus: Ignores physical defense of target. Increase physical damage against Demihuman monsters by 15%. 6% Chance of autocasting LV10 Pierce on target when dealing physical attack.
Brionac [2]
Element: Holy. Chance to autocast LV3 Soul Strike. Low chance of autocasting LV2 Assumptio on wearer when receiving physical attacks. Matk+5%. Increases physical and magical damage against Boss monsters by 5%. +9: autocast LV6 Soul Strike instead. Additional Matk+5% and 5% physical and magical damage on Boss monsters. +10: Double chance to autocast Assumptio, autocast LV10 Soul Strike instead. Additional Matk+5% and 5% physical and magical damage on Boss monsters. +10 Bonus Total: Double chance to autocast LV2 Assumptio, LV10 Soul Strike. Matk+15%. Increase physical and magical damage against Boss monsters by 15%
Crescent Scythe [1]
Critical+30. CritDmg+15%. +9: additional CritDmg+15% +10: additional CritDmg+15%. +10 Bonus Total: Critical+30, CritDmg+45%
Crescent Scythe [2]
Critical+30. CritDmg+15%. +9: additional CritDmg+15% +10: additional CritDmg+15%. +10 Bonus Total: Critical+30, CritDmg+45%
Gae Bolg [1]
Ignores physical defense of Dragon monster. Inflicts 10% more damage on Boss monster. +9^: additional 10% damage on Boss monster. [Gae Bolg + Dragon Breath combo]
Gae Bolg [2]
Ignores physical defense of Dragon monster. Inflicts 10% more damage on Boss monster. +9^: additional 10% damage on Boss monster. [Gae Bolg + Dragon Breath combo]
Hellfire [2]
Element: Fire. STR+3. INT+3. Matk+5%. 3% chance to autocast LV3 Fire Ball while attacking. +9: Double chance to autocast LV5 Fire Ball instead. Additional Matk+5%. +10: Autocast LV7 Fire Ball instead. Additional Matk+5%. +10 Bonus Total: STR+3, INT+3. Matk+15%. 6% chance to autocast LV7 Fire Ball.
Longinus' Spear [2]
Element: Shadow. Increases damage against Demihuman and Angel monsters by 10%. +9: additional 10% damage against Demihuman and Angel monsters. +10: additional 10% damage against Demihuman and Angel monsters. +10 Bonus Total: Increases damage against Demihuman and Angel monsters by 30%.
Spectral Spear [1]
Increase damage against Shadow, Demon and Undead monsters by 10% and reduce damage from these monsters by 10%. Gains 50 HP upon defeating enemies. Adds a chance of inflicting Confuse on wielder when dealing physical attack. +9: additional 5% damage reduction and damage on Shadow, Demon and Undead monsters. 2% chance to drain 2.5% of damage done as HP. +10: additional 5% damage reduction and damage against Shadow, Demon and Undead monsters. 5% chance to drain 5% of damage done as HP instead. +10 Bonus Total: Increase damage against Shadow, Demon and Undead monsters by 20% and reduce damage from these monsters by 20%. 5% chance to drain 5% of damage done as HP. Adds a chance of inflicting Confuse on wielder when dealing physical attack. [Spectral Spear + Red Silk Seal combo]
Spectral Spear [2]
Increase damage against Shadow, Demon and Undead monsters by 10% and reduce damage from these monsters by 10%. Gains 50 HP upon defeating enemies. Adds a chance of inflicting Confuse on wielder when dealing physical attack. +9: additional 5% damage reduction and damage on Shadow, Demon and Undead monsters. 2% chance to drain 2.5% of damage done as HP. +10: additional 5% damage reduction and damage against Shadow, Demon and Undead monsters. 5% chance to drain 5% of damage done as HP instead. +10 Bonus Total: Increase damage against Shadow, Demon and Undead monsters by 20% and reduce damage from these monsters by 20%. 5% chance to drain 5% of damage done as HP. Gains 50 HP upon defeating enemies. [Spectral Spear + Red Silk Seal combo]
Zephyrus [1]
Element: Wind. Adds chance to autocast LV3 Lord of Vermillion when dealing physical attacks. Adds a chance of inflicting Silence on target when dealing physical attacks. Matk+5%. +9: additional Matk+5%. Double chance to autocast LV5 Lord of Vermillion, 2% chance to autocast Wide Silence while attacking. +10: additional Matk+5%. Autocast LV7 Lord of Vermillion, and double chance to autocast Wide Silence while attacking. +10 Bonus Total: Double chance to autocast LV7 Lord of Vermillion when dealing physical attacks. Adds a chance of inflicting Silence on target when dealing physical attacks. Matk+15%. 4% chance to autocast Wide Silence while attacking.
Zephyrus [3]
Element: Wind. Adds chance to autocast LV3 Lord of Vermillion when dealing physical attacks. Adds a chance of inflicting Silence on target when dealing physical attack. Matk+5%. +9: additional Matk+5%. Double chance to autocast LV5 Lord of Vermillion, 2% chance to autocast Wide Silence while attacking. +10: additional Matk+5%. Autocast LV7 Lord of Vermillion, and double chance to autocast Wide Silence while attacking. +10 Bonus Total: Double chance to autocast LV7 Lord of Vermillion when dealing physical attacks. Adds a chance of inflicting Silence on target when dealing physical attacks. Matk+15%. 4% chance to autocast Wide Silence while attacking.
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