Mace
Erde [3]
Max SP+50. Increase damage of Acid Terror and Bomb by 20%. Potion Recovery amount+10%. +9^: STR+3, INT+3.
Golden Mace [1]
Each level of Mace Mastery, gain Critical+4. Increase Cast time by 100%. Indestructible. +9: Cast time penalty halved. Additional Critical+5. +10: Cast time penalty removed, additional Critical+5. +10 Total Bonus: Each level of Mace Mastery, gain Critical+4. Critical+10. Cast time penalty removed. Indestructible.
Golden Mace [2]
Each level of Mace Mastery, gain Critical+4. Increase Cast time by 100%. Indestructible. +9: Cast time penalty halved. Additional Critical+5. +10: Cast time penalty removed, additional Critical+5. +10 Total Bonus: Each level of Mace Mastery, gain Critical+4. Critical+10. Cast time penalty removed. Indestructible.
Grand Cross [1]
Regains 1 SP with each attack against Undead monster and 3 SP each time an Undead monster is killed. Adds a chance of autocasting LV3 Turn Undead when dealing physical attack. Enables use of LV3 Turn Undead. +9^: INT+4, DEX+2. Aspd+10%
Grand Cross [1]
Element: Holy. Regains 1 SP with each attack against Undead monster and 3 SP each time an Undead monster is killed. Adds a chance of autocasting LV3 Turn Undead when dealing physical attack. Enables use of LV3 Turn Undead. +9^: INT+4, DEX+2. Aspd+10%
Iron Driver [3]
Attack Range+1 +9: Resistance against melee attacks+5%, 4% chance to cast LV1 Safety Wall on yourself when hit by physical attacks. +10: additional 5% resistance against melee attacks, double chance to cast LV2 Safety Wall instead. +10 Total Bonus: Attack Range+1. 10% resistance against melee attacks. 8% chance to cast LV2 Safety Wall on yourself when hit by physical attacks.
Long Mace [2]
Attack Range+1. 5% resistance against long range attacks. +9: additional 5% resistance against long range attacks, 3% chance to cast LV1 Pneuma on yourself when being hit by physical attacks. +10: additional 5% resistance against long range attacks, double chance to cast LV1 Pneuma instead. +10 Total Bonus: Attack Range+1. 15% resistance against long range attacks. 6% chance to cast LV1 Pneuma on yourself when being hit by physical attacks.
Quadrille [2]
Increase damage against Undead, Demihuman and Earth element by 10%. +9: additional 5% damage against Undead, Demihuman and Earth element. +10: additional 5% damage against Undead, Demihuman and Earth element. +10 Total Bonus: Increase damage against Undead, Demihuman and Earth element by 20%.
Red Square Bag [3]
Max HP+200. Increase damage of Acid Terror and Bomb by 20%. If STR>90, has a 5% chance of adding Stun when dealing close ranged physical attacks. When monster is killed, has a chance of dropping a random potion. +9^: Healing done+10% and increase potion effectiveness+30%.
Wrench [3]
2% chance of randomly inflicting Stun, Blind, Poison or Frozen status with each attack. +9: Double the chance to inflict status effects. +10: Triple the chance to inflict status effects instead. +10 Total Bonus: 6% chance of randomly inflicting Stun, Blind, Poison or Frozen status with each attack.
Last updated
