2-Hand Axe
Berdysz [3]
Reduces damage taken from Medium and Large size monsters by 15%. +9: additional 5% damage reduction. +10: Additional 5% damage reduction. +10 Total Bonus: Reduces damage taken from Medium and Large size monsters by 25%.
Bloody Axe [2]
STR+10. Stacking MoveSPD+5%. +9: additional STR+5 and Stacking MoveSPD+5%. +10: additional ATK+40 and Stacking MoveSPD+5%. +10 Total Bonus: STR+15, ATK+40. Stacking MoveSPD+15%.
Doom Slayer [1]
Increases after attack delay by 20%. Doubles SP consumption of all skills. If base STR ≥ 90: ATK+340. Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack. +9: SP consumption and Aspd penalty halved. +10: SP consumption and Aspd penalty removed. Aspd+5%. +10 Total Bonus: Aspd+5%. If base STR ≥ 90: ATK+340. Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack.
Doom Slayer [2]
Increases after attack delay by 20%. Doubles SP consumption of all skills. If base STR ≥ 90: ATK+340. Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack. +9: SP consumption and Aspd penalty halved. +10: SP consumption and Aspd penalty removed. Aspd+5%. +10 Total Bonus: Aspd+5%. If base STR ≥ 90: ATK+340. Add 30% chance of inflicting Stun status and 5% chance of destroying the enemy's armor with each physical attack.
Giant Axe [2]
Increases Cart Termination and Cart Revolution damage by 10%. When base STR ≥ 90: Hit+30, reduce after attack delay by 3%. +9: additional Cart Termination and Cart Revolution damage by 5%. +10: further increases damage by 5%. +10 Total Bonus: Increases Cart Termination and Cart Revolution damage by 20%. When base STR ≥ 90: Hit+30, reduce after attack delay by 3%.
Great Axe [2]
Mammonite knocks target 5 cells back. 10% chance of inflicting Stun on target when dealing physical attack. +9: Mammonite damage +10%. +10: additional Mammonite damage+10% and 5% chance to Stun. +10 Total Bonus: Mammonite knocks target 5 cells back. Mammonite damage +20%. 15% chance of inflicting Stun on target when dealing physical attack.
Guillotine [2]
Adrenaline Rush cooldown -2 seconds. 3% chance to inflict Coma on Demihuman monsters when dealing physical attack. Regain 2 SP for each attack on Demihuman monster and 20 SP for each killed Demihuman monster. +9: additional Adrenaline Rush cooldown -2 seconds. +10: Double chance to inflict Coma, additional Adrenaline Rush cooldown -2 seconds. +10 Total Bonus: Adrenaline Rush cooldown -6 seconds. 6% chance to inflict Coma on Demihuman monsters when dealing physical attack. Regain 2 SP for each attack on Demihuman monster and 20 SP for each killed Demihuman monster.
Heart Breaker [1]
Aspd+5%. Each refine level increases Critical+2. 2% chance of autocasting LV3 Hammerfall while attacking. +9: additional Critical+5. Double the chance to cast Hammerfall. +10: additional Critical+10. Triple the chance to autocast Hammerfall. +10 Total Bonus: Aspd+5%. Critical+35 Each refine level increases Critical+2. 6% chance of autocasting LV3 Hammerfall while attacking.
Hurricane's Fury [2]
Reduces damage taken from Medium size monsters by 10%. Aspd+5%. Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15x15 cell area, and knock them 7 cells backward. +9: additional 5% damage reduction against Medium size monsters. Double the chance to knockback enemies. +10: additional Aspd+5% and 10% damage reduction against Medium size monsters. Triple the chance to knockback enemies instead. +10 Bonus Total: Reduces damage taken from Medium size monsters by 25%. Aspd+10%. Each attack has triple the chance of inflicting a fixed amount of damage to all enemies within a 15x15 cell area, and knock them 7 cells backward.
Light Epsilon [2]
Element: Holy. INT+3. Acid Terror damage+10%. Enables use of LV3 Heal. +9: additional Acid Terror damage+10%, enables use of LV10 Heal instead. +10: additional Acid Terror damage+10% and INT+3. +10 Bonus Total: Element: Holy. INT+6. Acid Terror damage+30%. Enables use of LV10 Heal.
Sabbath [2]
Element: Shadow. 4% chance to increase Cart Termination and Mammonite damage by 30% for 5 seconds. +9: additional 4% chance. +10: increase Cart Termination and Mammonite damage by 60% for 5 seconds instead. +10 Bonus Total: Element: Shadow. 8% chance to increase Cart Termination and Mammonite damage by 60% for 5 seconds.
Tomahawk [2]
Element: Wind. Enables use of Tomahawk Throwing. 4% chance when using Tomahawk Throwing to gain Atk+35, Aspd+5%, Stacking MoveSPD+5%, Tomahawk Throwing damage+20% for 5 seconds. +9^: chance increased to 8% and all the bonuses doubled for the duration.
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