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sword2-Hand Sword

Weapon Name
ATK
Level
Level Req
Description

Atroce Weapon [2]

200
4
55

Critical+10. 2% chance to gain CritDmg+50% for 3 seconds while attacking. +9: additional Critical+5, +2% chance to gain CritDmg+50% while attacking. +10: additional Critical+5, and chance to gain CritDmg+75% for 6 seconds while attacking instead. +10 Total Bonus: Critical+20. 4% chance to gain CritDmg+75% for 6 seconds while attacking.

Dragon Slayer [1]

150
4
48

Pierces physical defense of Dragon monsters. Increases physical damage on Dragon by 15%. Damage resistance against Dragon monsters +15%. 2% chance to gain +50% damage against Dragon monsters for 6 seconds while attacking. +9: additional +15% damage and resistance against Dragon monsters. 4% chance to gain +100% damage against Dragon monsters for 6 seconds while attacking instead. [Dragon Slayer + Dragon Breath combo]

Dragon Slayer [2]

150
4
48

Pierces physical defense of Dragon monsters. Increases physical damage on Dragon by 15%. Damage resistance against Dragon monsters +15%. 2% chance to gain +50% damage against Dragon monsters for 6 seconds while attacking. +9: additional +15% damage and resistance against Dragon monsters. 4% chance to gain +100% damage against Dragon monsters for 6 seconds while attacking instead. [Dragon Slayer + Dragon Breath combo]

Katzbalger [2]

190
4
48

VIT+5. DEF+10. +9: additional DEF+5 and VIT+5 +10: additional DEF+5 and VIT+5 +10 Total Bonus: VIT+15. DEF+20

Krasnaya [3]

200
2
50

3% chance to autocast LV3 Weapon Perfection while attacking. When base STR is 95 or greater: Atk+20. Gain Max HP+1% and Atk+3 per refine rate. +9: additional 3% chance to autocast LV3 Weapon Perfection +10: additional 3% chance to autocast LV5 Weapon Perfection instead. +10 Total Bonus: 9% chance to autocast LV5 Weapon Perfection while attacking. Base STR=>95: ATK+20. Max HP+10% and ATK+30.

Masamune [2]

200
4
48

CritDmg+10%. Aspd+2%. Flee+15. +9: additional CritDmg+10%, Aspd+2%, Flee+15. +10: additional CritDmg+10%, Aspd+2%, Flee+15. +10 Total Bonus: CritDmg+30%. Aspd+6%. Flee+45.

Muramasa [2]

155
4
48

Critical+15. Aspd+3%. Randomly inflicts Curse status on wielder when dealing physical attack. +9: additional Critical+10, Aspd+3% +10: additional Critical+15, Aspd+3% +10 Total Bonus: Critical+40. Aspd+9%. Randomly inflicts Curse status on wielder when dealing physical attack.

Muscle Cutter [2]

160
4
55

Randomly inflicts Bleeding on target when dealing physical damage. Randomly casts LV5 Decrease Agi on target when dealing physical attack. +9: double the chance to inflict Bleeding and LV5 Decrease Agi. +10: autocasts LV10 Decrease Agi instead. +10 Total Bonus: Double chance to inflict Bleeding and autocasts LV10 Decrease Agi.

Schweizersabel [0]

180
4
48

Element: Wind. Enables use of LV3 Lightning Bolt. Randomly autocasts LV3 Lightning Bolt when dealing physical attack. Def+5. INT+2. Matk+10%. +9: Double the chance to randomly autocast LV6 Lightning Bolt and enables used of LV6 Lightning Bolt. +10: additional Matk+10%. Autocast LV10 Lightning Bolt and enables use of LV10 Lightning Bolt instead. +10 Total Bonus: Matk+20%. Double chance to autocast LV10 Lightning Bolt and enables use of LV10 Lightning Bolt.

Schweizersabel [2]

180
4
48

Element: Wind. Enables use of LV3 Lightning Bolt. Randomly autocasts LV3 Lightning Bolt when dealing physical attack. Def+5. INT+2. Matk+10%. +9: Double the chance to randomly autocast LV6 Lightning Bolt and enables use of LV6 Lightning Bolt. +10: additional Matk+10%. Autocast LV10 Lightning Bolt and enables use of LV10 Lightning Bolt instead. +10 Total Bonus: Matk+20%. Double chance to autocast LV10 Lightning Bolt and enables use of LV10 Lightning Bolt.

Zweihander [0]

200
4
48

Indestructible. 7% chance to inflict Stun when attacking and being attacked. +9: additional 5% chance to Stun when attacking and being attacked. +10: additional 5% chance to Stun when attacking and being attacked. +10 Total Bonus: 17% chance to inflict Stun when attacking and being attacked. Indestructible.

Zweihander [2]

200
4
48

Indestructible. 7% chance to inflict Stun when attacking and being attacked. +9: additional 5% chance to Stun when attacking and being attacked. +10: additional 5% chance to Stun when attacking and being attacked. +10 Total Bonus: 17% chance to inflict Stun when attacking and being attacked. Indestructible.

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