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daggerDagger

Weapon Name
ATK
Level
Level Req
Description

Assassin Dagger [0]

140
4
36

Element: Shadow. Max HP+10%. Max SP+5%. Reduces after attack delay by 2%. +9: Additional Max HP and SP +5% +10: Additional Max HP and SP +10% +10 Total Bonus: Max HP+25%, Max SP+20%. Reduces after attack delay by 2%.

Assassin Dagger [2]

140
4
36

Max HP+10%. Max SP+5%. Reduces after attack delay by 2%. +9: Additional Max HP and SP +5% +10: Additional Max HP and SP +10% +10 Total Bonus: Max HP+25%, Max SP+20%. Reduces after attack delay by 2%.

Azoth [2]

110
4
36

Transform monster (except Boss) on attack. Homonculus gains +1 All Stats +9: additional +1 All Stats to your Homonculus +10: additional +1 All Stats to your Homonculus. Double all bonuses if Homonculus intimacy is max. +10 Total Bonus: Transform monster (except Boss) on attack. Homonculus gains +3 All Stats. Double Bonus if Homonculus intimacy is max

Bazerald [2]

70
4
36

Element: Fire. INT+4. Matk+5%. +9: additional Matk+5% and INT+3 +10: additional Matk+5% and INT+3 +10 Total Bonus: INT+10, Matk+15%

Combat Knife [1]

80
4
36

Pierces physical defense of Demihuman monster. Reduces damage taken from Demihuman monsters by 5%. Increase damage taken from Demon monster by 10%. +9: additional +5% damage reduction against Demihuman monsters. +10: additional +5% damage reduction against Demihuman monsters. +10 Total Bonus: Pierces physical defense of Demihuman monster. 15% damage reduction against Demihuman monsters. Increase damage taken from Demon monster by 10%.

Cowardice Blade [3]

80
3
55

DEF+5

Cursed Dagger [2]

120
4
85

Aspd+3%. Curse an enemy by low chance. +9^: Small chance to cast Wide Curse while attacking.

Dagger of Counter [2]

75
4
55

Critical+20. +9: additional Critical+20 +10: additional Critical+20 +10 Total Bonus: Critical+60

Desert Twilight [2]

130
2
70

When combined with Sandstorm: Max HP+5%, Max SP+20, Hit+10. Increases physical damage inflicted on Large size monsters by 30%. Randomly reduces after attack delay by 100% for 7 seconds when dealing physical attacks. [Desert Twilight + Sandstorm combo]

Dragon Killer [0]

110
4
60

Pierces physical defense of Dragon monsters. Increases experience gained from defeating Dragon monsters by 10%. [Dragon Killer + Dragon Breath combo]

Dragon Killer [2]

110
4
60

Pierces physical defense of Dragon monsters. Increases experience gained from defeating Dragon monsters by 10%. [Dragon Killer + Dragon Breath combo]

Exorciser [1]

90
4
36

Pierces physical defense of Demon monsters. Reduces physical damage taken from Demon monster by 5%. +9: additional Atk+30, 5% physical damage reduction taken from Demon monster. +10: additional Atk+30, 5% physical damage reduction taken from Demon monster. +10 Total Bonus: Pierces physical defense of Demon monsters. Atk+60, 15% physical damage reduction taken from Demon monster

Fortune Sword [2]

130
4
24

LUK+4, Perfect Dodge+5. +9: additional LUK+2, Perfect Dodge+10. +10: additional LUK+2, Perfect Dodge+10. +10 Total Bonus: LUK+8, Perfect Dodge+25

Grimtooth [2]

180
4
36

Flee+10, Ignore 5% enemy DEF. +9: additional Flee+5 and ignore 5% enemy DEF. +10: additional Flee+5 and ignore 5% enemy DEF. +10 Total Bonus: Flee+20, Ignore 15% enemy DEF.

Ice Pick [0]

80
4
36

Deals more damage depending on target's DEF.

Ice Pick [1]

80
40
36

Deals more damage depending on target's DEF.

Kitchen Knife [2]

75
4
36

Critical+10. Adds 50% chance a defeated Brute monster will drop Meat. +9: additional Critical+10 +10: additional Critical+10 +10 Total Bonus: Critical+30. Adds 50% chance a defeated Brute monster will drop Meat.

Krieg [3]

125
2
50

Increase Back Stab damage by 10%. 2% chance of inflicting Bleeding status to all enemies in a 11x11 cell area when attacking. +9: additional 10% Back Stab damage, 2% chance of inflicting Bleeding status to all enemies in a 11x11 cell area. +10: additional 10% Back Stab damage, 2% chance of inflicting Bleeding status to all enemies in a 11x11 cell area. +10 Total Bonus: Backstab Damage+30%. 6% chance of inflicting Bleeding status to all enemies in a 11x11 cell area.

Moonlight Dagger [2]

70
4
36

Blitz Beat damage +20% +9: additional Blitz Beat damage +20% +10: additional Blitz Beat damage +20%. +10 Total Bonus: Blitz Beat damage +60%

Poison Knife [0]

120
3
65

Enable a high chance of inflicting the Poison status with each attack. +9^: Double the chance to Poison with each attack.

Poison Knife [3]

120
3
65

Enable a high chance of inflicting the Poison status with each attack. +9^: Double the chance to Poison with each attack.

Sandstorm [4]

50
2
70

When combined with Desert Twilight: Max HP+5%, Max SP+20, Hit+10. Increases physical damage inflicted on Large size monsters by 30%. Randomly reduces after attack delay by 100% for 7 seconds when dealing physical attacks. [Desert Twilight + Sandstorm combo]

Sucsamad [1]

140
4
36

Increases physical damage inflicted on Earth and Wind elemental monsters by 5%. Reduce Earth and Wind damage received by 5%. Indestructible. +9: additional 5% physical damage and damage reduction against Earth and Wind. +10: additional 5% physical damage and damage reduction against Earth and Wind. +10 Total Bonus: 15% physical damage and damage reduction against Earth and Wind. Indestructible.

Sucsamad [2]

140
4
36

Increases physical damage inflicted on Earth and Wind elemental monsters by 5%. Reduce Earth and Wind damage received by 5%. Indestructible. +9: additional 5% physical damage and damage reduction against Earth and Wind. +10: additional 5% physical damage and damage reduction against Earth and Wind. +10 Total Bonus: 15% physical damage and damage reduction against Earth and Wind. Indestructible.

Weihna [3]

135
3
50

Randomly inflicts Poison, Confusion, Silence status on target when using Raid. Randomly increases Atk+10% for 5 seconds when dealing melee physical attack. +9^: also randomly inflicts Stun status on target when using Raid.