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bow-arrowBow

Weapon Name
ATK
Level
Level Req
Description

Ballista [0]

145
4
77

Aspd-30%. CritDMG+50%. Critical+5. +7: additional CritDMG+50%. Critical+5, Aspd+10%. +10: additional CritDMG+100%, Critical+10, ASPD+10%. +10 Total Bonus: Aspd-10%. CritDMG+200%. Critical+20.

Ballista [2]

145
4
77

Aspd-30%. CritDMG+50%. Critical+5. +7: additional CritDMG+50%. Critical+5, Aspd+10%. +10: additional CritDMG+100%, Critical+10, ASPD+10%. +10 Total Bonus: Aspd-10%. CritDMG+200%. Critical+20.

Burning Bow [3]

95
3
55

Reduces damage taken from Fire elemental attacks by 10%. Matk+15%, Gain 1 Hit per 1 base INT. If base INT ≥ to 80, gain Aspd+15%. 8% chance to cast LV1 Dragon Fire Formation while attacking. +9^: additional Matk+15% and double the chance to cast Dragon Fire Formation. + Fire Arrow: Increase long range physical attacks by 25%. [Burning Bow + Fire Arrow combo]

Double Bound [3]

70
3
70

3% chance of autocasting Double Strafe of the level currently learned. +9: additional 3% chance. +10: additional 3% chance. +10 Total Bonus: 9% chance of autocasting Double Strafe of the level currently learned.

Dragon Wing [2]

120
4
60

Ignores Dragon monster's defense. 3% chance of gaining Oridecon Arrow each time a Dragon monster is defeated. +9^: Aspd+5%, ATK+40, and low chance to cause Coma on Dragon monster.

Earth Bow [3]

105
3
55

Chance to inflict Blind on target while attacking. Matk+15%. Gain Hit+1 per 1 base INT. If base INT ≥ 80, gain Aspd+15%. 8% chance to cast LV3 Heaven's Drive while attacking. +9^: additional Matk+15% and double chance to autocast Heaven's Drive. + Stone Arrow: Increase long range physical attacks by 25%. [Earth Bow + Stone Arrow combo]

Falken Blitz [3]

90
3
50

Increase Focused Arrow Strike, Double Strafe and Arrow Repel damage by 10%. If LV10 Double Strafe is learned, 2% chance to autocast LV1 Sharp Shooting when using Double Strafe. +9: additional 2% chance. +10: additional 2% chance. +10 Total Bonus: Increase Focused Arrow Strike, Double Strafe and Arrow Repel damage by 10%. If LV10 Double Strafe is learned, 6% chance to autocast LV1 Sharp Shooting when using Double Strafe.

Frozen Bow [3]

100
3
55

Chance of inflicting Frozen status when attacking. Matk+15%. Gain Hit+1 per 1 base INT. If base INT ≥ 80, gain Aspd+15%. 8% chance to cast LV7 Lightning Spear of Ice while attacking. +9^: additional Matk+15% and double the chance to cast Lightning Spear of Ice. + Crystal Arrow: Increases long range physical attacks by 25%. [Frozen Bow + Crystal Arrow combo]

Gust Bow [3]

95
3
55

Gain Hit+1 per 1 base INT. If INT ≥ 80, gain Aspd+15%. Matk+15%, 8% chance to cast LV3 North Wind while attacking. +9^: additional Matk+15% and double the chance to autocast North Wind. + Arrow of Wind: Increases long range physical attacks by 25%. [Gust Bow + Arrow of Wind combo]

Luna Bow [3]

100
3
30

Blitz Beat damage +5% if not upgraded. +7: additional Blitz Beat damage+15%. +10: additional Blitz Beat damage+15%. +10 Total Bonus: Blitz Beat damage +30%.

Orc Archer Bow [2]

120
3
65

Defeated monster will randomly drop Steel Arrow. 2% chance to gain ATK+50 for 4 seconds while attacking. +9^: additional ATK+50, double the chance. + Steel Arrow: Increases long range physical attacks by 50% [Orc Archer Bow + Steel Arrow combo]

Rudra Bow [2]

150
4
48

Element: Holy. Adds 50% resistance against Poison, Curse, Silence, Chaos and Blind statuses. INT+5. Double Strafe damage+2% per refine rate. 4% chance to gain 300% Arrow Shower damage for 3 seconds when using Double Strafe. +9: 8% chance to gain 600% Arrow Shower damage for 3 seconds when using Double Strafe instead. +10: 12% chance to gain 900% Arrow Shower damage for 6 seconds when using Double Strafe instead. +10 Total Bonus: 50% tolerance against Poison, Curse, Silence, Chaos, and Blind statuses. INT+5. Double Strafe damage+20%. 12% chance to gain 900% Arrow Shower damage for 6 seconds when using Double Strafe.

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